Merged in makeplayable (pull request #3)

Make game more stable and build for windows
pull/5/head
Arneth Myndraavn 4 years ago
commit b977da0f0d

2
.gitignore vendored

@ -16,7 +16,7 @@ sysinfo.txt
# Large Assets
/[Aa]ssets/AssetBundles/*
/[Aa]ssets/StreamingAssets/*
/[Aa]ssets/Resources/*
/[Aa]ssets/Resources/mp3
#Unity Meta Files
*.meta

@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -84,6 +84,7 @@
<Compile Include="Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CharObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CreditsWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CursorData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
@ -439,18 +440,20 @@
<Compile Include="Assets\Scripts\P31RestKit\StringExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
<None Include="Assets\Resources\shader\effect\OLD\CrossFade1.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
<None Include="Assets\Resources\shader\effect\OLD\Transition.shader" />
<None Include="Assets\Resources\shader\effect\Transition.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
<None Include="Assets\Resources\shader\effect\Ripple.shader" />

File diff suppressed because it is too large Load Diff

@ -0,0 +1,372 @@
"キャラID","サムネイルファイル名","omake_cg02","CGファイル名その","CGファイル名その","CGファイル名その","CGファイル名その5","CGファイル名その6","CGファイル名その7","CGファイル名その8","CGファイル名その9","CGファイル名その10","CGファイル名その11","CGファイル名その12","備考"
"blood","t_blo_s0201","blo_s0201","blo_s0301","blo_s0302","blo_s0401"
"blood","t_blo_s0503","blo_s0503","blo_n0404"
"blood","t_blo_s0601","blo_s0601","blo_s0603","blo_s0801","blo_s0802"
"blood","t_blo_s0604","blo_s0604","blo_s0706","blo_s0803","blo_s_end04","blo_s_end05"
"blood","t_blo_s0901","blo_s0901","blo_s0904","blo_s1001"
"blood","t_blo_s1002","blo_s1002","blo_s1101"
"blood","t_blo_s1203","blo_s1203","blo_s1204","blo_s1205","blo_s1206","blo_s1207"
"blood","t_party_blo_s_b01","party_blo_s_b01","party_blo_s_b02a"
"blood","t_party_blo_s_b02b","party_blo_s_b02b","party_blo_s_b03b"
"blood","t_party_blo_s_b04b","party_blo_s_b04b"
"blood","t_party_blo_s_a01","party_blo_s_a01","party_blo_s_a02"
"blood","t_blo_s1301","blo_s1301","blo_s1302","blo_s1303"
"blood","t_blo_s_end01","blo_s_end01"
"blood","t_blo_s_end02","blo_s_end02","blo_s_end03"
"blood","t_blo_n0101","blo_n0101"
"blood","t_blo_n0301","blo_n0301","blo_n0302","blo_n_end12","blo_n_end13"
"blood","t_blo_n0303","blo_n0303","blo_n0304","blo_n0305"
"blood","t_blo_n0401","blo_n0401","blo_n0402","blo_n0403"
"blood","t_blo_n0405","blo_n0405","blo_n0904","blo_n0905","blo_n0906","blo_n_end11"
"blood","t_blo_n0501","blo_n0501","blo_n0502"
"blood","t_party_blo_n01","party_blo_n01","party_blo_n02"
"blood","t_blo_n0901","blo_n0901","blo_n0902","blo_n0903"
"blood","t_blo_n_end01","blo_n_end01","blo_n_end02","blo_n_end03","blo_n_end04","blo_n_end05","blo_n_end06","blo_n_end07"
"blood","t_blo_n_end10","blo_n_end10"
"blood","t_blo_n_end14_c","blo_n_end14_c","blo_n_end14_a","blo_n_end14_t"
"blood","t_blo_vivend01","blo_vivend01","blo_vivend02","blo_queend01","blo_queend02","blo_queend03","blo_queend04","blo_queend05"
"elliot","t_ell_s0101","ell_s0101","ell_s0201","ell_s0202","ell_s0203"
"elliot","t_ell_s0401","ell_s0401","ell_s0501","ell_s0502","ell_s0503"
"elliot","t_ell_s0601","ell_s0601","ell_s0602","ell_s0701"
"elliot","t_ell_s0702","ell_s0702","ell_s0801","ell_s0802b","ell_s0901","ell_n0204"
"elliot","t_ell_s0802a","ell_s0802a"
"elliot","t_ell_s0803b","ell_s0803b","ell_s0804b"
"elliot","t_ell_s1201","ell_s1201"
"elliot","t_ell_s1202","ell_s1202"
"elliot","t_party_ell_s_b01","party_ell_s_b01","party_ell_s_b02a"
"elliot","t_party_ell_s_b02b","party_ell_s_b02b","party_ell_s_b03b"
"elliot","t_party_ell_s_b04b","party_ell_s_b04b"
"elliot","t_party_ell_s_a01","party_ell_s_a01","party_ell_s_a02"
"elliot","t_ell_s1303","ell_s1303","ell_s1304","ell_s_end01"
"elliot","t_ell_s1305","ell_s1305"
"elliot","t_ell_s_end02","ell_s_end02","ell_s_end03"
"elliot","t_ell_s_end04","ell_s_end04","ell_s_end05"
"elliot","t_ell_s_end06","ell_s_end06"
"elliot","t_ell_n0101","ell_n0101","ell_n0201","com_ace_bor_jul_s03"
"elliot","t_ell_n0202","ell_n0202","ell_n0203"
"elliot","t_ell_n0301","ell_n0301","ell_n0302","ell_n0303","ell_n0401"
"elliot","t_ell_n0304","ell_n0304","ell_n0305","ell_n0306","ell_n_end05"
"elliot","t_ell_n0501","ell_n0501","ell_n0502","ell_n0503","ell_n0504","ell_n0505"
"elliot","t_ell_n0701","ell_n0701","ell_n0702"
"elliot","t_party_ell_n01_c","party_ell_n01_c","party_ell_n02_c","party_ell_n01_a","party_ell_n02_a","party_ell_n01_t","party_ell_n02_t"
"elliot","t_party_ell_n03_c","party_ell_n03_c","party_ell_n04_c","party_ell_n03_a","party_ell_n04_a","party_ell_n03_t","party_ell_n04_t"
"elliot","t_ell_n_end01","ell_n_end01","ell_n_end02","ell_n_end03","ell_n_end04","ell_n_end06","ell_n_end07","ell_n_end08"
"elliot","t_ell_n_end09","ell_n_end09"
"elliot","t_ell_n_end10","ell_n_end10"
"deedum","t_dad_s0201","dad_s0201","dad_s0301"
"deedum","t_dad_s0501","dad_s0501","dad_s0502"
"deedum","t_dad_s0701","dad_s0701"
"deedum","t_dad_s0704","dad_s0704","dad_s0801","dad_s0901"
"deedum","t_dad_s0802","dad_s0802","dad_s0803","dad_s0902","dad_s0903"
"deedum","t_dad_s1001","dad_s1001","dad_n0101","dad_n0102","dad_n_end15","dad_n_end16"
"deedum","t_dad_s1002","dad_s1002","dad_s1101","dad_s_end01","dad_s_end02","dad_s_end03"
"deedum","t_dad_s1102","dad_s1102","dad_s1201"
"deedum","t_party_dad_s_b01","party_dad_s_b01","party_dad_s_b02a"
"deedum","t_party_dad_s_b02b","party_dad_s_b02b","party_dad_s_b03b","party_dad_s_a01","party_dad_s_a02"
"deedum","t_party_dad_s_b04b","party_dad_s_b04b"
"deedum","t_dad_s1301","dad_s1301","dad_s1302","dad_s1303"
"deedum","t_dad_s_end04","dad_s_end04"
"deedum","t_dad_s_end05","dad_s_end05","dad_s_end06"
"deedum","t_dad_n0201","dad_n0201","dad_n0202","dad_n0803"
"deedum","t_dad_n0302","dad_n0302"
"deedum","t_dad_n0303","dad_n0303","dad_n0304","dad_n0305","dad_n0306","dad_n0403","dad_n0404","dad_n0802","dad_p01","dad_p02"
"deedum","t_dad_n0401","dad_n0401","dad_n_end10","dad_n_end11","dad_n_end12","dad_p03","dad_p04"
"deedum","t_dad_n0501","dad_n0501","dad_n0502"
"deedum","t_dad_n0601","dad_n0601","dad_n0804","dad_n0805","dad_n0806"
"deedum","t_dad_n0602","dad_n0602","dad_n0603","dad_n0604","dad_n0605","dad_n0606","dad_n0808","dad_n_end01","dad_n_end02","dad_n_end07","dad_n_end08","dad_n_end09"
"deedum","t_party_dad_n01_c","party_dad_n01_c","party_dad_n01_a","party_dad_n01_t","party_dad_n02_c","party_dad_n02_a","party_dad_n02_t"
"deedum","t_dad_n0801_t","dad_n0801_t","dad_s0601"
"deedum","t_dad_n_end13","dad_n_end13"
"deedum","t_dad_n_end17","dad_n_end17","dad_n_end18"
"vivaldi","t_viv_s0101","viv_s0101","viv_s0102","viv_s0103"
"vivaldi","t_viv_s0401","viv_s0401","viv_s0402"
"vivaldi","t_viv_s0501","viv_s0501","viv_s1301"
"vivaldi","t_viv_s0502","viv_s0502","viv_s0701","viv_s1101"
"vivaldi","t_viv_s1201","viv_s1201"
"vivaldi","t_party_viv01","party_viv01","party_viv02"
"vivaldi","t_party_viv03","party_viv03","party_viv04"
"vivaldi","t_viv_s_end01","viv_s_end01","viv_s_end02","viv_s_end03"
"vivaldi","t_viv_n0101","viv_n0101"
"vivaldi","t_viv_n0201","viv_n0201","viv_n0202"
"vivaldi","t_viv_n0301","viv_n0301","viv_n0302","viv_n0303","viv_n0304","viv_n0305","viv_n0306"
"vivaldi","t_viv_n0307","viv_n0307","viv_n0308","viv_n0401","viv_n0402","viv_n0403","viv_n0404","viv_n0601_h"
"vivaldi","t_viv_n0405","viv_n0405","viv_n0406"
"vivaldi","t_viv_n0407","viv_n0407","viv_n0408","viv_roseend04","viv_roseend05"
"vivaldi","t_viv_n0501","viv_n0501","viv_n0502"
"vivaldi","t_viv_n0601_a","viv_n0601_a"
"vivaldi","t_party_viv_n01","party_viv_n01","party_viv_n02_h","party_viv_n02_a"
"vivaldi","t_party_viv_rose01","party_viv_rose01","party_viv_rose05","party_viv_rose06","party_viv_rose07","party_viv_rose08"
"vivaldi","t_party_viv_rose02","party_viv_rose02","party_viv_rose03","party_viv_rose04"
"vivaldi","t_viv_n_end02","viv_n_end02"
"vivaldi","t_viv_rose_sisend01","viv_rose_sisend01","viv_rose_sisend02","viv_roseend03"
"vivaldi","t_viv_roseend06","viv_roseend06","viv_roseend07","viv_roseend08","viv_roseend09","viv_roseend10"
"vivaldi","t_viv_sisend03","viv_sisend03","viv_sisend04","viv_sisend05"
"vivaldi","t_viv_deadend01","viv_deadend01"
"peter","t_pet_s0201","pet_s0201","pet_s0301","pet_s0302","pet_s0303"
"peter","t_pet_s0402","pet_s0402"
"peter","t_pet_s0403","pet_s0403","pet_s0404","pet_s0405","pet_s0406"
"peter","t_pet_s0601","pet_s0601"
"peter","t_pet_s0602","pet_s0602","pet_s0703","pet_s0704","pet_s0801"
"peter","t_pet_s0901","pet_s0901","pet_s0902"
"peter","t_pet_s1001","pet_s1001","pet_s1002","pet_s1003"
"peter","t_pet_s1004","pet_s1004","pet_s1101","pet_s1102"
"peter","t_pet_s1201","pet_s1201","pet_s1202"
"peter","t_pet_s1203","pet_s1203"
"peter","t_party_pet_s01","party_pet_s01","party_pet_s02a","party_pet_s02b"
"peter","t_party_pet_s03b","party_pet_s03b","party_pet_s04b","party_pet_s05b"
"peter","t_pet_s1301","pet_s1301","pet_s1302"
"peter","t_pet_s_end01","pet_s_end01","pet_s_end02"
"peter","t_pet_s_end03","pet_s_end03","pet_s_end04","pet_s_end05"
"peter","t_pet_s_end06","pet_s_end06","pet_s_end07","pet_s_end08"
"peter","t_pet_s_end09","pet_s_end09"
"peter","t_pet_n0101","pet_n0101","pet_n0102","pet_n0103","pet_n0401"
"peter","t_pet_n0402","pet_n0402","pet_n0403"
"peter","t_pet_n0501","pet_n0501"
"peter","t_pet_n0502","pet_n0502","pet_n0503"
"peter","t_pet_n0601","pet_n0601","pet_n0602","pet_n0603","pet_n_end11"
"peter","t_pet_n0801","pet_n0801"
"peter","t_pet_n0804","pet_n0804","pet_n0805","pet_n0806","pet_n0807","pet_n0808","pet_n_end01","pet_n_end02","pet_n_end03","pet_n_end04"
"peter","t_pet_n0701","pet_n0701","pet_n0702"
"peter","t_party_pet_n01_h","party_pet_n01_h","party_pet_n01_a","party_pet_n02_h","party_pet_n02_a","party_pet_n03_h","party_pet_n03_a"
"peter","t_pet_n_end05","pet_n_end05","pet_n_end06","pet_n_end07"
"peter","t_pet_n_end12","pet_n_end12"
"peter","t_pet_nigend02","pet_nigend02","pet_nigend03"
"peter","t_pet_vivend01","pet_vivend01","pet_vivend02"
"ace","t_ace_s0201","ace_s0201","ace_s0202","ace_s0401"
"ace","t_cut_ace_s0501","cut_ace_s0501"
"ace","t_ace_s0601","ace_s0601","ace_s0602"
"ace","t_ace_s0701","ace_s0701","ace_s0702"
"ace","t_ace_s0801","ace_s0801"
"ace","t_cut_ace_s0804","cut_ace_s0804"
"ace","t_ace_s0901","ace_s0901"
"ace","t_ace_s0903","ace_s0903"
"ace","t_ace_s1102","ace_s1102"
"ace","t_ace_s1201","ace_s1201"
"ace","t_ace_s1202","ace_s1202","ace_s1203","ace_s1204","ace_s1205"
"ace","t_party_ace_s01","party_ace_s01","party_ace_s02a"
"ace","t_party_ace_s02b","party_ace_s02b","party_ace_s03b"
"ace","t_ace_s1301","ace_s1301"
"ace","t_ace_s1302","ace_s1302"
"ace","t_ace_s_end01","ace_s_end01","ace_s_end02"
"ace","t_ace_s_end03","ace_s_end03","ace_s_end04","ace_s_end05"
"ace","t_cut_ace_n0101","cut_ace_n0101"
"ace","t_ace_n0201","ace_n0201","ace_n0202"
"ace","t_ace_n0401","ace_n0401","ace_n0402"
"ace","t_ace_n0403","ace_n0403"
"ace","t_ace_n0501","ace_n0501","ace_n0502","ace_n0503"
"ace","t_ace_n0504","ace_n0504","ace_n0505","ace_n0506"
"ace","t_ace_n0601","ace_n0601","ace_n_end01","ace_n_end02","ace_n_end03"
"ace","t_ace_n0602","ace_n0602","ace_n0603"
"ace","t_party_ace_n01_h","party_ace_n01_h","party_ace_n01_a","party_ace_n02_h","party_ace_n02_a"
"ace","t_ace_n0801","ace_n0801"
"ace","t_ace_n0802","ace_n0802","ace_n0803"
"ace","t_ace_n_end04","ace_n_end04","ace_n_end05","ace_n_end06"
"ace","t_ace_n_end07","ace_n_end07","ace_n_end08"
"ace","t_ace_n_end09","ace_n_end09","ace_n_end10"
"gowland","t_gow_s0301","gow_s0301","gow_s0302","gow_s0401"
"gowland","t_gow_s0501","gow_s0501","gow_s0502"
"gowland","t_gow_s0503","gow_s0503","gow_s0504","gow_s0505","gow_s0601"
"gowland","t_gow_s0602","gow_s0602"
"gowland","t_gow_s0702","gow_s0702","gow_n0801"
"gowland","t_gow_s0901","gow_s0901"
"gowland","t_gow_s0902","gow_s0902","gow_s0903","gow_s1001"
"gowland","t_gow_s1101","gow_s1101","gow_s1201"
"gowland","t_gow_s1102","gow_s1102"
"gowland","t_party_gow_s_b01","party_gow_s_b01","party_gow_s_b02a"
"gowland","t_party_gow_s_b02b","party_gow_s_b02b","party_gow_s_b03b"
"gowland","t_party_gow_s_b04b","party_gow_s_b04b"
"gowland","t_party_gow_s_a01","party_gow_s_a01","party_gow_s_a02"
"gowland","t_gow_s1302","gow_s1302"
"gowland","t_gow_s1303","gow_s1303"
"gowland","t_gow_s_end01","gow_s_end01","gow_s_end02","gow_s_end03"
"gowland","t_gow_s_end04","gow_s_end04","gow_s_end05","gow_s_end06"
"gowland","t_gow_n0101","gow_n0101"
"gowland","t_gow_n0102","gow_n0102"
"gowland","t_gow_n0401","gow_n0401","gow_n0402","gow_n0403","gow_n0404"
"gowland","t_gow_n0601","gow_n0601"
"gowland","t_gow_n0602","gow_n0602","gow_n0603"
"gowland","t_gow_n0701","gow_n0701"
"gowland","t_party_gow_n01_c","party_gow_n01_c","party_gow_n01_h","party_gow_n01_t","party_gow_n02_c","party_gow_n02_h","party_gow_n02_t"
"gowland","t_gow_n0802","gow_n0802"
"gowland","t_gow_n_end01","gow_n_end01","gow_n_end02"
"gowland","t_gow_n_end03","gow_n_end03"
"gowland","t_gow_n_end04","gow_n_end04","gow_n_end05"
"boris","t_bor_s0101","bor_s0101","bor_s0201","bor_s0202","bor_s0301"
"boris","t_bor_s0401","bor_s0401","bor_s0402","bor_s0501"
"boris","t_bor_s0502","bor_s0502","bor_s0503"
"boris","t_bor_s0601","bor_s0601"
"boris","t_bor_s0602","bor_s0602","bor_s0701","bor_s0702"
"boris","t_bor_s0703","bor_s0703"
"boris","t_bor_s0903","bor_s0903","bor_s0904"
"boris","t_bor_s1001","bor_s1001"
"boris","t_bor_s1101","bor_s1101"
"boris","t_bor_s1203","bor_s1203","bor_s1204"
"boris","t_party_bor_s_b01","party_bor_s_b01","party_bor_s_b02a"
"boris","t_party_bor_s_b02b","party_bor_s_b02b","party_bor_s_b03b"
"boris","t_party_bor_s_b04b","party_bor_s_b04b"
"boris","t_party_bor_s_a01","party_bor_s_a01","party_bor_s_a02"
"boris","t_bor_s1301","bor_s1301","bor_s1302"
"boris","t_bor_s_end01","bor_s_end01","bor_s_end02","bor_s_end03"
"boris","t_bor_s_end04","bor_s_end04","bor_s_end05"
"boris","t_bor_s_end06","bor_s_end06","bor_s_end07"
"boris","t_bor_s_end08","bor_s_end08"
"boris","t_bor_n0101","bor_n0101"
"boris","t_bor_n0201","bor_n0201","bor_n0202"
"boris","t_bor_n0401","bor_n0401","bor_n0402","bor_n0403"
"boris","t_bor_n0601","bor_n0601","bor_n0602","bor_n0603"
"boris","t_party_bor_n01_c","party_bor_n01_c","party_bor_n01_h","party_bor_n01_t","party_bor_n02_c","party_bor_n02_h","party_bor_n02_t","party_bor_n03_c","party_bor_n03_h","party_bor_n03_t"
"boris","t_bor_n0804","bor_n0804"
"boris","t_bor_n_end01","bor_n_end01","bor_n_end02"
"boris","t_bor_n_end03","bor_n_end03","bor_n_end04","bor_n_end05","bor_n_end06","bor_n_end07","bor_n_end08","bor_n_end09"
"boris","t_bor_n_end10","bor_n_end10","bor_n_end13"
"boris","t_bor_n_end11","bor_n_end11","bor_n_end12"
"julius","t_jul_s0101","jul_s0101","jul_s0201"
"julius","t_jul_s0202","jul_s0202","jul_s0301","jul_n0101"
"julius","t_jul_s0401","jul_s0401","jul_s0402"
"julius","t_jul_s0602","jul_s0602","jul_s0603"
"julius","t_jul_s0604","jul_s0604","jul_s0702"
"julius","t_jul_s0701","jul_s0701","jul_s0703","jul_s0802"
"julius","t_jul_s0801","jul_s0801","jul_n0801"
"julius","t_jul_s0803","jul_s0803","jul_s0804","jul_s0903"
"julius","t_jul_s0805","jul_s0805","jul_s0901"
"julius","t_jul_s1001","jul_s1001"
"julius","t_jul_s1002","jul_s1002"
"julius","t_jul_s1003","jul_s1003","jul_s1004"
"julius","t_jul_s1101","jul_s1101","jul_s1102","jul_s1103"
"julius","t_cut_jul_s1105","cut_jul_s1105"
"julius","t_cut_jul_s1106","cut_jul_s1106"
"julius","t_jul_s1201","jul_s1201","jul_s1202"
"julius","t_jul_s1203","jul_s1203","jul_s1204"
"julius","t_jul_s1205","jul_s1205","jul_s1206"
"julius","t_jul_s1208","jul_s1208"
"julius","t_party_jul_s01","party_jul_s01","party_jul_s02a"
"julius","t_party_jul_ace01","party_jul_ace01","party_jul_ace02"
"julius","t_party_jul_s02b","party_jul_s02b","party_jul_s03b"
"julius","t_jul_s1301","jul_s1301","jul_s1302"
"julius","t_jul_s1303","jul_s1303","jul_s1304"
"julius","t_jul_s_end01","jul_s_end01"
"julius","t_jul_s_end02","jul_s_end02","jul_s_end03","jul_s_end04"
"julius","t_jul_s_end05","jul_s_end05"
"julius","t_jul_n0102","jul_n0102"
"julius","t_jul_n0201","jul_n0201","jul_n_end01","jul_n_end02","jul_n_end03","jul_n_end04","jul_n_end05"
"julius","t_jul_n0303","jul_n0303"
"julius","t_jul_n0401","jul_n0401"
"julius","t_jul_n0402","jul_n0402","jul_n0403","ace_n_tow0401","ace_n_tow0402","ace_n_tow0403","ace_n_tow0404"
"julius","t_jul_n0501","jul_n0501"
"julius","t_jul_n0502","jul_n0502","jul_n0503"
"julius","t_jul_n0604","jul_n0604"
"julius","t_party_jul_n01_h","party_jul_n01_h","party_jul_n01_a","party_jul_n02_h","party_jul_n02_a"
"julius","t_jul_n0802","jul_n0802","jul_n0803","jul_n_end09"
"julius","t_jul_n_end06","jul_n_end06","jul_n_end07","jul_n_end11","jul_n_end12","jul_n_end13","jul_n_end14","jul_n_end15","jul_n_end16"
"julius","t_jul_nigend01","jul_nigend01","jul_nigend02"
"julius","t_jul_nigend03","jul_nigend03","jul_nigend04"
"julius","t_jul_nigend05","jul_nigend05"
"nightmare","t_nig_com_toketsu","nig_com_toketsu","nig_com_moufu"
"nightmare","t_nig_com_fly","nig_com_fly"
"nightmare","t_nig_com_gantai01","nig_com_gantai01","nig_com_gantai02"
"nightmare","t_nig_l0201","nig_l0201","nig_l0202","nig_l0203"
"nightmare","t_nig_l0204","nig_l0204","nig_l0205","nig_l0301","nig_l0302","nig_l0303","nig_l0304"
"nightmare","t_nig_l0401","nig_l0401","nig_l0402","nig_l0403","nig_l0404","nig_l0405","nig_l0406","nig_l0407","nig_l0408","nig_l0409"
"nightmare","t_cut_nig_l0602_c","cut_nig_l0602_c","cut_nig_l0603_c","cut_nig_l0604_c","cut_nig_l0605_c","cut_nig_l0606_c","cut_nig_l0701_c"
"nightmare","t_nig_l0601_t","nig_l0601_t"
"nightmare","t_nig_l0702_c","nig_l0702_c","nig_l0703_c","nig_l0704_c","nig_l0705_c"
"nightmare","t_nig_l0701_h","nig_l0701_h"
"nightmare","t_nig_l0701_a","nig_l0701_a","nig_l0702_a","nig_l0703_a"
"nightmare","t_nig_l0704_a","nig_l0704_a","nig_l0705_a"
"nightmare","t_nig_l0701_t","nig_l0701_t","nig_l0702_t"
"nightmare","t_party_nig01","party_nig01","party_nig02"
"nightmare","t_nig_l0801_c","nig_l0801_c","nig_l0801_h","nig_l0801_a","nig_l0801_t","nig_l0802_c","nig_l0802_h","nig_l0802_a","nig_l0802_t","nig_l0803_c","nig_l0803_h","nig_l0803_a","nig_l0803_t"
"nightmare","t_nig_l0804_c","nig_l0804_c","nig_l0804_h","nig_l0804_a","nig_l0804_t","nig_l0805_c","nig_l0805_h","nig_l0805_a","nig_l0805_t"
"nightmare","t_nig_l0806","nig_l0806","nig_l0807"
"nightmare","t_nig_l0808","nig_l0808","nig_l0809","nig_l0810"
"nightmare","t_nig_l0811_c","nig_l0811_c","nig_l0812_c","nig_l0813_c","nig_l0814_c"
"nightmare","t_nig_l0811_h","nig_l0811_h","nig_l0812_h","nig_l0813_h"
"nightmare","t_nig_l0811_a","nig_l0811_a","nig_l0812_a"
"nightmare","t_nig_l0816","nig_l0816","nig_l0817"
"nightmare","t_nig_loveend01","nig_loveend01"
"nightmare","t_nig_loveend02","nig_loveend02"
"nightmare","t_nig_loveend04","nig_loveend04","nig_loveend05","nig_loveend06","nig_loveend07","nig_loveend08","nig_loveend09"
"nightmare","t_nig_loveend10","nig_loveend10"
"nightmare","t_nig_norend01","nig_norend01"
"nightmare","t_nig_norend02","nig_norend02"
"nightmare","t_nig_badend01","nig_badend01","nig_badend02"
"other","t_op0101","op0101"
"other","t_op0102","op0102","op0103"
"other","t_op0104","op0104","op0105","op0109"
"other","t_op0106","op0106","op0107","op0108"
"other","t_op0110","op0110"
"other","t_op0111","op0111","op0112","op0113"
"other","t_op0114","op0114","op0115","op0116","op0117","op0118","op0119","jul_n0602","jul_n0603"
"other","t_op0201_c","op0201_c","op0202_c","op0203_c","op0206_c","op0207_c","op0208_c"
"other","t_op0204_c","op0204_c","op0205_c"
"other","t_op0201_h","op0201_h"
"other","t_op0202_h","op0202_h"
"other","t_op0203_h","op0203_h"
"other","t_op0204_h","op0204_h","op0205_h","op0206_h","op0207_h","op0208_h","op0209_h","com03_tea01","com06_tea01"
"other","t_op0201_a","op0201_a","op0202_a","op0203_a"
"other","t_op0204_a","op0204_a"
"other","t_op0205_a","op0205_a"
"other","t_op0206_a","op0206_a","op0207_a","op0208_a","op0209_a"
"other","t_op0210_a","op0210_a"
"other","t_jul_op0201_t","jul_op0201_t"
"other","t_com_bin01","com_bin01"
"other","t_nig_com_op","nig_com_op"
"other","t_com01_work_c","com01_work_c","com01_work_h","com01_work_a","com01_work_t"
"other","t_com_pet_ace_n0301","com_pet_ace_n0301","com_pet_ace_n0303"
"other","t_com_pet_ace_n0302","com_pet_ace_n0302"
"other","t_com_blo_dad_n0301","com_blo_dad_n0301","com_blo_dad_n0302","com_blo_dad_n0303","com_hat_n0501","com_hat_n0502","blo_n_end08","blo_n_end09"
"other","t_com_amu_n0301","com_amu_n0301","com_amu_n0302","com_amu_n0303","com_amu_n0401"
"other","t_party_alice","party_alice","party_cas","party_hat","party_amu","party_tow01"
"other","t_party_yoko01","party_yoko01"
"other","t_party_yoko02","party_yoko02","party_yoko03"
"other","t_party_tow02","party_tow02","party_tow03","party_tow04"
"other","t_blo_deadend04","blo_deadend04","pet_deadend04"
"other","t_com_hatend01","com_hatend01","com_hatend02","com_hatend03"
"other","t_kako","kako"
"other","t_kako_haka01","kako_haka01","kako_haka02","kako_haka03"
"other","t_trueend01","trueend01"
"other","t_cut_trueend02","cut_trueend02"
"other","t_trueend03","trueend03"
"other","t_trueend04","trueend04"
"other","t_tea_p01","tea_p01","tea_p02","tea_p03","tea_p04"
"other","t_blo_s0501","blo_s0501"
"other","t_blo_s0705","blo_s0705","blo_s0902","blo_s0903"
"other","t_cut_n03_yop01","cut_n03_yop01","cut_n03_yop02","cut_n03_yop03","cut_yop_p01"
"other","t_blo_s0707","blo_s0707","blo_s0804"
"other","t_blo_s1208","blo_s1208","blo_s1209","blo_s1210a","blo_s1210b"
"other","t_com02_bath01","com02_bath01","com02_bath02","com05_bath01"
"other","t_com08_bath01","com08_bath01","com10_bath01","com10_bath02","dad_s0702","dad_s0703"
"other","t_dad_s0302","dad_s0302"
"other","t_com12_bath01","com12_bath01","com12_bath02"
"other","t_ell_s0402","ell_s0402","ell_s0403","ell_s0404","ell_s1301","ell_s1302"
"other","t_cut_ell_s0405","cut_ell_s0405"
"other","t_blo_s0701","blo_s0701","blo_s0702"
"other","t_blo_s0703","blo_s0703","blo_s0704"
"other","t_blo_s1201","blo_s1201","blo_s1202"
"other","t_amu_p01","amu_p01","amu_p02"
"other","t_amu_p03","amu_p03"
"other","t_amu_p04","amu_p04","amu_p05","amu_p06","amu_p07"
"other","t_ell_n0402","ell_n0402","ell_n0403"
"other","t_ell_n0404","ell_n0404","ell_n0405"
"other","t_hat_p02","hat_p02"
"other","t_com06_per_viv01","com06_per_viv01","com06_per_viv02"
"other","t_pet_s0701","pet_s0701"
"other","t_ace_s0802","ace_s0802","ace_s0803"
"other","t_gow_s1202","gow_s1202"
"other","t_gow_s0701","gow_s0701"
"other","t_bor_s1201","bor_s1201","bor_s1202"
"other","t_bor_s0901","bor_s0901","bor_s0902"
"other","t_jul_s0501","jul_s0501"
"other","t_jul_s0902","jul_s0902","jul_s1207"
"other","t_jul_s0904","jul_s0904","jul_s0905","jul_p01","jul_p02"
"other","t_jul_n0702_h","jul_n0702_h","jul_n0703_h","jul_n0704_h","jul_n0705_h"
"other","t_com_ell_jul_s1201","com_ell_jul_s1201","com_ell_jul_s1202"
"other","t_pet_p01","pet_p01","pet_p02"
"other","t_pet_p03","pet_p03"
"other","t_pet_p04","pet_p04","pet_p05"
"other","t_jul_p03","jul_p03","jul_p04","jul_p05"
"other","t_jul_p06","jul_p06"
"other","t_nig_p01","nig_p01","nig_p02_blu","nig_p03"
"other","t_nig_p04","nig_p04","nig_p05","nig_p06","nig_p07","nig_p08"
"other","th_omake_cg01","omake_cg01","omake_cg01_a"
"other","th_omake_cg02","omake_cg02","omake_cg02_a"

@ -0,0 +1,630 @@
"キャラID","イベント名","開始ファイル","開始ラベル","既読条件ファイル","シーン回想登録ラベル","サムネイル画像","ルート指定","滞在地指定","備考"
"blood","ブラッド滞在01","blo_stay01.ks","*blo_stay01_01","blo_stay01.ks","*blo_stay01_memory","blo01_t.tga","blood","hatter"
"blood","ブラッド滞在02","blo_stay02.ks","*blo_stay02_01","blo_stay02.ks","*blo_stay02_memory","blo02_t.tga","blood","hatter"
"blood","ブラッド滞在03","blo_stay03.ks","*blo_stay03_01","blo_stay03.ks","*blo_stay03_memory","blo03_t.tga","blood","hatter"
"blood","ブラッド滞在04","blo_stay04.ks","*blo_stay04_01","blo_stay04.ks","*blo_stay04_memory","blo04_t.tga","blood","hatter"
"blood","ブラッド滞在05","blo_stay05.ks","*blo_stay05_01","blo_stay05.ks","*blo_stay05_memory","blo05_t.tga","blood","hatter"
"blood","ブラッド滞在06","blo_stay06.ks","*blo_stay06_01","blo_stay06.ks","*blo_stay06_memory","blo06_t.tga","blood","hatter"
"blood","ブラッド滞在07","blo_stay07.ks","*blo_stay07_01","blo_stay07.ks","*blo_stay07_memory","blo07_t.tga","blood","hatter"
"blood","ブラッド滞在08","blo_stay08.ks","*blo_stay08_01","blo_stay08.ks","*blo_stay08_memory","blo08_t.tga","blood","hatter"
"blood","ブラッド滞在09","blo_stay09.ks","*blo_stay09_01","blo_stay09.ks","*blo_stay09_memory","blo09_t.tga","blood","hatter"
"blood","ブラッド滞在10","blo_stay10.ks","*blo_stay10_01","blo_stay10.ks","*blo_stay10_memory","blo10_t.tga","blood","hatter"
"blood","ブラッド滞在11","blo_stay11.ks","*blo_stay11_01","blo_stay11.ks","*blo_stay11_memory","blo11_t.tga","blood","hatter"
"blood","ブラッド滞在12","blo_stay12.ks","*blo_stay12_01","blo_stay12.ks","*blo_stay12_memory","blo12_t.tga","blood","hatter"
"blood","ブラッド滞在13","blo_stay13.ks","*blo_stay13_01","blo_stay13.ks","*blo_stay13_memory","blo13_t.tga","blood","hatter"
"blood","ブラッド滞在14","blo_stay14.ks","*blo_stay14_01","blo_stay14.ks","*blo_stay14_memory","blo14_t.tga","blood","hatter"
"blood","ブラッド滞在15","blo_stay15.ks","*blo_stay15_01","blo_stay15.ks","*blo_stay15_memory","blo15_t.tga","blood","hatter"
"blood","ブラッド滞在16","blo_stay16.ks","*blo_stay16_01","blo_stay16.ks","*blo_stay16_memory","blo16_t.tga","blood","hatter"
"blood","ブラッド滞在17","blo_stay17.ks","*blo_stay17_01","blo_stay17.ks","*blo_stay17_memory","blo17_t.tga","blood","hatter"
"blood","ブラッド滞在18・A","blo_stay18.ks","*blo_stay18_01","blo_stay18.ks","*blo_stay18a_memory","blo18_t.tga","blood","hatter","「ダンスを続ける」選択"
"blood","ブラッド滞在18・B","blo_stay18.ks","*blo_stay18_01","blo_stay18.ks","*blo_stay18b_memory","blo19_t.tga","blood","hatter","「ダンスを打ち切る」選択"
"blood","ブラッド滞在18・C","blo_stay18.ks","*blo_stay18_01","blo_stay18.ks","*blo_stay18c_memory","blo20_t.tga","blood","hatter","ペーター横槍成功"
"blood","ブラッド滞在19","blo_stay19.ks","*blo_stay19_01","blo_stay19.ks","*blo_stay19_memory","blo22_t.tga","blood","hatter"
"blood","ブラッド滞在エンド","blo_stay_end.ks","*blo_stay_end_scene","blo_stay_end.ks","*blo_stay_end_memory","blo23_t.tga","blood","hatter"
"blood","薔薇園エンド01","rose_end01.ks","*rose_end01_01","rose_end01.ks","*rose_end01_memory","blo24_t.tga","blood","hatter"
"blood","薔薇園エンド02","rose_end02.ks","*rose_end02_01","rose_end02.ks","*rose_end02_memory","blo25_t.tga","blood","hatter"
"blood","双子・殺害エンド","dead_end_dad.ks","*dead_dad_01","dead_end_dad.ks","*dead_dad_memory","blo26_t.tga","blood","hatter"
"blood","ブラッド非滞在01・城","blo_no01.ks","*blo_no01_01","blo_no01.ks","*blo_no01_cas_memory","blo27_t.tga","blood","castle"
"blood","ブラッド非滞在01・遊園地","blo_no01.ks","*blo_no01_01","blo_no01.ks","*blo_no01_amu_memory","blo28_t.tga","blood","amuse"
"blood","ブラッド非滞在01・時計塔","blo_no01.ks","*blo_no01_01","blo_no01.ks","*blo_no01_tow_memory","blo29_t.tga","blood","tower"
"blood","ブラッド非滞在02","blo_no02.ks","*blo_no02_01","blo_no02.ks","*blo_no02_memory","blo30_t.tga","blood"
"blood","ブラッド非滞在03","blo_no03.ks","*blo_no03_01","blo_no03.ks","*blo_no03_memory","blo31_t.tga","blood"
"blood","ブラッド非滞在04・城","blo_no04.ks","*blo_no04_01","blo_no04.ks","*blo_no04_cas_memory","blo32_t.tga","blood","castle"
"blood","ブラッド非滞在04・遊園地","blo_no04.ks","*blo_no04_01","blo_no04.ks","*blo_no04_amu_memory","blo33_t.tga","blood","amuse"
"blood","ブラッド非滞在04・時計塔","blo_no04.ks","*blo_no04_01","blo_no04.ks","*blo_no04_tow_memory","blo34_t.tga","blood","tower"
"blood","ブラッド非滞在05","blo_no05.ks","*blo_no05_01","blo_no05.ks","*blo_no05_memory","blo35_t.tga","blood"
"blood","ブラッド非滞在06・城","blo_no06.ks","*blo_no06_01","blo_no06.ks","*blo_no06_cas_memory","blo36_t.tga","blood","castle"
"blood","ブラッド非滞在06・遊園地","blo_no06.ks","*blo_no06_01","blo_no06.ks","*blo_no06_amu_memory","blo37_t.tga","blood","amuse"
"blood","ブラッド非滞在06・時計塔","blo_no06.ks","*blo_no06_01","blo_no06.ks","*blo_no06_tow_memory","blo38_t.tga","blood","tower"
"blood","ブラッド非滞在07・城","blo_no07.ks","*blo_no07_01","blo_no07_cas.ks","*blo_no07_cas_memory","blo39_t.tga","blood","castle"
"blood","ブラッド非滞在07・遊園地","blo_no07.ks","*blo_no07_01","blo_no07_amu.ks","*blo_no07_amu_memory","blo40_t.tga","blood","amuse"
"blood","ブラッド非滞在07・時計塔","blo_no07.ks","*blo_no07_01","blo_no07_tow.ks","*blo_no07_tow_memory","blo41_t.tga","blood","tower"
"blood","ブラッド非滞在08・城","blo_no08.ks","*blo_no08_01","blo_no08.ks","*blo_no08_cas_memory","blo42_t.tga","blood","castle"
"blood","ブラッド非滞在08・遊園地","blo_no08.ks","*blo_no08_01","blo_no08.ks","*blo_no08_amu_memory","blo43_t.tga","blood","amuse"
"blood","ブラッド非滞在08・時計塔","blo_no08.ks","*blo_no08_01","blo_no08.ks","*blo_no08_tow_memory","blo44_t.tga","blood","tower"
"blood","ブラッド非滞在09・城","blo_no09.ks","*blo_no09_01","blo_no09.ks","*blo_no09_cas_memory","blo45_t.tga","blood","castle"
"blood","ブラッド非滞在09・遊園地","blo_no09.ks","*blo_no09_01","blo_no09.ks","*blo_no09_amu_memory","blo46_t.tga","blood","amuse"
"blood","ブラッド非滞在09・時計塔","blo_no09.ks","*blo_no09_01","blo_no09.ks","*blo_no09_tow_memory","blo47_t.tga","blood","tower"
"blood","ブラッド非滞在10・城・A","blo_no10.ks","*blo_no10_01","blo_no10.ks","*blo_no10a_cas_memory","blo48_t.tga","blood","castle","好感度達成"
"blood","ブラッド非滞在10・遊園地・A","blo_no10.ks","*blo_no10_01","blo_no10.ks","*blo_no10a_amu_memory","blo49_t.tga","blood","amuse","好感度達成"
"blood","ブラッド非滞在10・時計塔・A","blo_no10.ks","*blo_no10_01","blo_no10.ks","*blo_no10a_tow_memory","blo50_t.tga","blood","tower","好感度達成"
"blood","ブラッド非滞在11","blo_no11.ks","*blo_no11_01","blo_no11.ks","*blo_no11_memory","blo54_t.tga","blood"
"blood","ブラッド非滞在エンド・城","blo_no_end.ks","*blo_no_end_scene","blo_no_end.ks","*blo_no_end_cas_memory","blo55_t.tga","blood","castle"
"blood","ブラッド非滞在エンド・遊園地","blo_no_end.ks","*blo_no_end_scene","blo_no_end.ks","*blo_no_end_amu_memory","blo56_t.tga","blood","amuse"
"blood","ブラッド非滞在エンド・時計塔","blo_no_end.ks","*blo_no_end_scene","blo_no_end.ks","*blo_no_end_tow_memory","blo57_t.tga","blood","tower"
"elliot","エリオット滞在01","ell_stay01.ks","*ell_stay01_01","ell_stay01.ks","*ell_stay01_memory","ell01_t.tga","elliot","hatter"
"elliot","エリオット滞在02","ell_stay02.ks","*ell_stay02_01","ell_stay02.ks","*ell_stay02_memory","ell02_t.tga","elliot","hatter"
"elliot","エリオット滞在03","ell_stay03.ks","*ell_stay03_01","ell_stay03.ks","*ell_stay03_memory","ell03_t.tga","elliot","hatter"
"elliot","エリオット滞在04","ell_stay04.ks","*ell_stay04_01","ell_stay04.ks","*ell_stay04_memory","ell04_t.tga","elliot","hatter"
"elliot","エリオット滞在05","ell_stay05.ks","*ell_stay05_01","ell_stay05.ks","*ell_stay05_memory","ell05_t.tga","elliot","hatter"
"elliot","エリオット滞在06","ell_stay06.ks","*ell_stay06_01","ell_stay06.ks","*ell_stay06_memory","ell06_t.tga","elliot","hatter"
"elliot","エリオット滞在07","ell_stay07.ks","*ell_stay07_01","ell_stay07.ks","*ell_stay07_memory","ell07_t.tga","elliot","hatter"
"elliot","エリオット滞在08","ell_stay08.ks","*ell_stay08_01","ell_stay08.ks","*ell_stay08_memory","ell08_t.tga","elliot","hatter"
"elliot","エリオット滞在09","ell_stay09.ks","*ell_stay09_01","ell_stay09.ks","*ell_stay09_memory","ell09_t.tga","elliot","hatter"
"elliot","エリオット滞在10","ell_stay10.ks","*ell_stay10_01","ell_stay10.ks","*ell_stay10_memory","ell10_t.tga","elliot","hatter"
"elliot","エリオット滞在11","ell_stay11.ks","*ell_stay11_01","ell_stay11.ks","*ell_stay11_memory","ell11_t.tga","elliot","hatter"
"elliot","エリオット滞在12","ell_stay12.ks","*ell_stay12_01","ell_stay12.ks","*ell_stay12_memory","ell12_t.tga","elliot","hatter"
"elliot","エリオット滞在13","ell_stay13.ks","*ell_stay13_01","ell_stay13.ks","*ell_stay13_memory","ell13_t.tga","elliot","hatter"
"elliot","エリオット滞在14","ell_stay14.ks","*ell_stay14_01","ell_stay14.ks","*ell_stay14_memory","ell14_t.tga","elliot","hatter"
"elliot","エリオット滞在15","ell_stay15.ks","*ell_stay15_01","ell_stay15.ks","*ell_stay15_memory","ell15_t.tga","elliot","hatter"
"elliot","エリオット滞在16","ell_stay16.ks","*ell_stay16_01","ell_stay16.ks","*ell_stay16_memory","ell16_t.tga","elliot","hatter"
"elliot","エリオット滞在17","ell_stay17.ks","*ell_stay17_01","ell_stay17.ks","*ell_stay17_memory","ell17_t.tga","elliot","hatter"
"elliot","エリオット滞在18・A","ell_stay18.ks","*ell_stay18_01","ell_stay18.ks","*ell_stay18a_memory","ell18_t.tga","elliot","hatter","「ダンスを続ける」選択"
"elliot","エリオット滞在18・B","ell_stay18.ks","*ell_stay18_01","ell_stay18.ks","*ell_stay18b_memory","ell19_t.tga","elliot","hatter","「ダンスを打ち切る」選択"
"elliot","エリオット滞在18・C","ell_stay18.ks","*ell_stay18_01","ell_stay18.ks","*ell_stay18c_memory","ell20_t.tga","elliot","hatter","ペーター横槍成功"
"elliot","エリオット滞在19","ell_stay19.ks","*ell_stay19_01","ell_stay19.ks","*ell_stay19_memory","ell22_t.tga","elliot","hatter"
"elliot","エリオット滞在エンド","ell_stay_end.ks","*ell_stay_end_scene","ell_stay_end.ks","*ell_stay_end_memory","ell23_t.tga","elliot","hatter"
"elliot","エリオット非滞在01・城","ell_no01.ks","*ell_no01_01","ell_no01.ks","*ell_no01_cas_memory","ell24_t.tga","elliot","castle"
"elliot","エリオット非滞在01・遊園地","ell_no01.ks","*ell_no01_01","ell_no01.ks","*ell_no01_amu_memory","ell25_t.tga","elliot","amuse"
"elliot","エリオット非滞在01・時計塔","ell_no01.ks","*ell_no01_01","ell_no01.ks","*ell_no01_tow_memory","ell26_t.tga","elliot","tower"
"elliot","エリオット非滞在02・城","ell_no02.ks","*ell_no02_01","ell_no02_cas.ks","*ell_no02_cas_memory","ell27_t.tga","elliot","castle"
"elliot","エリオット非滞在02・遊園地","ell_no02.ks","*ell_no02_01","ell_no02_amu.ks","*ell_no02_amu_memory","ell28_t.tga","elliot","amuse"
"elliot","エリオット非滞在02・時計塔","ell_no02.ks","*ell_no02_01","ell_no02_tow.ks","*ell_no02_tow_memory","ell29_t.tga","elliot","tower"
"elliot","エリオット非滞在03","ell_no03.ks","*ell_no03_01","ell_no03.ks","*ell_no03_memory","ell30_t.tga","elliot"
"elliot","エリオット非滞在04","ell_no04.ks","*ell_no04_01","ell_no04.ks","*ell_no04_memory","ell31_t.tga","elliot"
"elliot","エリオット非滞在05・城","ell_no05.ks","*ell_no05_01","ell_no05.ks","*ell_no05_cas_memory","ell32_t.tga","elliot","castle"
"elliot","エリオット非滞在05・遊園地","ell_no05.ks","*ell_no05_01","ell_no05.ks","*ell_no05_amu_memory","ell33_t.tga","elliot","amuse"
"elliot","エリオット非滞在05・時計塔","ell_no05.ks","*ell_no05_01","ell_no05.ks","*ell_no05_tow_memory","ell34_t.tga","elliot","tower"
"elliot","エリオット非滞在06・城","ell_no06.ks","*ell_no06_01","ell_no06.ks","*ell_no06_cas_memory","ell35_t.tga","elliot","castle"
"elliot","エリオット非滞在06・遊園地","ell_no06.ks","*ell_no06_01","ell_no06.ks","*ell_no06_amu_memory","ell36_t.tga","elliot","amuse"
"elliot","エリオット非滞在06・時計塔","ell_no06.ks","*ell_no06_01","ell_no06.ks","*ell_no06_tow_memory","ell37_t.tga","elliot","tower"
"elliot","エリオット非滞在07・城","ell_no07.ks","*ell_no07_01","ell_no07.ks","*ell_no07_cas_memory","ell38_t.tga","elliot","castle"
"elliot","エリオット非滞在07・遊園地","ell_no07.ks","*ell_no07_01","ell_no07.ks","*ell_no07_amu_memory","ell39_t.tga","elliot","amuse"
"elliot","エリオット非滞在07・時計塔","ell_no07.ks","*ell_no07_01","ell_no07.ks","*ell_no07_tow_memory","ell40_t.tga","elliot","tower"
"elliot","エリオット非滞在08","ell_no08.ks","*ell_no08_01","ell_no08.ks","*ell_no08_memory","ell41_t.tga","elliot"
"elliot","エリオット非滞在09・城","ell_no09.ks","*ell_no09_01","ell_no09.ks","*ell_no09_cas_memory","ell42_t.tga","elliot","castle"
"elliot","エリオット非滞在09・遊園地","ell_no09.ks","*ell_no09_01","ell_no09.ks","*ell_no09_amu_memory","ell43_t.tga","elliot","amuse"
"elliot","エリオット非滞在09・時計塔","ell_no09.ks","*ell_no09_01","ell_no09.ks","*ell_no09_tow_memory","ell44_t.tga","elliot","tower"
"elliot","エリオット非滞在10・城・A","ell_no10.ks","*ell_no10_01","ell_no10.ks","*ell_no10a_cas_memory","ell45_t.tga","elliot","castle","好感度達成"
"elliot","エリオット非滞在10・遊園地・A","ell_no10.ks","*ell_no10_01","ell_no10.ks","*ell_no10a_amu_memory","ell46_t.tga","elliot","amuse","好感度達成"
"elliot","エリオット非滞在10・時計塔・A","ell_no10.ks","*ell_no10_01","ell_no10.ks","*ell_no10a_tow_memory","ell47_t.tga","elliot","tower","好感度達成"
"elliot","エリオット非滞在11","ell_no11.ks","*ell_no11_01","ell_no11.ks","*ell_no11_memory","ell51_t.tga","elliot"
"elliot","エリオット非滞在エンド・城","ell_no_end.ks","*ell_no_end_scene","ell_no_end.ks","*ell_no_end_cas_memory","ell52_t.tga","elliot","castle"
"elliot","エリオット非滞在エンド・遊園地","ell_no_end.ks","*ell_no_end_scene","ell_no_end.ks","*ell_no_end_amu_memory","ell53_t.tga","elliot","amuse"
"elliot","エリオット非滞在エンド・時計塔","ell_no_end.ks","*ell_no_end_scene","ell_no_end.ks","*ell_no_end_tow_memory","ell54_t.tga","elliot","tower"
"deedum","ディーダム滞在01","dad_stay01.ks","*dad_stay01_01","dad_stay01.ks","*dad_stay01_memory","dad01_t.tga","deedum","hatter"
"deedum","ディーダム滞在02","dad_stay02.ks","*dad_stay02_01","dad_stay02.ks","*dad_stay02_memory","dad02_t.tga","deedum","hatter"
"deedum","ディーダム滞在03","dad_stay03.ks","*dad_stay03_01","dad_stay03.ks","*dad_stay03_memory","dad03_t.tga","deedum","hatter"
"deedum","ディーダム滞在04","dad_stay04.ks","*dad_stay04_01","dad_stay04.ks","*dad_stay04_memory","dad04_t.tga","deedum","hatter"
"deedum","ディーダム滞在05","dad_stay05.ks","*dad_stay05_01","dad_stay05.ks","*dad_stay05_memory","dad05_t.tga","deedum","hatter"
"deedum","ディーダム滞在06","dad_stay06.ks","*dad_stay06_01","dad_stay06.ks","*dad_stay06_memory","dad06_t.tga","deedum","hatter"
"deedum","ディーダム滞在07","dad_stay07.ks","*dad_stay07_01","dad_stay07.ks","*dad_stay07_memory","dad07_t.tga","deedum","hatter"
"deedum","ディーダム滞在08","dad_stay08.ks","*dad_stay08_01","dad_stay08.ks","*dad_stay08_memory","dad08_t.tga","deedum","hatter"
"deedum","ディーダム滞在09","dad_stay09.ks","*dad_stay09_01","dad_stay09.ks","*dad_stay09_memory","dad09_t.tga","deedum","hatter"
"deedum","ディーダム滞在10","dad_stay10.ks","*dad_stay10_01","dad_stay10.ks","*dad_stay10_memory","dad10_t.tga","deedum","hatter"
"deedum","ディーダム滞在11","dad_stay11.ks","*dad_stay11_01","dad_stay11.ks","*dad_stay11_memory","dad11_t.tga","deedum","hatter"
"deedum","ディーダム滞在12","dad_stay12.ks","*dad_stay12_01","dad_stay12.ks","*dad_stay12_memory","dad12_t.tga","deedum","hatter"
"deedum","ディーダム滞在13","dad_stay13.ks","*dad_stay13_01","dad_stay13.ks","*dad_stay13_memory","dad13_t.tga","deedum","hatter"
"deedum","ディーダム滞在14","dad_stay14.ks","*dad_stay14_01","dad_stay14.ks","*dad_stay14_memory","dad14_t.tga","deedum","hatter"
"deedum","ディーダム滞在15","dad_stay15.ks","*dad_stay15_01","dad_stay15.ks","*dad_stay15_memory","dad15_t.tga","deedum","hatter"
"deedum","ディーダム滞在16","dad_stay16.ks","*dad_stay16_01","dad_stay16.ks","*dad_stay16_memory","dad16_t.tga","deedum","hatter"
"deedum","ディーダム滞在17","dad_stay17.ks","*dad_stay17_01","dad_stay17.ks","*dad_stay17_memory","dad17_t.tga","deedum","hatter"
"deedum","ディーダム滞在18・A","dad_stay18.ks","*dad_stay18_01","dad_stay18.ks","*dad_stay18a_memory","dad18_t.tga","deedum","hatter","「ダンスを続ける」選択"
"deedum","ディーダム滞在18・B","dad_stay18.ks","*dad_stay18_01","dad_stay18.ks","*dad_stay18b_memory","dad19_t.tga","deedum","hatter","「ダンスを打ち切る」選択"
"deedum","ディーダム滞在18・C","dad_stay18.ks","*dad_stay18_01","dad_stay18.ks","*dad_stay18c_memory","dad20_t.tga","deedum","hatter","ペーター横槍成功"
"deedum","ディーダム滞在19","dad_stay19.ks","*dad_stay19_01","dad_stay19.ks","*dad_stay19_memory","dad22_t.tga","deedum","hatter"
"deedum","ディー&ダム滞在エンド","dad_stay_end.ks","*dad_stay_end_scene","dad_stay_end.ks","*dad_stay_end_memory","dad23_t.tga","deedum","hatter"
"deedum","ディーダム非滞在01・城","dad_no01.ks","*dad_no01_01","dad_no01.ks","*dad_no01_cas_memory","dad24_t.tga","deedum","castle"
"deedum","ディーダム非滞在01・遊園地","dad_no01.ks","*dad_no01_01","dad_no01.ks","*dad_no01_amu_memory","dad25_t.tga","deedum","amuse"
"deedum","ディーダム非滞在01・時計塔","dad_no01.ks","*dad_no01_01","dad_no01.ks","*dad_no01_tow_memory","dad26_t.tga","deedum","tower"
"deedum","ディーダム非滞在02・城","dad_no02.ks","*dad_no02_01","dad_no02_cas.ks","*dad_no02_cas_memory","dad27_t.tga","deedum","castle"
"deedum","ディーダム非滞在02・遊園地","dad_no02.ks","*dad_no02_01","dad_no02_amu.ks","*dad_no02_amu_memory","dad28_t.tga","deedum","amuse"
"deedum","ディーダム非滞在02・時計塔","dad_no02.ks","*dad_no02_01","dad_no02_tow.ks","*dad_no02_tow_memory","dad29_t.tga","deedum","tower"
"deedum","ディーダム非滞在03","dad_no03.ks","*dad_no03_01","dad_no03.ks","*dad_no03_memory","dad30_t.tga","deedum"
"deedum","ディーダム非滞在04・城","dad_no04.ks","*dad_no04_01","dad_no04.ks","*dad_no04_cas_memory","dad31_t.tga","deedum","castle"
"deedum","ディーダム非滞在04・遊園地","dad_no04.ks","*dad_no04_01","dad_no04.ks","*dad_no04_amu_memory","dad32_t.tga","deedum","amuse"
"deedum","ディーダム非滞在04・時計塔","dad_no04.ks","*dad_no04_01","dad_no04.ks","*dad_no04_tow_memory","dad33_t.tga","deedum","tower"
"deedum","ディーダム非滞在05","dad_no05.ks","*dad_no05_01","dad_no05.ks","*dad_no05_memory","dad34_t.tga","deedum"
"deedum","ディーダム非滞在06","dad_no06.ks","*dad_no06_01","dad_no06.ks","*dad_no06_memory","dad35_t.tga","deedum"
"deedum","ディーダム非滞在07・城","dad_no07.ks","*dad_no07_01","dad_no07.ks","*dad_no07_cas_memory","dad36_t.tga","deedum","castle"
"deedum","ディーダム非滞在07・遊園地","dad_no07.ks","*dad_no07_01","dad_no07.ks","*dad_no07_amu_memory","dad37_t.tga","deedum","amuse"
"deedum","ディーダム非滞在07・時計塔","dad_no07.ks","*dad_no07_01","dad_no07.ks","*dad_no07_tow_memory","dad38_t.tga","deedum","tower"
"deedum","ディーダム非滞在08","dad_no08.ks","*dad_no08_01","dad_no08.ks","*dad_no08_memory","dad39_t.tga","deedum"
"deedum","ディーダム非滞在09・城","dad_no09.ks","*dad_no09_01","dad_no09.ks","*dad_no09_cas_memory","dad40_t.tga","deedum","castle"
"deedum","ディーダム非滞在09・遊園地","dad_no09.ks","*dad_no09_01","dad_no09.ks","*dad_no09_amu_memory","dad41_t.tga","deedum","amuse"
"deedum","ディーダム非滞在09・時計塔","dad_no09.ks","*dad_no09_01","dad_no09.ks","*dad_no09_tow_memory","dad42_t.tga","deedum","tower"
"deedum","ディーダム非滞在10・城・A","dad_no10.ks","*dad_no10_01","dad_no10.ks","*dad_no10a_cas_memory","dad43_t.tga","deedum","castle"
"deedum","ディーダム非滞在10・遊園地・A","dad_no10.ks","*dad_no10_01","dad_no10.ks","*dad_no10a_amu_memory","dad44_t.tga","deedum","amuse"
"deedum","ディーダム非滞在10・時計塔・A","dad_no10.ks","*dad_no10_01","dad_no10.ks","*dad_no10a_tow_memory","dad45_t.tga","deedum","tower"
"deedum","ディーダム非滞在11・城","dad_no11.ks","*dad_no11_01","dad_no11.ks","*dad_no11_cas_memory","dad49_t.tga","deedum","castle"
"deedum","ディーダム非滞在11・遊園地","dad_no11.ks","*dad_no11_01","dad_no11.ks","*dad_no11_amu_memory","dad50_t.tga","deedum","amuse"
"deedum","ディーダム非滞在11・時計塔","dad_no11.ks","*dad_no11_01","dad_no11.ks","*dad_no11_tow_memory","dad51_t.tga","deedum","tower"
"deedum","ディー&ダム非滞在エンド","dad_no_end.ks","*dad_no_end_scene","dad_no_end.ks","*dad_no_end_memory","dad52_t.tga","deedum"
"vivaldi","ビバルディ滞在01","viv_stay01.ks","*viv_stay01_01","viv_stay01.ks","*viv_stay01_memory","viv01_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在02","viv_stay02.ks","*viv_stay02_01","viv_stay02.ks","*viv_stay02_memory","viv02_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在03","viv_stay03.ks","*viv_stay03_01","viv_stay03.ks","*viv_stay03_memory","viv03_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在04","viv_stay04.ks","*viv_stay04_01","viv_stay04.ks","*viv_stay04_memory","viv04_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在05","viv_stay05.ks","*viv_stay05_01","viv_stay05.ks","*viv_stay05_memory","viv05_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在06","viv_stay06.ks","*viv_stay06_01","viv_stay06.ks","*viv_stay06_memory","viv06_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在07","viv_stay07.ks","*viv_stay07_01","viv_stay07.ks","*viv_stay07_memory","viv07_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在08","viv_stay08.ks","*viv_stay08_01","viv_stay08.ks","*viv_stay08_memory","viv08_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在09","viv_stay09.ks","*viv_stay09_01","viv_stay09.ks","*viv_stay09_memory","viv09_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在10","viv_stay10.ks","*viv_stay10_01","viv_stay10.ks","*viv_stay10_memory","viv10_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在11","viv_stay11.ks","*viv_stay11_01","viv_stay11.ks","*viv_stay11_memory","viv11_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在12","viv_stay12.ks","*viv_stay12_01","viv_stay12.ks","*viv_stay12_memory","viv12_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在13","viv_stay13.ks","*viv_stay13_01","viv_stay13.ks","*viv_stay13_memory","viv13_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在14・A","viv_stay14.ks","*viv_stay14_01","viv_stay14.ks","*viv_stay14a_memory","viv14_t.tga","vivaldi","castle","「エースとペーター 2」既読"
"vivaldi","ビバルディ滞在14・B","viv_stay14.ks","*viv_stay14_01","viv_stay14.ks","*viv_stay14b_memory","viv15_t.tga","vivaldi","castle","「エースとペーター 2」未読"
"vivaldi","ビバルディ滞在15","viv_stay15.ks","*viv_stay15_01","viv_stay15.ks","*viv_stay15_memory","viv16_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在16","viv_stay16.ks","*viv_stay16_01","viv_stay16.ks","*viv_stay16_memory","viv17_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在17","viv_stay17.ks","*viv_stay17_01","viv_stay17.ks","*viv_stay17_memory","viv18_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在18・A","viv_stay18.ks","*viv_stay18_01","viv_stay18.ks","*viv_stay18a_memory","viv19_t.tga","vivaldi","castle","好感度達成"
"vivaldi","ビバルディ滞在19","viv_stay19.ks","*viv_stay19_01","viv_stay19.ks","*viv_stay19_memory","viv21_t.tga","vivaldi","castle"
"vivaldi","ビバルディ滞在エンド","viv_stay_end.ks","*viv_stay_end_scene","viv_stay_end.ks","*viv_stay_end_memory","viv22_t.tga","vivaldi","castle"
"vivaldi","ビバルディ・デッドエンド","dead_end_viv02.ks","*dead_viv02_01","dead_end_viv02.ks","*dead_viv02_memory","viv23_t.tga","vivaldi","castle"
"vivaldi","ビバルディ非滞在01・帽子屋","viv_no01.ks","*viv_no01_01","viv_no01.ks","*viv_no01_hat_memory","viv24_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在01・遊園地","viv_no01.ks","*viv_no01_01","viv_no01.ks","*viv_no01_amu_memory","viv25_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在02・帽子屋","viv_no02.ks","*viv_no02_01","viv_no02_hat.ks","*viv_no02_hat_memory","viv26_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在02・遊園地","viv_no02.ks","*viv_no02_01","viv_no02_amu.ks","*viv_no02_amu_memory","viv27_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在03","viv_no03.ks","*viv_no03_01","viv_no03.ks","*viv_no03_memory","viv28_t.tga","vivaldi"
"vivaldi","ビバルディ非滞在04","viv_no04.ks","*viv_no04_01","viv_no04.ks","*viv_no04_memory","viv29_t.tga","vivaldi"
"vivaldi","ビバルディ非滞在05・帽子屋","viv_no05.ks","*viv_no05_01","viv_no05.ks","*viv_no05_hat_memory","viv30_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在05・遊園地","viv_no05.ks","*viv_no05_01","viv_no05.ks","*viv_no05_amu_memory","viv31_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在06・帽子屋","viv_no06.ks","*viv_no06_01","viv_no06_hat.ks","*viv_no06_hat_memory","viv32_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在06・遊園地","viv_no06.ks","*viv_no06_01","viv_no06_amu.ks","*viv_no06_amu_memory","viv33_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在07・帽子屋","viv_no07.ks","*viv_no07_01","viv_no07.ks","*viv_no07_hat_memory","viv34_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在07・遊園地","viv_no07.ks","*viv_no07_01","viv_no07.ks","*viv_no07_amu_memory","viv35_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在08・帽子屋","viv_no08_hat.ks","*viv_no08_01_hat","viv_no08_hat.ks","*viv_no08_hat_memory","viv36_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在08・遊園地","viv_no08_amu.ks","*viv_no08_01_amu","viv_no08_amu.ks","*viv_no08_amu_memory","viv37_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在09・帽子屋","viv_no09.ks","*viv_no09_01","viv_no09.ks","*viv_no09_hat_memory","viv38_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在09・遊園地","viv_no09.ks","*viv_no09_01","viv_no09.ks","*viv_no09_amu_memory","viv39_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在10・帽子屋・A","viv_no10.ks","*viv_no10_01","viv_no10.ks","*viv_no10a_hat_memory","viv40_t.tga","vivaldi","hatter","好感度を達成し「声を掛ける」選択"
"vivaldi","ビバルディ非滞在10・遊園地・A","viv_no10.ks","*viv_no10_01","viv_no10.ks","*viv_no10a_amu_memory","viv41_t.tga","vivaldi","amuse","好感度達成"
"vivaldi","ビバルディ非滞在10・帽子屋・B","viv_no10.ks","*viv_no10_01","viv_no10.ks","*viv_no10b_hat_memory","viv42_t.tga","vivaldi","hatter","好感度達成"
"vivaldi","ビバルディ非滞在11・帽子屋","viv_no11.ks","*viv_no11_01","viv_no11.ks","*viv_no11_hat_memory","viv45_t.tga","vivaldi","hatter"
"vivaldi","ビバルディ非滞在11・遊園地","viv_no11.ks","*viv_no11_01","viv_no11.ks","*viv_no11_amu_memory","viv46_t.tga","vivaldi","amuse"
"vivaldi","ビバルディ非滞在エンド","viv_no_end.ks","*viv_no_end_scene","viv_no_end.ks","*viv_no_end_memory","viv47_t.tga","vivaldi"
"vivaldi","薔薇風呂エンド","rose_end03.ks","*rose_end03_01","rose_end03.ks","*rose_end03_memory","viv48_t.tga","vivaldi","hatter"
"vivaldi","姉弟エンド","rose_end04.ks","*rose_end04_01","rose_end04.ks","*rose_end04_memory","viv49_t.tga","vivaldi","hatter"
"peter","ペーター滞在01","pet_stay01.ks","*pet_stay01_01","pet_stay01.ks","*pet_stay01_memory","pet01_t.tga","peter","castle"
"peter","ペーター滞在02","pet_stay02.ks","*pet_stay02_01","pet_stay02.ks","*pet_stay02_memory","pet02_t.tga","peter","castle"
"peter","ペーター滞在03","pet_stay03.ks","*pet_stay03_01","pet_stay03.ks","*pet_stay03_memory","pet03_t.tga","peter","castle"
"peter","ペーター滞在04","pet_stay04.ks","*pet_stay04_01","pet_stay04.ks","*pet_stay04_memory","pet04_t.tga","peter","castle"
"peter","ペーター滞在05","pet_stay05.ks","*pet_stay05_01","pet_stay05.ks","*pet_stay05_memory","pet05_t.tga","peter","castle"
"peter","ペーター滞在06","pet_stay06.ks","*pet_stay06_01","pet_stay06.ks","*pet_stay06_memory","pet06_t.tga","peter","castle"
"peter","ペーター滞在07","pet_stay07.ks","*pet_stay07_01","pet_stay07.ks","*pet_stay07_memory","pet07_t.tga","peter","castle"
"peter","ペーター滞在08・A","pet_stay08.ks","*pet_stay08_01","pet_stay08.ks","*pet_stay08a_memory","pet08_t.tga","peter","castle","「断って部屋に戻る」選択→OPで女王と遭遇済ペーター滞在02で謁見していない"
"peter","ペーター滞在08・B","pet_stay08.ks","*pet_stay08_01","pet_stay08.ks","*pet_stay08b_memory","pet09_t.tga","peter","castle","「ペーターと散歩に行く」→ペーター滞在02で謁見している"
"peter","ペーター滞在08・C","pet_stay08.ks","*pet_stay08_01","pet_stay08.ks","*pet_stay08c_memory","pet10_t.tga","peter","castle","「ペーターと散歩に行く」→OPで女王と遭遇しているペーター滞在02で謁見していない"
"peter","ペーター滞在08・D","pet_stay08.ks","*pet_stay08_01","pet_stay08.ks","*pet_stay08d_memory","pet11_t.tga","peter","castle","「ペーターと散歩に行く」→OPで女王と遭遇していないペーター滞在02で謁見していない"
"peter","ペーター滞在09","pet_stay09.ks","*pet_stay09_01","pet_stay09.ks","*pet_stay09_memory","pet12_t.tga","peter","castle"
"peter","ペーター滞在10","pet_stay10.ks","*pet_stay10_01","pet_stay10.ks","*pet_stay10_memory","pet13_t.tga","peter","castle"
"peter","ペーター滞在11","pet_stay11.ks","*pet_stay11_01","pet_stay11.ks","*pet_stay11_memory","pet14_t.tga","peter","castle"
"peter","ペーター滞在12","pet_stay12.ks","*pet_stay12_01","pet_stay12.ks","*pet_stay12_memory","pet15_t.tga","peter","castle"
"peter","ペーター滞在13","pet_stay13.ks","*pet_stay13_01","pet_stay13.ks","*pet_stay13_memory","pet16_t.tga","peter","castle"
"peter","ペーター滞在14","pet_stay14.ks","*pet_stay14_01","pet_stay14.ks","*pet_stay14_memory","pet17_t.tga","peter","castle"
"peter","ペーター滞在15","pet_stay15.ks","*pet_stay15_01","pet_stay15.ks","*pet_stay15_memory","pet18_t.tga","peter","castle"
"peter","ペーター滞在16","pet_stay16.ks","*pet_stay16_01","pet_stay16.ks","*pet_stay16_memory","pet19_t.tga","peter","castle"
"peter","ペーター滞在17","pet_stay17.ks","*pet_stay17_01","pet_stay17.ks","*pet_stay17_memory","pet20_t.tga","peter","castle"
"peter","ペーター滞在18・A","pet_stay18.ks","*pet_stay18_01","pet_stay18.ks","*pet_stay18a_memory","pet21_t.tga","peter","castle","「ダンスを続ける」選択"
"peter","ペーター滞在18・B","pet_stay18.ks","*pet_stay18_01","pet_stay18.ks","*pet_stay18b_memory","pet22_t.tga","peter","castle","「ダンスを打ち切る」選択"
"peter","ペーター滞在19","pet_stay19.ks","*pet_stay19_01","pet_stay19.ks","*pet_stay19_memory","pet24_t.tga","peter","castle"
"peter","ペーター滞在エンド","pet_stay_end.ks","*pet_stay_end_scene","pet_stay_end.ks","*pet_stay_end_memory","pet25_t.tga","peter","castle"
"peter","ペーター&女王エンド","pet_viv_end.ks","*pet_viv_end_01","pet_viv_end.ks","*pet_viv_end_memory","pet26_t.tga","peter","castle"
"peter","ペーター&ナイトメアエンド","pet_nig_end.ks","*pet_nig_end_01","pet_nig_end.ks","*pet_nig_end_memory","pet27_t.tga","peter","castle"
"peter","女王・殺害END","dead_end_viv.ks","*dead_viv_01","dead_end_viv.ks","*dead_viv_memory","pet28_t.tga","peter","castle"
"peter","ペーター非滞在01・帽子屋","pet_no01.ks","*pet_no01_01","pet_no01.ks","*pet_no01_hat_memory","pet29_t.tga","peter","hatter"
"peter","ペーター非滞在01・遊園地","pet_no01.ks","*pet_no01_01","pet_no01.ks","*pet_no01_amu_memory","pet30_t.tga","peter","amuse"
"peter","ペーター非滞在02","pet_no02.ks","*pet_no02_01","pet_no02.ks","*pet_no02_memory","pet31_t.tga","peter"
"peter","ペーター非滞在03・帽子屋","pet_no03.ks","*pet_no03_01","pet_no03.ks","*pet_no03_hat_memory","pet32_t.tga","peter","hatter"
"peter","ペーター非滞在03・遊園地","pet_no03.ks","*pet_no03_01","pet_no03.ks","*pet_no03_amu_memory","pet33_t.tga","peter","amuse"
"peter","ペーター非滞在04","pet_no04.ks","*pet_no04_01","pet_no04.ks","*pet_no04_memory","pet34_t.tga","peter"
"peter","ペーター非滞在05","pet_no05.ks","*pet_no05_01","pet_no05.ks","*pet_no05_memory","pet35_t.tga","peter"
"peter","ペーター非滞在06・帽子屋","pet_no06.ks","*pet_no06_01","pet_no06_hat.ks","*pet_no06_hat_memory","pet36_t.tga","peter","hatter"
"peter","ペーター非滞在06・遊園地","pet_no06.ks","*pet_no06_01","pet_no06_amu.ks","*pet_no06_amu_memory","pet37_t.tga","peter","amuse"
"peter","ペーター非滞在07","pet_no07.ks","*pet_no07_01","pet_no07.ks","*pet_no07_memory","pet38_t.tga","peter"
"peter","ペーター非滞在08・帽子屋","pet_no08.ks","*pet_no08_01","pet_no08_hat.ks","*pet_no08_hat_memory","pet39_t.tga","peter","hatter"
"peter","ペーター非滞在08・遊園地","pet_no08.ks","*pet_no08_01","pet_no08_amu.ks","*pet_no08_amu_memory","pet40_t.tga","peter","amuse"
"peter","ペーター非滞在09・帽子屋","pet_no09.ks","*pet_no09_01","pet_no09.ks","*pet_no09_hat_memory","pet41_t.tga","peter","hatter"
"peter","ペーター非滞在09・遊園地","pet_no09.ks","*pet_no09_01","pet_no09.ks","*pet_no09_amu_memory","pet42_t.tga","peter","amuse"
"peter","ペーター非滞在10・帽子屋・A","pet_no10.ks","*pet_no10_01","pet_no10.ks","*pet_no10a_hat_memory","pet43_t.tga","peter","hatter","好感度達成"
"peter","ペーター非滞在10・遊園地・A","pet_no10.ks","*pet_no10_01","pet_no10.ks","*pet_no10a_amu_memory","pet44_t.tga","peter","amuse","好感度達成"
"peter","ペーター非滞在11・帽子屋","pet_no11.ks","*pet_no11_01","pet_no11.ks","*pet_no11_hat_memory","pet47_t.tga","peter","hatter"
"peter","ペーター非滞在11・遊園地","pet_no11.ks","*pet_no11_01","pet_no11.ks","*pet_no11_amu_memory","pet48_t.tga","peter","amuse"
"peter","ペーター非滞在12","pet_no12.ks","*pet_no12_01","pet_no12.ks","*pet_no12_memory","pet49_t.tga","peter"
"peter","ペーター非滞在エンド","pet_no_end.ks","*pet_no_end_scene","pet_no_end.ks","*pet_no_end_memory","pet50_t.tga","peter"
"ace","エース滞在01","ace_stay01.ks","*ace_stay01_01","ace_stay01.ks","*ace_stay01_memory","ace01_t.tga","ace","castle"
"ace","エース滞在02","ace_stay02.ks","*ace_stay02_01","ace_stay02.ks","*ace_stay02_memory","ace02_t.tga","ace","castle"
"ace","エース滞在03","ace_stay03.ks","*ace_stay03_01","ace_stay03.ks","*ace_stay03_memory","ace03_t.tga","ace","castle"
"ace","エース滞在04","ace_stay04.ks","*ace_stay04_01","ace_stay04.ks","*ace_stay04_memory","ace04_t.tga","ace","castle"
"ace","エース滞在05","ace_stay05.ks","*ace_stay05_01","ace_stay05.ks","*ace_stay05_memory","ace05_t.tga","ace","castle"
"ace","エース滞在06・A","ace_stay06.ks","*ace_stay06_01","ace_stay06.ks","*ace_stay06a_memory","ace06_t.tga","ace","castle","「エースと女王 1」既読"
"ace","エース滞在06・B","ace_stay06.ks","*ace_stay06_01","ace_stay06.ks","*ace_stay06b_memory","ace07_t.tga","ace","castle","「エースと女王 1」未読"
"ace","エース滞在07","ace_stay07.ks","*ace_stay07_01","ace_stay07.ks","*ace_stay07_memory","ace08_t.tga","ace","castle"
"ace","エース滞在08","ace_stay08.ks","*ace_stay08_01","ace_stay08.ks","*ace_stay08_memory","ace09_t.tga","ace","castle"
"ace","エース滞在09","ace_stay09.ks","*ace_stay09_01","ace_stay09.ks","*ace_stay09_memory","ace10_t.tga","ace","castle"
"ace","エース滞在10","ace_stay10.ks","*ace_stay10_01","ace_stay10.ks","*ace_stay10_memory","ace11_t.tga","ace","castle"
"ace","エース滞在11","ace_stay11.ks","*ace_stay11_01","ace_stay11.ks","*ace_stay11_memory","ace12_t.tga","ace","castle"
"ace","エース滞在12","ace_stay12.ks","*ace_stay12_01","ace_stay12.ks","*ace_stay12_memory","ace13_t.tga","ace","castle"
"ace","エース滞在13","ace_stay13.ks","*ace_stay13_01","ace_stay13.ks","*ace_stay13_memory","ace14_t.tga","ace","castle"
"ace","エース滞在14","ace_stay14.ks","*ace_stay14_01","ace_stay14.ks","*ace_stay14_memory","ace15_t.tga","ace","castle"
"ace","エース滞在15","ace_stay15.ks","*ace_stay15_01","ace_stay15.ks","*ace_stay15_memory","ace16_t.tga","ace","castle"
"ace","エース滞在16","ace_stay16.ks","*ace_stay16_01","ace_stay16.ks","*ace_stay16_memory","ace17_t.tga","ace","castle"
"ace","エース滞在17","ace_stay17.ks","*ace_stay17_01","ace_stay17.ks","*ace_stay17_memory","ace18_t.tga","ace","castle"
"ace","エース滞在18・A","ace_stay18.ks","*ace_stay18_01","ace_stay18.ks","*ace_stay18a_memory","ace19_t.tga","ace","castle","「ダンスを続ける」選択"
"ace","エース滞在18・B","ace_stay18.ks","*ace_stay18_01","ace_stay18.ks","*ace_stay18b_memory","ace20_t.tga","ace","castle","「ダンスを打ち切る」選択"
"ace","エース滞在19","ace_stay19.ks","*ace_stay19_01","ace_stay19.ks","*ace_stay19_memory","ace22_t.tga","ace","castle"
"ace","エース滞在エンド","ace_stay_end.ks","*ace_stay_end_scene","ace_stay_end.ks","*ace_stay_end_memory","ace23_t.tga","ace","castle"
"ace","エース非滞在01・帽子屋","ace_no01.ks","*ace_no01_01","ace_no01.ks","*ace_no01_hat_memory","ace24_t.tga","ace","hatter"
"ace","エース非滞在01・遊園地","ace_no01.ks","*ace_no01_01","ace_no01.ks","*ace_no01_amu_memory","ace25_t.tga","ace","amuse"
"ace","エース非滞在02","ace_no02.ks","*ace_no02_01","ace_no02.ks","*ace_no02_memory","ace26_t.tga","ace"
"ace","エース非滞在03・帽子屋","ace_no03.ks","*ace_no03_01","ace_no03.ks","*ace_no03_hat_memory","ace27_t.tga","ace","hatter"
"ace","エース非滞在03・遊園地","ace_no03.ks","*ace_no03_01","ace_no03.ks","*ace_no03_amu_memory","ace28_t.tga","ace","amuse"
"ace","エース非滞在04","ace_no04.ks","*ace_no04_01","ace_no04.ks","*ace_no04_memory","ace29_t.tga","ace"
"ace","エース非滞在05・帽子屋","ace_no05.ks","*ace_no05_01","ace_no05_hat.ks","*ace_no05_hat_memory","ace30_t.tga","ace","hatter"
"ace","エース非滞在05・遊園地","ace_no05.ks","*ace_no05_01","ace_no05_amu.ks","*ace_no05_amu_memory","ace31_t.tga","ace","amuse"
"ace","エース非滞在06","ace_no06.ks","*ace_no06_01","ace_no06.ks","*ace_no06_memory","ace32_t.tga","ace"
"ace","エース非滞在07・帽子屋","ace_no07.ks","*ace_no07_01","ace_no07.ks","*ace_no07_hat_memory","ace33_t.tga","ace","hatter"
"ace","エース非滞在07・遊園地","ace_no07.ks","*ace_no07_01","ace_no07.ks","*ace_no07_amu_memory","ace34_t.tga","ace","amuse"
"ace","エース非滞在08","ace_no08.ks","*ace_no08_01","ace_no08.ks","*ace_no08_memory","ace35_t.tga","ace"
"ace","エース非滞在09・帽子屋","ace_no09.ks","*ace_no09_01","ace_no09.ks","*ace_no09_hat_memory","ace36_t.tga","ace","hatter"
"ace","エース非滞在09・遊園地","ace_no09.ks","*ace_no09_01","ace_no09.ks","*ace_no09_amu_memory","ace37_t.tga","ace","amuse"
"ace","エース非滞在10・帽子屋・A","ace_no10.ks","*ace_no10_01","ace_no10.ks","*ace_no10a_hat_memory","ace38_t.tga","ace","hatter"
"ace","エース非滞在10・遊園地・A","ace_no10.ks","*ace_no10_01","ace_no10.ks","*ace_no10a_amu_memory","ace39_t.tga","ace","amuse"
"ace","エース非滞在11","ace_no11.ks","*ace_no11_01","ace_no11.ks","*ace_no11_memory","ace42_t.tga","ace"
"ace","エース非滞在エンド","ace_no_end.ks","*ace_no_end_scene","ace_no_end.ks","*ace_no_end_memory","ace43_t.tga","ace"
"gowland","ゴーランド滞在01","gow_stay01.ks","*gow_stay01_01","gow_stay01.ks","*gow_stay01_memory","gow01_t.tga","gowland","amuse"
"gowland","ゴーランド滞在02","gow_stay02.ks","*gow_stay02_01","gow_stay02.ks","*gow_stay02_memory","gow02_t.tga","gowland","amuse"
"gowland","ゴーランド滞在03","gow_stay03.ks","*gow_stay03_01","gow_stay03.ks","*gow_stay03_memory","gow03_t.tga","gowland","amuse"
"gowland","ゴーランド滞在04","gow_stay04.ks","*gow_stay04_01","gow_stay04.ks","*gow_stay04_memory","gow04_t.tga","gowland","amuse"
"gowland","ゴーランド滞在05","gow_stay05.ks","*gow_stay05_01","gow_stay05.ks","*gow_stay05_memory","gow05_t.tga","gowland","amuse"
"gowland","ゴーランド滞在06","gow_stay06.ks","*gow_stay06_01","gow_stay06.ks","*gow_stay06_memory","gow06_t.tga","gowland","amuse"
"gowland","ゴーランド滞在07","gow_stay07.ks","*gow_stay07_01","gow_stay07.ks","*gow_stay07_memory","gow07_t.tga","gowland","amuse"
"gowland","ゴーランド滞在08","gow_stay08.ks","*gow_stay08_01","gow_stay08.ks","*gow_stay08_memory","gow08_t.tga","gowland","amuse"
"gowland","ゴーランド滞在09","gow_stay09.ks","*gow_stay09_01","gow_stay09.ks","*gow_stay09_memory","gow09_t.tga","gowland","amuse"
"gowland","ゴーランド滞在10","gow_stay10.ks","*gow_stay10_01","gow_stay10.ks","*gow_stay10_memory","gow10_t.tga","gowland","amuse"
"gowland","ゴーランド滞在11","gow_stay11.ks","*gow_stay11_01","gow_stay11.ks","*gow_stay11_memory","gow11_t.tga","gowland","amuse"
"gowland","ゴーランド滞在12","gow_stay12.ks","*gow_stay12_01","gow_stay12.ks","*gow_stay12_memory","gow12_t.tga","gowland","amuse"
"gowland","ゴーランド滞在13","gow_stay13.ks","*gow_stay13_01","gow_stay13.ks","*gow_stay13_memory","gow13_t.tga","gowland","amuse"
"gowland","ゴーランド滞在14","gow_stay14.ks","*gow_stay14_01","gow_stay14.ks","*gow_stay14_memory","gow14_t.tga","gowland","amuse"
"gowland","ゴーランド滞在15","gow_stay15.ks","*gow_stay15_01","gow_stay15.ks","*gow_stay15_memory","gow15_t.tga","gowland","amuse"
"gowland","ゴーランド滞在16","gow_stay16.ks","*gow_stay16_01","gow_stay16.ks","*gow_stay16_memory","gow16_t.tga","gowland","amuse"
"gowland","ゴーランド滞在17","gow_stay17.ks","*gow_stay17_01","gow_stay17.ks","*gow_stay17_memory","gow17_t.tga","gowland","amuse"
"gowland","ゴーランド滞在18・A","gow_stay18.ks","*gow_stay18_01","gow_stay18.ks","*gow_stay18a_memory","gow18_t.tga","gowland","amuse","「ダンスを続ける」選択"
"gowland","ゴーランド滞在18・B","gow_stay18.ks","*gow_stay18_01","gow_stay18.ks","*gow_stay18b_memory","gow19_t.tga","gowland","amuse","「ダンスを打ち切る」選択"
"gowland","ゴーランド滞在18・C","gow_stay18.ks","*gow_stay18_01","gow_stay18.ks","*gow_stay18c_memory","gow20_t.tga","gowland","amuse","ペーター横槍成功"
"gowland","ゴーランド滞在19","gow_stay19.ks","*gow_stay19_01","gow_stay19.ks","*gow_stay19_memory","gow22_t.tga","gowland","amuse"
"gowland","ゴーランド滞在エンド","gow_stay_end.ks","*gow_stay_end_scene","gow_stay_end.ks","*gow_stay_end_memory","gow23_t.tga","gowland","amuse"
"gowland","ゴーランド非滞在01・城","gow_no01.ks","*gow_no01_01","gow_no01.ks","*gow_no01_cas_memory","gow24_t.tga","gowland","castle"
"gowland","ゴーランド非滞在01・帽子屋","gow_no01.ks","*gow_no01_01","gow_no01.ks","*gow_no01_hat_memory","gow25_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在01・時計塔","gow_no01.ks","*gow_no01_01","gow_no01.ks","*gow_no01_tow_memory","gow26_t.tga","gowland","tower"
"gowland","ゴーランド非滞在02・城","gow_no02.ks","*gow_no02_01","gow_no02.ks","*gow_no02_cas_memory","gow27_t.tga","gowland","castle"
"gowland","ゴーランド非滞在02・帽子屋","gow_no02.ks","*gow_no02_01","gow_no02.ks","*gow_no02_hat_memory","gow28_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在02・時計塔","gow_no02.ks","*gow_no02_01","gow_no02.ks","*gow_no02_tow_memory","gow29_t.tga","gowland","tower"
"gowland","ゴーランド非滞在03・城","gow_no03.ks","*gow_no03_01","gow_no03.ks","*gow_no03_cas_memory","gow30_t.tga","gowland","castle"
"gowland","ゴーランド非滞在03・帽子屋","gow_no03.ks","*gow_no03_01","gow_no03.ks","*gow_no03_hat_memory","gow31_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在03・時計塔","gow_no03.ks","*gow_no03_01","gow_no03.ks","*gow_no03_tow_memory","gow32_t.tga","gowland","tower"
"gowland","ゴーランド非滞在04","gow_no04.ks","*gow_no04_01","gow_no04.ks","*gow_no04_memory","gow33_t.tga","gowland"
"gowland","ゴーランド非滞在05","gow_no05.ks","*gow_no05_01","gow_no05.ks","*gow_no05_memory","gow34_t.tga","gowland"
"gowland","ゴーランド非滞在06・城","gow_no06.ks","*gow_no06_01","gow_no06.ks","*gow_no06_cas_memory","gow35_t.tga","gowland","castle"
"gowland","ゴーランド非滞在06・帽子屋","gow_no06.ks","*gow_no06_01","gow_no06.ks","*gow_no06_hat_memory","gow36_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在06・時計塔","gow_no06.ks","*gow_no06_01","gow_no06.ks","*gow_no06_tow_memory","gow37_t.tga","gowland","tower"
"gowland","ゴーランド非滞在07","gow_no07.ks","*gow_no07_01","gow_no07.ks","*gow_no07_memory","gow38_t.tga","gowland"
"gowland","ゴーランド非滞在08・城","gow_no08.ks","*gow_no08_01","gow_no08.ks","*gow_no08_cas_memory","gow39_t.tga","gowland","castle"
"gowland","ゴーランド非滞在08・帽子屋","gow_no08.ks","*gow_no08_01","gow_no08.ks","*gow_no08_hat_memory","gow40_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在08・時計塔","gow_no08.ks","*gow_no08_01","gow_no08.ks","*gow_no08_tow_memory","gow41_t.tga","gowland","tower"
"gowland","ゴーランド非滞在09・城","gow_no09.ks","*gow_no09_01","gow_no09.ks","*gow_no09_cas_memory","gow42_t.tga","gowland","castle"
"gowland","ゴーランド非滞在09・帽子屋","gow_no09.ks","*gow_no09_01","gow_no09.ks","*gow_no09_hat_memory","gow43_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在09・時計塔","gow_no09.ks","*gow_no09_01","gow_no09.ks","*gow_no09_tow_memory","gow44_t.tga","gowland","tower"
"gowland","ゴーランド非滞在10・城・A","gow_no10.ks","*gow_no10_01","gow_no10.ks","*gow_no10a_cas_memory","gow45_t.tga","gowland","castle","好感度達成"
"gowland","ゴーランド非滞在10・帽子屋・A","gow_no10.ks","*gow_no10_01","gow_no10.ks","*gow_no10a_hat_memory","gow46_t.tga","gowland","hatter","好感度達成"
"gowland","ゴーランド非滞在10・時計塔・A","gow_no10.ks","*gow_no10_01","gow_no10.ks","*gow_no10a_tow_memory","gow47_t.tga","gowland","tower","好感度達成"
"gowland","ゴーランド非滞在11","gow_no11.ks","*gow_no11_01","gow_no11.ks","*gow_no11_memory","gow51_t.tga","gowland"
"gowland","ゴーランド非滞在エンド・城","gow_no_end.ks","*gow_no_end_scene","gow_no_end.ks","*gow_no_end_cas_memory","gow52_t.tga","gowland","castle"
"gowland","ゴーランド非滞在エンド・帽子屋","gow_no_end.ks","*gow_no_end_scene","gow_no_end.ks","*gow_no_end_hat_memory","gow53_t.tga","gowland","hatter"
"gowland","ゴーランド非滞在エンド・時計塔","gow_no_end.ks","*gow_no_end_scene","gow_no_end.ks","*gow_no_end_tow_memory","gow54_t.tga","gowland","tower"
"boris","ボリス滞在01","bor_stay01.ks","*bor_stay01_01","bor_stay01.ks","*bor_stay01_memory","bor01_t.tga","boris","amuse"
"boris","ボリス滞在02","bor_stay02.ks","*bor_stay02_01","bor_stay02.ks","*bor_stay02_memory","bor02_t.tga","boris","amuse"
"boris","ボリス滞在03","bor_stay03.ks","*bor_stay03_01","bor_stay03.ks","*bor_stay03_memory","bor03_t.tga","boris","amuse"
"boris","ボリス滞在04","bor_stay04.ks","*bor_stay04_01","bor_stay04.ks","*bor_stay04_memory","bor04_t.tga","boris","amuse"
"boris","ボリス滞在05","bor_stay05.ks","*bor_stay05_01","bor_stay05.ks","*bor_stay05_memory","bor05_t.tga","boris","amuse"
"boris","ボリス滞在06","bor_stay06.ks","*bor_stay06_01","bor_stay06.ks","*bor_stay06_memory","bor06_t.tga","boris","amuse"
"boris","ボリス滞在07","bor_stay07.ks","*bor_stay07_01","bor_stay07.ks","*bor_stay07_memory","bor07_t.tga","boris","amuse"
"boris","ボリス滞在08","bor_stay08.ks","*bor_stay08_01","bor_stay08.ks","*bor_stay08_memory","bor08_t.tga","boris","amuse"
"boris","ボリス滞在09","bor_stay09.ks","*bor_stay09_01","bor_stay09.ks","*bor_stay09_memory","bor09_t.tga","boris","amuse"
"boris","ボリス滞在10","bor_stay10.ks","*bor_stay10_01","bor_stay10.ks","*bor_stay10_memory","bor10_t.tga","boris","amuse"
"boris","ボリス滞在11","bor_stay11.ks","*bor_stay11_01","bor_stay11.ks","*bor_stay11_memory","bor11_t.tga","boris","amuse"
"boris","ボリス滞在12","bor_stay12.ks","*bor_stay12_01","bor_stay12.ks","*bor_stay12_memory","bor12_t.tga","boris","amuse"
"boris","ボリス滞在13","bor_stay13.ks","*bor_stay13_01","bor_stay13.ks","*bor_stay13_memory","bor13_t.tga","boris","amuse"
"boris","ボリス滞在14","bor_stay14.ks","*bor_stay14_01","bor_stay14.ks","*bor_stay14_memory","bor14_t.tga","boris","amuse"
"boris","ボリス滞在15","bor_stay15.ks","*bor_stay15_01","bor_stay15.ks","*bor_stay15_memory","bor15_t.tga","boris","amuse"
"boris","ボリス滞在16","bor_stay16.ks","*bor_stay16_01","bor_stay16.ks","*bor_stay16_memory","bor16_t.tga","boris","amuse"
"boris","ボリス滞在17","bor_stay17.ks","*bor_stay17_01","bor_stay17.ks","*bor_stay17_memory","bor17_t.tga","boris","amuse"
"boris","ボリス滞在18・A","bor_stay18.ks","*bor_stay18_01","bor_stay18.ks","*bor_stay18a_memory","bor18_t.tga","boris","amuse"
"boris","ボリス滞在18・B","bor_stay18.ks","*bor_stay18_01","bor_stay18.ks","*bor_stay18b_memory","bor19_t.tga","boris","amuse"
"boris","ボリス滞在18・C","bor_stay18.ks","*bor_stay18_01","bor_stay18.ks","*bor_stay18c_memory","bor20_t.tga","boris","amuse"
"boris","ボリス滞在19","bor_stay19.ks","*bor_stay19_01","bor_stay19.ks","*bor_stay19_memory","bor22_t.tga","boris","amuse"
"boris","ボリス滞在エンド","bor_stay_end.ks","*bor_stay_end_scene","bor_stay_end.ks","*bor_stay_end_memory","bor23_t.tga","boris","amuse"
"boris","ボリス非滞在01・城","bor_no01.ks","*bor_no01_01","bor_no01.ks","*bor_no01_cas_memory","bor24_t.tga","boris","castle"
"boris","ボリス非滞在01・帽子屋","bor_no01.ks","*bor_no01_01","bor_no01.ks","*bor_no01_hat_memory","bor25_t.tga","boris","hatter"
"boris","ボリス非滞在01・時計塔","bor_no01.ks","*bor_no01_01","bor_no01.ks","*bor_no01_tow_memory","bor26_t.tga","boris","tower"
"boris","ボリス非滞在02・城","bor_no02.ks","*bor_no02_01","bor_no02.ks","*bor_no02_cas_memory","bor27_t.tga","boris","castle"
"boris","ボリス非滞在02・帽子屋","bor_no02.ks","*bor_no02_01","bor_no02.ks","*bor_no02_hat_memory","bor28_t.tga","boris","hatter"
"boris","ボリス非滞在02・時計塔","bor_no02.ks","*bor_no02_01","bor_no02.ks","*bor_no02_tow_memory","bor29_t.tga","boris","tower"
"boris","ボリス非滞在03・城","bor_no03.ks","*bor_no03_01","bor_no03.ks","*bor_no03_cas_memory","bor30_t.tga","boris","castle"
"boris","ボリス非滞在03・帽子屋","bor_no03.ks","*bor_no03_01","bor_no03.ks","*bor_no03_hat_memory","bor31_t.tga","boris","hatter"
"boris","ボリス非滞在03・時計塔","bor_no03.ks","*bor_no03_01","bor_no03.ks","*bor_no03_tow_memory","bor32_t.tga","boris","tower"
"boris","ボリス非滞在04","bor_no04.ks","*bor_no04_01","bor_no04.ks","*bor_no04_memory","bor33_t.tga","boris"
"boris","ボリス非滞在05","bor_no05.ks","*bor_no05_01","bor_no05.ks","*bor_no05_memory","bor34_t.tga","boris"
"boris","ボリス非滞在06・城","bor_no06.ks","*bor_no06_01","bor_no06.ks","*bor_no06_cas_memory","bor35_t.tga","boris","castle"
"boris","ボリス非滞在06・帽子屋","bor_no06.ks","*bor_no06_01","bor_no06.ks","*bor_no06_hat_memory","bor36_t.tga","boris","hatter"
"boris","ボリス非滞在06・時計塔","bor_no06.ks","*bor_no06_01","bor_no06.ks","*bor_no06_tow_memory","bor37_t.tga","boris","tower"
"boris","ボリス非滞在07・城","bor_no07.ks","*bor_no07_01","bor_no07.ks","*bor_no07_cas_memory","bor38_t.tga","boris","castle"
"boris","ボリス非滞在07・帽子屋","bor_no07.ks","*bor_no07_01","bor_no07.ks","*bor_no07_hat_memory","bor39_t.tga","boris","hatter"
"boris","ボリス非滞在07・時計塔","bor_no07.ks","*bor_no07_01","bor_no07.ks","*bor_no07_tow_memory","bor40_t.tga","boris","tower"
"boris","ボリス非滞在08","bor_no08.ks","*bor_no08_01","bor_no08.ks","*bor_no08_memory","bor41_t.tga","boris"
"boris","ボリス非滞在09・城","bor_no09.ks","*bor_no09_01","bor_no09.ks","*bor_no09_cas_memory","bor42_t.tga","boris","castle"
"boris","ボリス非滞在09・帽子屋","bor_no09.ks","*bor_no09_01","bor_no09.ks","*bor_no09_hat_memory","bor43_t.tga","boris","hatter"
"boris","ボリス非滞在09・時計塔","bor_no09.ks","*bor_no09_01","bor_no09.ks","*bor_no09_tow_memory","bor44_t.tga","boris","tower"
"boris","ボリス非滞在10・城・A","bor_no10.ks","*bor_no10_01","bor_no10.ks","*bor_no10a_cas_memory","bor45_t.tga","boris","castle"
"boris","ボリス非滞在10・帽子屋・A","bor_no10.ks","*bor_no10_01","bor_no10.ks","*bor_no10a_hat_memory","bor46_t.tga","boris","hatter"
"boris","ボリス非滞在10・時計塔・A","bor_no10.ks","*bor_no10_01","bor_no10.ks","*bor_no10a_tow_memory","bor47_t.tga","boris","tower"
"boris","ボリス非滞在11・城","bor_no11.ks","*bor_no11_01","bor_no11.ks","*bor_no11_cas_memory","bor51_t.tga","boris","castle"
"boris","ボリス非滞在11・帽子屋","bor_no11.ks","*bor_no11_01","bor_no11.ks","*bor_no11_hat_memory","bor52_t.tga","boris","hatter"
"boris","ボリス非滞在11・時計塔","bor_no11.ks","*bor_no11_01","bor_no11.ks","*bor_no11_tow_memory","bor53_t.tga","boris","tower"
"boris","ボリス非滞在エンド・城","bor_no_end.ks","*bor_no_end_scene","bor_no_end.ks","*bor_no_end_cas_memory","bor54_t.tga","boris","castle"
"boris","ボリス非滞在エンド・帽子屋","bor_no_end.ks","*bor_no_end_scene","bor_no_end.ks","*bor_no_end_hat_memory","bor55_t.tga","boris","hatter"
"boris","ボリス非滞在エンド・時計塔","bor_no_end.ks","*bor_no_end_scene","bor_no_end.ks","*bor_no_end_tow_memory","bor56_t.tga","boris","tower"
"julius","ユリウス滞在01","jul_stay01.ks","*jul_stay01_01","jul_stay01.ks","*jul_stay01_memory","jul01_t.tga","julius","tower"
"julius","ユリウス滞在02","jul_stay02.ks","*jul_stay02_01","jul_stay02.ks","*jul_stay02_memory","jul02_t.tga","julius","tower"
"julius","ユリウス滞在03","jul_stay03.ks","*jul_stay03_01","jul_stay03.ks","*jul_stay03_memory","jul03_t.tga","julius","tower"
"julius","ユリウス滞在04","jul_stay04.ks","*jul_stay04_01","jul_stay04.ks","*jul_stay04_memory","jul04_t.tga","julius","tower"
"julius","ユリウス滞在05","jul_stay05.ks","*jul_stay05_01","jul_stay05.ks","*jul_stay05_memory","jul05_t.tga","julius","tower"
"julius","ユリウス滞在06","jul_stay06.ks","*jul_stay06_01","jul_stay06.ks","*jul_stay06_memory","jul06_t.tga","julius","tower"
"julius","ユリウス滞在07","jul_stay07.ks","*jul_stay07_01","jul_stay07.ks","*jul_stay07_memory","jul07_t.tga","julius","tower"
"julius","ユリウス滞在08","jul_stay08.ks","*jul_stay08_01","jul_stay08.ks","*jul_stay08_memory","jul08_t.tga","julius","tower"
"julius","ユリウス滞在09","jul_stay09.ks","*jul_stay09_01","jul_stay09.ks","*jul_stay09_memory","jul09_t.tga","julius","tower"
"julius","ユリウス滞在10","jul_stay10.ks","*jul_stay10_01","jul_stay10.ks","*jul_stay10_memory","jul10_t.tga","julius","tower"
"julius","ユリウス滞在11","jul_stay11.ks","*jul_stay11_01","jul_stay11.ks","*jul_stay11_memory","jul11_t.tga","julius","tower"
"julius","ユリウス滞在12","jul_stay12.ks","*jul_stay12_01","jul_stay12.ks","*jul_stay12_memory","jul12_t.tga","julius","tower"
"julius","ユリウス滞在13","jul_stay13.ks","*jul_stay13_01","jul_stay13.ks","*jul_stay13_memory","jul13_t.tga","julius","tower"
"julius","ユリウス滞在14","jul_stay14.ks","*jul_stay14_01","jul_stay14.ks","*jul_stay14_memory","jul14_t.tga","julius","tower"
"julius","ユリウス滞在15","jul_stay15.ks","*jul_stay15_01","jul_stay15.ks","*jul_stay15_memory","jul15_t.tga","julius","tower"
"julius","ユリウス滞在16","jul_stay16.ks","*jul_stay16_01","jul_stay16.ks","*jul_stay16_memory","jul16_t.tga","julius","tower"
"julius","ユリウス滞在17","jul_stay17.ks","*jul_stay17_01","jul_stay17.ks","*jul_stay17_memory","jul17_t.tga","julius","tower"
"julius","ユリウス滞在18・A","jul_stay18.ks","*jul_stay18_01","jul_stay18.ks","*jul_stay18a_memory","jul18_t.tga","julius","tower","「すごすぎる」を選択"
"julius","ユリウス滞在18・B","jul_stay18.ks","*jul_stay18_01","jul_stay18.ks","*jul_stay18b_memory","jul19_t.tga","julius","tower","「ダンスを続ける」を選択"
"julius","ユリウス滞在18・C","jul_stay18.ks","*jul_stay18_01","jul_stay18.ks","*jul_stay18c_memory","jul20_t.tga","julius","tower","「ダンスを打ち切る」を選択"
"julius","ユリウス滞在19","jul_stay19.ks","*jul_stay19_01","jul_stay19.ks","*jul_stay19_memory","jul22_t.tga","julius","tower"
"julius","ユリウス滞在エンド","jul_stay_end.ks","*jul_stay_end_scene","jul_stay_end.ks","*jul_stay_end_memory","jul23_t.tga","julius","tower"
"julius","ユリウス&エースエンド","jul_stay_end.ks","*jul_stay_end_03","jul_stay_end.ks","*jul_ace_end_memory","jul24_t.tga","julius","tower"
"julius","ユリウス&ナイトメアエンド","jul_nig_end.ks","*jul_nig_end_01","jul_nig_end.ks","*jul_nig_end_memory","jul25_t.tga","julius","tower"
"julius","ユリウス非滞在01・帽子屋","jul_no01.ks","*jul_no01_01","jul_no01.ks","*jul_no01_hat_memory","jul26_t.tga","julius","hatter"
"julius","ユリウス非滞在01・遊園地","jul_no01.ks","*jul_no01_01","jul_no01.ks","*jul_no01_amu_memory","jul27_t.tga","julius","amuse"
"julius","ユリウス非滞在02・帽子屋","jul_no02.ks","*jul_no02_01","jul_no02_hat.ks","*jul_no02_hat_memory","jul28_t.tga","julius","hatter"
"julius","ユリウス非滞在02・遊園地","jul_no02.ks","*jul_no02_01","jul_no02_amu.ks","*jul_no02_amu_memory","jul29_t.tga","julius","amuse"
"julius","ユリウス非滞在03","jul_no03.ks","*jul_no03_01","jul_no03.ks","*jul_no03_memory","jul30_t.tga","julius"
"julius","ユリウス非滞在04・帽子屋","jul_no04.ks","*jul_no04_01","jul_no04_hat.ks","*jul_no04_hat_memory","jul31_t.tga","julius","hatter"
"julius","ユリウス非滞在04・遊園地","jul_no04.ks","*jul_no04_01","jul_no04_amu.ks","*jul_no04_amu_memory","jul32_t.tga","julius","amuse"
"julius","ユリウス非滞在05","jul_no05.ks","*jul_no05_01","jul_no05.ks","*jul_no05_memory","jul33_t.tga","julius"
"julius","ユリウス非滞在06・帽子屋","jul_no06.ks","*jul_no06_01","jul_no06.ks","*jul_no06_hat_memory","jul34_t.tga","julius","hatter"
"julius","ユリウス非滞在06・遊園地","jul_no06.ks","*jul_no06_01","jul_no06.ks","*jul_no06_amu_memory","jul35_t.tga","julius","amuse"
"julius","ユリウス非滞在07","jul_no07.ks","*jul_no07_01","jul_no07.ks","*jul_no07_memory","jul36_t.tga","julius"
"julius","ユリウス非滞在08","jul_no08.ks","*jul_no08_01","jul_no08.ks","*jul_no08_memory","jul37_t.tga","julius"
"julius","ユリウス非滞在09・帽子屋","jul_no09.ks","*jul_no09_01","jul_no09.ks","*jul_no09_hat_memory","jul38_t.tga","julius","hatter"
"julius","ユリウス非滞在09・遊園地","jul_no09.ks","*jul_no09_01","jul_no09.ks","*jul_no09_amu_memory","jul39_t.tga","julius","amuse"
"julius","ユリウス非滞在10","jul_no10.ks","*jul_no10_01","jul_no10.ks","*jul_no10_memory","jul40_t.tga","julius"
"julius","ユリウス非滞在11・帽子屋・A","jul_no11.ks","*jul_no11_01","jul_no11.ks","*jul_no11a_hat_memory","jul41_t.tga","julius","hatter","好感度達成"
"julius","ユリウス非滞在11・遊園地・A","jul_no11.ks","*jul_no11_01","jul_no11.ks","*jul_no11a_amu_memory","jul42_t.tga","julius","amuse","好感度達成"
"julius","ユリウス非滞在12","jul_no12.ks","*jul_no12_01","jul_no12.ks","*jul_no12_memory","jul45_t.tga","julius"
"julius","ユリウス非滞在エンド","jul_no_end.ks","*jul_no_end_scene","jul_no_end.ks","*jul_no_end_memory","jul46_t.tga","julius"
"nightmare","夢魔について","nig01.ks","*nig01_01","nig01.ks","*nig01_memory","nig01_t.tga"
"nightmare","居場所について","nig02.ks","*nig02_01","nig02.ks","*nig02_memory","nig02_t.tga"
"nightmare","夢について","nig03.ks","*nig03_01","nig03.ks","*nig03_memory","nig03_t.tga"
"nightmare","あだ名について","nig04.ks","*nig04_01","nig04.ks","*nig04_memory","nig04_t.tga"
"nightmare","病院について","nig05.ks","*nig05_01","nig05.ks","*nig05_memory","nig05_t.tga"
"nightmare","死について","nig06.ks","*nig06_01","nig06.ks","*nig06_memory","nig06_t.tga"
"nightmare","ゲームについて","nig07.ks","*nig07_01","nig07.ks","*nig07_memory","nig07_t.tga"
"nightmare","眼帯について","nig08.ks","*nig08_01","nig08.ks","*nig08_memory","nig08_t.tga"
"nightmare","世界について","nig09.ks","*nig09_01","nig09.ks","*nig09_memory","nig09_t.tga"
"nightmare","思い出について","nig10.ks","*nig10_01","nig10.ks","*nig10_memory","nig10_t.tga"
"nightmare","愛情について","nig11.ks","*nig11_01","nig11.ks","*nig11_memory","nig11_t.tga"
"nightmare","好意について","nig12.ks","*nig12_01","nig12.ks","*nig12_memory","nig12_t.tga"
"nightmare","金平糖01","nig13.ks","*nig13_01","nig13.ks","*nig13_memory","nig13_t.tga"
"nightmare","金平糖02","nig14.ks","*nig14_01","nig14.ks","*nig14_memory","nig14_t.tga"
"nightmare","金平糖03","nig15.ks","*nig15_01","nig15.ks","*nig15_memory","nig15_t.tga"
"nightmare","金平糖04","nig16.ks","*nig16_01","nig16.ks","*nig16_memory","nig16_t.tga"
"nightmare","金平糖05","nig17.ks","*nig17_01","nig17.ks","*nig17_memory","nig17_t.tga"
"nightmare","ナイトメア恋愛01・城","nig_no01.ks","*nig_no01_01","nig_no01.ks","*nig_no01_cas_memory","nig18_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛01・帽子屋","nig_no01.ks","*nig_no01_01","nig_no01.ks","*nig_no01_hat_memory","nig19_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛01・遊園地","nig_no01.ks","*nig_no01_01","nig_no01.ks","*nig_no01_amu_memory","nig20_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛01・時計塔","nig_no01.ks","*nig_no01_01","nig_no01.ks","*nig_no01_tow_memory","nig21_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛02・城","nig_no02.ks","*nig_no02_01","nig_no02.ks","*nig_no02_cas_memory","nig22_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛02・帽子屋","nig_no02.ks","*nig_no02_01","nig_no02.ks","*nig_no02_hat_memory","nig23_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛02・遊園地","nig_no02.ks","*nig_no02_01","nig_no02.ks","*nig_no02_amu_memory","nig24_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛02・時計塔","nig_no02.ks","*nig_no02_01","nig_no02.ks","*nig_no02_tow_memory","nig25_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛03・城・A","nig_no03a.ks","*nig_no03a_01","nig_no03a.ks","*nig_no03a_cas_memory","nig26_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛03・帽子屋・A","nig_no03a.ks","*nig_no03a_01","nig_no03a.ks","*nig_no03a_hat_memory","nig27_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛03・遊園地・A","nig_no03a.ks","*nig_no03a_01","nig_no03a.ks","*nig_no03a_amu_memory","nig28_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛03・時計塔・A","nig_no03a.ks","*nig_no03a_01","nig_no03a.ks","*nig_no03a_tow_memory","nig29_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛03・城・B","nig_no03b.ks","*nig_no03b_01","nig_no03b.ks","*nig_no03b_cas_memory","nig30_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛03・帽子屋・B","nig_no03b.ks","*nig_no03b_01","nig_no03b.ks","*nig_no03b_hat_memory","nig31_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛03・遊園地・B","nig_no03b.ks","*nig_no03b_01","nig_no03b.ks","*nig_no03b_amu_memory","nig32_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛03・時計塔・B","nig_no03b.ks","*nig_no03b_01","nig_no03b.ks","*nig_no03b_tow_memory","nig33_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛04・城・A","nig_no04a.ks","*nig_no04a_01","nig_no04a.ks","*nig_no04a_cas_memory","nig34_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛04・帽子屋・A","nig_no04a.ks","*nig_no04a_01","nig_no04a.ks","*nig_no04a_hat_memory","nig35_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛04・遊園地・A","nig_no04a.ks","*nig_no04a_01","nig_no04a.ks","*nig_no04a_amu_memory","nig36_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛04・時計塔・A","nig_no04a.ks","*nig_no04a_01","nig_no04a.ks","*nig_no04a_tow_memory","nig37_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛04・城・B","nig_no04b.ks","*nig_no04b_01","nig_no04b.ks","*nig_no04b_cas_memory","nig38_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛04・帽子屋・B","nig_no04b.ks","*nig_no04b_01","nig_no04b.ks","*nig_no04b_hat_memory","nig39_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛04・遊園地・B","nig_no04b.ks","*nig_no04b_01","nig_no04b.ks","*nig_no04b_amu_memory","nig40_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛04・時計塔・B","nig_no04b.ks","*nig_no04b_01","nig_no04b.ks","*nig_no04b_tow_memory","nig41_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛05","nig_no05.ks","*nig_no05_01","nig_no05.ks","*nig_no05_memory","nig42_t.tga","nightmare"
"nightmare","ナイトメア恋愛06・城","nig_no06.ks","*nig_no06_01","nig_no06.ks","*nig_no06_cas_memory","nig43_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛06・帽子屋","nig_no06.ks","*nig_no06_01","nig_no06.ks","*nig_no06_hat_memory","nig44_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛06・遊園地","nig_no06.ks","*nig_no06_01","nig_no06.ks","*nig_no06_amu_memory","nig45_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛06・時計塔","nig_no06.ks","*nig_no06_01","nig_no06.ks","*nig_no06_tow_memory","nig46_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛07・城","nig_no07a_cas.ks","*nig_no07a_cas_01","nig_no07a_cas.ks","*nig_no07a_cas_memory","nig47_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛07・帽子屋","nig_no07a_hat.ks","*nig_no07a_hat_01","nig_no07a_hat.ks","*nig_no07a_hat_memory","nig48_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛07・遊園地","nig_no07a_amu.ks","*nig_no07a_amu_01","nig_no07a_amu.ks","*nig_no07a_amu_memory","nig49_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛07・時計塔","nig_no07a_tow.ks","*nig_no07a_tow_01","nig_no07a_tow.ks","*nig_no07a_tow_memory","nig50_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛08・城","nig_no08.ks","*nig_no08_01","nig_no08a_cas.ks","*nig_no08a_cas_memory","nig51_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛08・帽子屋","nig_no08.ks","*nig_no08_01","nig_no08a_hat.ks","*nig_no08a_hat_memory","nig52_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛08・遊園地","nig_no08.ks","*nig_no08_01","nig_no08a_amu.ks","*nig_no08a_amu_memory","nig53_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛08・時計塔","nig_no08.ks","*nig_no08_01","nig_no08a_tow.ks","*nig_no08a_tow_memory","nig54_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛09・城","nig_no09.ks","*nig_no09_01","nig_no09.ks","*nig_no09_cas_memory","nig55_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛09・帽子屋","nig_no09.ks","*nig_no09_01","nig_no09.ks","*nig_no09_hat_memory","nig56_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛09・遊園地","nig_no09.ks","*nig_no09_01","nig_no09.ks","*nig_no09_amu_memory","nig57_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛09・時計塔","nig_no09.ks","*nig_no09_01","nig_no09.ks","*nig_no09_tow_memory","nig58_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛10・城","nig_no10a.ks","*nig_no10a_01","nig_no10a.ks","*nig_no10a_cas_memory","nig59_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛10・帽子屋","nig_no10a.ks","*nig_no10a_01","nig_no10a.ks","*nig_no10a_hat_memory","nig71_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛10・遊園地","nig_no10a.ks","*nig_no10a_01","nig_no10a.ks","*nig_no10a_amu_memory","nig72_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛10・時計塔","nig_no10a.ks","*nig_no10a_01","nig_no10a.ks","*nig_no10a_tow_memory","nig73_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛11・城","nig_no11.ks","*nig_no11_01","nig_no11.ks","*nig_no11_cas_memory","nig60_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛11・帽子屋","nig_no11.ks","*nig_no11_01","nig_no11.ks","*nig_no11_hat_memory","nig61_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛11・遊園地","nig_no11.ks","*nig_no11_01","nig_no11.ks","*nig_no11_amu_memory","nig62_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛11・時計塔","nig_no11.ks","*nig_no11_01","nig_no11.ks","*nig_no11_tow_memory","nig63_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛12・城","nig_no12_cas.ks","*nig_no12_cas_01","nig_no12.ks","*nig_no12_cas_memory","nig64_t.tga","nightmare","castle"
"nightmare","ナイトメア恋愛12・帽子屋","nig_no12_hat.ks","*nig_no12_hat_01","nig_no12.ks","*nig_no12_hat_memory","nig65_t.tga","nightmare","hatter"
"nightmare","ナイトメア恋愛12・遊園地","nig_no12_amu.ks","*nig_no12_amu_01","nig_no12.ks","*nig_no12_amu_memory","nig66_t.tga","nightmare","amuse"
"nightmare","ナイトメア恋愛12・時計塔","nig_no12_tow.ks","*nig_no12_tow_01","nig_no12.ks","*nig_no12_tow_memory","nig67_t.tga","nightmare","tower"
"nightmare","ナイトメア恋愛エンド","nig_no_end.ks","*nig_no_end_scene","nig_no_end.ks","*nig_no_end_memory","nig68_t.tga","nightmare"
"nightmare","ナイトメア・エンド","nig_end.ks","*nig_end_01","nig_end.ks","*nig_end_memory","nig69_t.tga"
"nightmare","ナイトメア・バッドエンド","nig_bad_end.ks","*nig_bad_end_01","nig_bad_end.ks","*nig_bad_end_memory","nig70_t.tga"
"other","オープニング1","op01_1.ks","*op01_01","op01_4.ks","*op01_2_memory","oth001_t.tga"
"other","オープニング2・城","op02_cas_1.ks","*op02_cas_01","op02_cas_4.ks","*op02_cas_2_memory","oth002_t.tga"
"other","オープニング2・帽子屋","op02_hat_1.ks","*op02_hat_01","op02_hat_5.ks","*op02_hat_2_memory","oth003_t.tga"
"other","オープニング2・遊園地","op02_amu_1.ks","*op02_amu_01","op02_amu_4.ks","*op02_amu_2_memory","oth004_t.tga"
"other","オープニング2・塔","op02_tow.ks","*op02_tow_01","op02_tow.ks","*op02_tow_memory","oth005_t.tga"
"other","オープニング3・城","op03_cas.ks","*op03_cas_01","op03_cas.ks","*op03_cas_memory","oth006_t.tga","","castle"
"other","オープニング3・帽子屋","op03_hat.ks","*op03_hat_01","op03_hat.ks","*op03_hat_memory","oth007_t.tga","","hatter"
"other","オープニング3・遊園地","op03_amu.ks","*op03_amu_01","op03_amu.ks","*op03_amu_memory","oth008_t.tga","","amuse"
"other","オープニング3・塔","op03_tow.ks","*op03_tow_01","op03_tow.ks","*op03_tow_memory","oth009_t.tga","","tower"
"other","帽子屋ファミリーエンド","family_end.ks","*family_end_01","family_end.ks","*family_end_memory","oth010_t.tga"
"other","バッドエンド","bad_end.ks","*bad_end_01","bad_end.ks","*bad_end_memory","oth011_t.tga"
"other","真相エンド","true_end.ks","*true_end_01","true_end.ks","*true_end_memory","oth012_t.tga"
"other","小瓶01","bottle01.ks","*bottle01_01_scene","bottle01.ks","*bottle01_memory","oth013_t.tga"
"other","小瓶02","bottle02.ks","*bottle02_01_scene","bottle02.ks","*bottle02_memory","oth014_t.tga"
"other","小瓶03","bottle03.ks","*bottle03_01_scene","bottle03.ks","*bottle03_memory","oth015_t.tga"
"other","小瓶04","bottle04.ks","*bottle04_01_scene","bottle04.ks","*bottle04_memory","oth016_t.tga"
"other","タイムリミット","bottle05.ks","*bottle05_01_scene","bottle05.ks","*bottle05_memory","oth017_t.tga"
"other","死体を見る01","corpse01.ks","*corpse01_01","corpse01.ks","*corpse01_memory","oth018_t.tga"
"other","死体を見る02","corpse02.ks","*corpse02_01","corpse02.ks","*corpse02_memory","oth019_t.tga"
"other","死体を見る03","corpse03.ks","*corpse03_01","corpse03.ks","*corpse03_memory","oth020_t.tga"
"other","舞踏会・城","party_cas.ks","*party_cas_scene","party_cas3.ks","*party_cas3_memory","oth125_t.tga","","castle","舞踏会 好感度不足 ハートの城"
"other","舞踏会・帽子屋","party_hat.ks","*party_hat_scene","party_hat3.ks","*party_hat3_memory","oth126_t.tga","","hatter","舞踏会 好感度不足 帽子屋屋敷"
"other","舞踏会・遊園地","party_amu.ks","*party_amu_scene","party_amu3.ks","*party_amu3_memory","oth127_t.tga","","amuse","舞踏会 好感度不足 遊園地"
"other","舞踏会・時計塔","party_tow.ks","*party_tow_scene","party_tow3.ks","*party_tow3_memory","oth128_t.tga","","tower","舞踏会 好感度不足 時計塔"
"other","深夜のお茶会01","tea01.ks","*tea01_01","tea01.ks","*tea01_memory","oth021_t.tga"
"other","深夜のお茶会02","tea02.ks","*tea02_01","tea02.ks","*tea02_memory","oth022_t.tga"
"other","深夜のお茶会03","tea03.ks","*tea03_01","tea03.ks","*tea03_memory","oth023_t.tga"
"other","真昼のお茶会01","tea04.ks","*tea04_01","tea04.ks","*tea04_memory","oth024_t.tga"
"other","真昼のお茶会02","tea05.ks","*tea05_01","tea05.ks","*tea05_memory","oth025_t.tga"
"other","帽子屋ファミリー01","family01.ks","*family01_01","family01.ks","*family01_memory","oth026_t.tga"
"other","帽子屋ファミリー02","family02.ks","*family02_01","family02.ks","*family02_memory","oth027_t.tga"
"other","帽子屋ファミリー03","family03.ks","*family03_01","family03.ks","*family03_memory","oth028_t.tga"
"other","酔っぱらい01","drunked01.ks","*drunked01_01","drunked01.ks","*drunked01_memory","oth029_t.tga"
"other","酔っぱらい02","drunked02.ks","*drunked02_01","drunked02.ks","*drunked02_memory","oth030_t.tga"
"other","女王とブラッド01","rose01.ks","*rose01_01","rose01.ks","*rose01_memory","oth031_t.tga"
"other","女王とブラッド02","rose02.ks","*rose02_01","rose02.ks","*rose02_memory","oth032_t.tga"
"other","女王とブラッド03","rose03.ks","*rose03_01","rose03.ks","*rose03_memory","oth033_t.tga"
"other","女王とブラッド04","rose04.ks","*rose04_01","rose04.ks","*rose04_memory","oth034_t.tga"
"other","女王とブラッド05","rose05.ks","*rose05_01","rose05.ks","*rose05_memory","oth035_t.tga"
"other","女王とブラッド06・A","rose06.ks","*rose06a_01","rose06.ks","*rose06a_memory","oth036_t.tga"
"other","女王とブラッド06・B","rose06.ks","*rose06b_01","rose06.ks","*rose06b_memory","oth037_t.tga"
"other","お風呂01","bath01.ks","*bath01_01","bath01.ks","*bath01_memory","oth038_t.tga"
"other","お風呂02","bath02.ks","*bath02_01","bath02.ks","*bath02_memory","oth039_t.tga"
"other","お風呂03","bath03.ks","*bath03_01","bath03.ks","*bath03_memory","oth040_t.tga"
"other","お風呂04","bath04.ks","*bath04_01","bath04.ks","*bath04_memory","oth041_t.tga"
"other","皆でお風呂","bath05.ks","*bath05_01","bath05.ks","*bath05_memory","oth042_t.tga"
"other","エリオットとお風呂01・A","bath_ell01.ks","*bath_ell01_01","bath_ell01.ks","*bath_ell01a_memory","oth043_t.tga"
"other","エリオットとお風呂01・B","bath_ell01.ks","*bath_ell01_01","bath_ell01.ks","*bath_ell01b_memory","oth044_t.tga"
"other","エリオットとお風呂02","bath_ell02.ks","*bath_ell02_01","bath_ell02.ks","*bath_ell02_memory","oth045_t.tga"
"other","双子とお風呂01","bath_dad01.ks","*bath_dad01_01","bath_dad01.ks","*bath_dad01_memory","oth046_t.tga"
"other","双子とお風呂02","bath_dad02.ks","*bath_dad02_01","bath_dad02.ks","*bath_dad02_memory","oth047_t.tga"
"other","ブラッドとゴーランド01","blo_gow01.ks","*blo_gow01_01","blo_gow01.ks","*blo_gow01_memory","oth048_t.tga"
"other","ブラッドとゴーランド02","blo_gow02.ks","*blo_gow02_01","blo_gow02.ks","*blo_gow02_memory","oth049_t.tga"
"other","ブラッドとゴーランド03","blo_gow03.ks","*blo_gow03_01","blo_gow03.ks","*blo_gow03_memory","oth050_t.tga"
"other","ブラッドとボリス01","blo_bor01.ks","*blo_bor01_01","blo_bor01.ks","*blo_bor01_memory","oth051_t.tga"
"other","ブラッドとボリス02","blo_bor02.ks","*blo_bor02_01","blo_bor02.ks","*blo_bor02_memory","oth052_t.tga"
"other","ブラッド&エリオットの過去","past_blo.ks","*past_blo_01","past_blo.ks","*past_blo_memory","oth053_t.tga"
"other","商談中01","business01.ks","*business01_01","business01.ks","*business01_memory","oth054_t.tga"
"other","商談中02","business02.ks","*business02_01","business02.ks","*business02_memory","oth055_t.tga"
"other","商談中03","business03.ks","*business03_01","business03.ks","*business03_memory","oth056_t.tga"
"other","エリオット&ブラッドの過去","past_ell.ks","*past_ell_01","past_ell.ks","*past_ell_memory","oth057_t.tga"
"other","エリオットとハートの兵士","ell_knight01.ks","*ell_knight01_01","ell_knight01.ks","*ell_knight01_memory","oth058_t.tga"
"other","エリオットとハートの城","ell_castle01.ks","*ell_castle01_01","ell_castle01.ks","*ell_castle01_memory","oth059_t.tga"
"other","オレンジ色のウサギ","rabbit01.ks","*rabbit01_01","rabbit01.ks","*rabbit01_memory","oth060_t.tga"
"other","いつもいない門番","dad_miss01.ks","*dad_miss01_01","dad_miss01.ks","*dad_miss01_memory","oth061_t.tga"
"other","門番とウサギ01","dad_ell01.ks","*dad_ell01_01","dad_ell01.ks","*dad_ell01_memory","oth062_t.tga"
"other","門番とウサギ02","dad_ell02.ks","*dad_ell02_01","dad_ell02.ks","*dad_ell02_memory","oth063_t.tga"
"other","門番とウサギ03","dad_ell03.ks","*dad_ell03_01","dad_ell03.ks","*dad_ell03_memory","oth064_t.tga"
"other","門番とウサギ04","dad_ell04.ks","*dad_ell04_01","dad_ell04.ks","*dad_ell04_memory","oth065_t.tga"
"other","双子とボリス01","dad_bor01.ks","*dad_bor01_01","dad_bor01.ks","*dad_bor01_memory","oth066_t.tga"
"other","双子とボリス02","dad_bor02.ks","*dad_bor02_01","dad_bor02.ks","*dad_bor02_memory","oth067_t.tga"
"other","双子とエース","dad_ace01.ks","*dad_ace01_01","dad_ace01.ks","*dad_ace01_memory","oth068_t.tga"
"other","ペーターVSボリス","pet_bor01.ks","*pet_bor01_01","pet_bor01.ks","*pet_bor01_memory","oth069_t.tga"
"other","ペーターと女王","pet_viv01.ks","*pet_viv01_01","pet_viv01.ks","*pet_viv01_memory","oth070_t.tga"
"other","エースとペーター01","ace_pet01.ks","*ace_pet01_01","ace_pet01.ks","*ace_pet01_memory","oth071_t.tga"
"other","エースとペーター02","ace_pet02.ks","*ace_pet02_01","ace_pet02.ks","*ace_pet02_memory","oth072_t.tga"
"other","ペーターVS双子","pet_dad01.ks","*pet_dad01_01","pet_dad01.ks","*pet_dad01_memory","oth073_t.tga"
"other","女王とエース01","viv_ace01.ks","*viv_ace01_01","viv_ace01.ks","*viv_ace01_memory","oth074_t.tga"
"other","女王とエース02","viv_ace02.ks","*viv_ace02_01","viv_ace02.ks","*viv_ace02_memory","oth075_t.tga"
"other","女王とエース03","viv_ace03.ks","*viv_ace03_01","viv_ace03.ks","*viv_ace03_memory","oth076_t.tga"
"other","女王とエース04","viv_ace04.ks","*viv_ace04_01","viv_ace04.ks","*viv_ace04_memory","oth077_t.tga"
"other","ビバルディとブラッド","viv_blo01.ks","*viv_blo01_01","viv_blo01.ks","*viv_blo01_memory","oth078_t.tga"
"other","エリオットとエース01","ell_ace01.ks","*ell_ace01_01","ell_ace01.ks","*ell_ace01_memory","oth079_t.tga"
"other","エリオットとエース02","ell_ace02.ks","*ell_ace02_01","ell_ace02.ks","*ell_ace02_memory","oth080_t.tga"
"other","エース薄情","ell_ace03.ks","*ell_ace03_01","ell_ace03.ks","*ell_ace03_memory","oth081_t.tga"
"other","エースと女王","ace_viv01.ks","*ace_viv01_01","ace_viv01.ks","*ace_viv01_memory","oth082_t.tga"
"other","ゴーランドとブラッド01","gow_blo01.ks","*gow_blo01_01","gow_blo01.ks","*gow_blo01_memory","oth083_t.tga"
"other","ゴーランドとブラッド02","gow_blo02.ks","*gow_blo02_01","gow_blo02.ks","*gow_blo02_memory","oth084_t.tga"
"other","ゴーランドとブラッド03","gow_blo03.ks","*gow_blo03_01","gow_blo03.ks","*gow_blo03_memory","oth085_t.tga"
"other","ゴーランドとユリウス01","gow_jul01.ks","*gow_jul01_01","gow_jul01.ks","*gow_jul01_memory","oth086_t.tga"
"other","ゴーランドとユリウス02","gow_jul02.ks","*gow_jul02_01","gow_jul02.ks","*gow_jul02_memory","oth087_t.tga"
"other","ゴーランドとボリス01","gow_bor01.ks","*gow_bor01_01","gow_bor01.ks","*gow_bor01_memory","oth088_t.tga"
"other","ゴーランドとボリス02","gow_bor02.ks","*gow_bor02_01","gow_bor02.ks","*gow_bor02_memory","oth089_t.tga"
"other","ゴーランドとボリス03","gow_bor03.ks","*gow_bor03_01","gow_bor03.ks","*gow_bor03_memory","oth090_t.tga"
"other","ボリスと双子01","bor_dad01.ks","*bor_dad01_01","bor_dad01.ks","*bor_dad01_memory","oth091_t.tga"
"other","ボリスと双子02","bor_dad02.ks","*bor_dad02_01","bor_dad02.ks","*bor_dad02_memory","oth092_t.tga"
"other","ボリスと双子03","bor_dad03.ks","*bor_dad03_01","bor_dad03.ks","*bor_dad03_memory","oth093_t.tga"
"other","ボリスと双子04","bor_dad04.ks","*bor_dad04_01","bor_dad04.ks","*bor_dad04_memory","oth094_t.tga"
"other","ボリスと双子 5","bor_dad05.ks","*bor_dad05_01","bor_dad05.ks","*bor_dad05_memory","oth095_t.tga"
"other","ボリスとユリウス01","bor_jul01.ks","*bor_jul01_01","bor_jul01.ks","*bor_jul01_memory","oth096_t.tga"
"other","ボリスとユリウス02","bor_jul02.ks","*bor_jul02_01","bor_jul02.ks","*bor_jul02_memory","oth097_t.tga"
"other","ユリウスと女王01","jul_viv01.ks","*jul_viv01_01","jul_viv01.ks","*jul_viv01_memory","oth098_t.tga"
"other","ユリウスと女王02","jul_viv02.ks","*jul_viv02_01","jul_viv02.ks","*jul_viv02_memory","oth099_t.tga"
"other","ユリウスと女王03","jul_viv03.ks","*jul_viv03_01","jul_viv03.ks","*jul_viv03_memory","oth100_t.tga"
"other","ユリウスとゴーランド01","jul_gow01.ks","*jul_gow01_01","jul_gow01.ks","*jul_gow01_memory","oth101_t.tga"
"other","ユリウスとゴーランド02","jul_gow02.ks","*jul_gow02_01","jul_gow02.ks","*jul_gow02_memory","oth102_t.tga"
"other","ユリウスとゴーランド03","jul_gow03.ks","*jul_gow03_01","jul_gow03.ks","*jul_gow03_memory","oth103_t.tga"
"other","ユリウスとエース01","jul_ace01.ks","*jul_ace01_01","jul_ace01.ks","*jul_ace01_memory","oth104_t.tga"
"other","ユリウスとエース02","jul_ace02.ks","*jul_ace02_01","jul_ace02.ks","*jul_ace02_memory","oth105_t.tga"
"other","ユリウスとエース03","jul_ace03.ks","*jul_ace03_01","jul_ace03.ks","*jul_ace03_memory","oth106_t.tga"
"other","ユリウスVSペーター","jul_pet01.ks","*jul_pet01_01","jul_pet01.ks","*jul_pet01_memory","oth107_t.tga"
"other","ユリウスVSゴーランド","jul_gow04.ks","*jul_gow04_01","jul_gow04.ks","*jul_gow04_memory","oth108_t.tga"
"other","銃01","gun01.ks","*gun01_01","gun01.ks","*gun01_memory","oth109_t.tga"
"other","銃02","gun02.ks","*gun02_01","gun02.ks","*gun02_memory","oth110_t.tga"
"other","銃03","gun03.ks","*gun03_01","gun03.ks","*gun03_memory","oth111_t.tga"
"other","因縁の対決・エリオット","ell_jul01.ks","*ell_jul01_01","ell_jul01.ks","*ell_jul01a_memory","oth112_t.tga","elliot"
"other","因縁の対決・ユリウス","ell_jul01.ks","*ell_jul01_01","ell_jul01.ks","*ell_jul01b_memory","oth113_t.tga","julius"
"other","時計塔のエース01","ace_tow01.ks","*ace_tow01_01","ace_tow01.ks","*ace_tow01_memory","oth114_t.tga"
"other","時計塔のエース02","ace_tow02.ks","*ace_tow02_01","ace_tow02.ks","*ace_tow02_memory","oth115_t.tga"
"other","時計塔のエース03","ace_tow03.ks","*ace_tow03_01","ace_tow03.ks","*ace_tow03_memory","oth116_t.tga"
"other","時計塔のエース04","ace_tow04.ks","*ace_tow04_01","ace_tow04.ks","*ace_tow04_memory","oth117_t.tga"
"other","舞踏会の後","after_party_pet01.ks","*after_party_pet01_01","after_party_pet01.ks","*after_party_pet01_memory","oth118_t.tga"
"other","舞踏会の後の人01","after_party_jul01.ks","*after_party_jul01_01","after_party_jul01.ks","*after_party_jul01_memory","oth119_t.tga"
"other","舞踏会の後の人02","after_party_jul02.ks","*after_party_jul02_01","after_party_jul02.ks","*after_party_jul02_memory","oth120_t.tga"
"other","エンドロールA","endroll.ks","*endroll_a","endroll.ks","*endroll_a","oth122_t.tga"
"other","エンドロールB","endroll.ks","*endroll_b","endroll.ks","*endroll_b","oth123_t.tga"
"other","エンドロールC","endroll.ks","*endroll_c","endroll.ks","*endroll_c","oth124_t.tga"

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After

Width:  |  Height:  |  Size: 3.4 MiB

@ -0,0 +1,15 @@
Shader "QO/Unlit/Color" {
Properties {
_Color ("Color & Transparency", Color) = (0,0,0,0.5)
}
SubShader {
Tags { "QUEUE"="Transparent" }
Pass {
Tags { "QUEUE"="Transparent" }
Color [_Color]
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
}
}
Fallback "Unlit/Transparent"
}

@ -0,0 +1,47 @@
Shader "QO/Effect/CrossFade"
{
Properties
{
_tex0 ("_tex0 : Original Image (RGBA)", 2D) = "white" {}
_tex1 ("_tex1 : Transform Image (RGBA)", 2D) = "white" {}
_time ("_time : TimeRate", Range(0,1)) = 0
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Lighting Off
Pass
{
ZTest Always ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _tex0;
uniform sampler2D _tex1;
uniform float _time;
fixed4 frag( v2f_img i ):COLOR
{
fixed4 texColor = tex2D( _tex0, i.uv );
fixed4 texColor2 = tex2D( _tex1, i.uv );
return lerp( texColor, texColor2, _time );
}
ENDCG
}
}
FallBack off
}

@ -0,0 +1,81 @@
Shader "QO/Effect/Mosaic"
{
Properties
{
_tex0("_tex0 : Original Image (RGBA)", 2D) = "white" {}
_tex1("_tex1 : Transform Image (RGBA)", 2D) = "white" {}
_X("x pixels", Float) = 0
_Y("y pixels", Float) = 0
_MX("min x pixels", Float) = 16
_MY("min y pixels", Float) = 9
_time("time rate", Range(0,1)) = 0
}
SubShader
{
LOD 200
Tags { "QUEUE" = "Transparent" "RenderType" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Lighting Off
Pass
{
ZTest Always ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _tex0;
uniform sampler2D _tex1;
uniform float _X;
uniform float _Y;
uniform float _MX;
uniform float _MY;
uniform float _time;
fixed4 frag(v2f_img i) :COLOR
{
//Setup for UV
float tmpvar_1 = (1.0 - sin(mul(_time,3.14)));
float tmpvar_2 = mul(tmpvar_1, _X) + _MX;
float tmpvar_3 = mul(tmpvar_1, _Y) + _MY;
float tmpvar_4_x = float(max(0.0, min(1.0, floor(mul(i.uv.x, tmpvar_2)) / tmpvar_2)));
float tmpvar_4_y = float(max(0.0, min(1.0, floor(mul(i.uv.y, tmpvar_3)) / tmpvar_3)));
float2 tmpvar_4 = float2(tmpvar_4_x, tmpvar_4_y);
//Textures
float4 tmpvar_5 = tex2D(_tex0, tmpvar_4);
float4 tmpvar_9 = tex2D(_tex1, tmpvar_4);
//Setup for 6
float t_7 = max(min((((1 - _time) - 0.45) / 0.11), 1.0), 0.0);
float tmpvar_6 = mul(t_7 , mul(t_7 , (3.0 - mul(2.0 , t_7))));
//Setup for 8
float4 tmpvar_8 = float4(tmpvar_5.x, tmpvar_5.y, tmpvar_5.z, tmpvar_6);
//Setup for 10
float4 tmpvar_10 = float4(tmpvar_9.x, tmpvar_9.y, tmpvar_9.z, (1.0 - tmpvar_6));
//Final output
float3 tmpvar_11_xyz = ((float3(tmpvar_8.x, tmpvar_8.y, tmpvar_8.z) * tmpvar_6) + (float3(tmpvar_10.x, tmpvar_10.y, tmpvar_10.z) * tmpvar_10.w));
float tmpvar_11_w = (tmpvar_6 + tmpvar_10.w);
float4 tmpvar_11 = float4(tmpvar_11_xyz.x, tmpvar_11_xyz.y, tmpvar_11_xyz.z, tmpvar_11_w);
//Return output
return tmpvar_11;
}
ENDCG
}
}
FallBack off
}

@ -0,0 +1,90 @@
Shader "QO/Effect/Ripple"
{
Properties
{
_tex0("_tex0 : Original Image (RGBA)", 2D) = "white" {}
_tex1("_tex1 : Transform Image (RGBA)", 2D) = "white" {}
_time("time rate", Range(0,1)) = 0
_pow("_pow : screen wave power", Float) = 2
_w("_w : ripple wave width", Float) = 1.5
_h("_h : ripple wave height", Float) = 5
_speed("_speed : ripple wave speed", Float) = 2
}
SubShader
{
LOD 200
Tags { "QUEUE" = "Transparent" "RenderType" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Lighting Off
Pass
{
ZTest Always ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _tex0;
uniform sampler2D _tex1;
uniform float _time;
uniform float _w;
uniform float _h;
uniform float _pow;
uniform float _speed;
fixed4 frag(v2f_img i) :COLOR
{
float2 tmpvar_3 = float2((i.uv.x - 0.5), ((i.uv.y - 0.5) * 0.5625));
float tmpvar_4 = (_time * _speed);
float tmpvar_5 = sqrt(dot(tmpvar_3, tmpvar_3));
float tmpvar_6 = (tmpvar_4 - (_w * 0.01));
float tmpvar_7 = ((_time - 0.25) * _speed);
float tmpvar_8 = sqrt(dot(tmpvar_3, tmpvar_3));
float tmpvar_9 = (tmpvar_7 - (_w * 0.01));
float tmpvar_10 = ((_time - 0.5) * _speed);
float tmpvar_11 = sqrt(dot(tmpvar_3, tmpvar_3));
float tmpvar_12 = (tmpvar_10 - (_w * 0.01));
float tmpvar_13 = ((_time - 0.75) * _speed);
float tmpvar_14 = sqrt(dot(tmpvar_3, tmpvar_3));
float tmpvar_15 = (tmpvar_13 - (_w * 0.01));
float tmpvar_16 = (1.0 - _time);
float2 tmpvar_17 = ((((((tmpvar_3 * ((sin((((tmpvar_4 - tmpvar_5) / (tmpvar_4 - tmpvar_6)) * 3.14159)) * _h) * 0.02)) * float(((float(((tmpvar_5 - tmpvar_6) >= 0.0)) + float(((tmpvar_4 - tmpvar_5) >= 0.0))) >= 2.0))) + ((tmpvar_3 * ((sin((((tmpvar_7 - tmpvar_8) / (tmpvar_7 - tmpvar_9)) * 3.14159)) * _h) * 0.02)) * float(((float(((tmpvar_8 - tmpvar_9) >= 0.0)) + float(((tmpvar_7 - tmpvar_8) >= 0.0))) >= 2.0)))) + ((tmpvar_3 * ((sin((((tmpvar_10 - tmpvar_11) / (tmpvar_10 - tmpvar_12)) * 3.14159)) * _h) * 0.02)) * float(((float(((tmpvar_11 - tmpvar_12) >= 0.0)) + float(((tmpvar_10 - tmpvar_11) >= 0.0))) >= 2.0)))) + ((tmpvar_3 * ((sin((((tmpvar_13 - tmpvar_14) / (tmpvar_13 - tmpvar_15)) * 3.14159)) * _h) * 0.02)) * float(((float(((tmpvar_14 - tmpvar_15) >= 0.0)) + float(((tmpvar_13 - tmpvar_14) >= 0.0))) >= 2.0)))) * tmpvar_16);
float2 tmpvar_18 = (i.uv + (((tmpvar_3 * (sin((50.2654 * (sqrt(dot(tmpvar_3, tmpvar_3)) * _time))) * (_pow * 0.01))) * tmpvar_16) + tmpvar_17));
float tmpvar_19 = float((-0.01 >= (i.uv.y + tmpvar_17.y)));
float check1_2 = tmpvar_19;
float tmpvar_20 = float((-0.01 >= (1.0 - (i.uv.y + tmpvar_17.y))));
float check2_1 = tmpvar_20;
float tmpvar_21 = float((0.0 >= (check1_2 + check2_1)));
float4 tmpvar_22 = tex2D (_tex0, tmpvar_18);
float4 tmpvar_23 = float4(tmpvar_22.x, tmpvar_22.y, tmpvar_22.z, 1.0 - _time);
float4 tmpvar_24 = tex2D (_tex1, tmpvar_18);
float4 tmpvar_25 = float4(tmpvar_24.x, tmpvar_24.y, tmpvar_24.z, 1.0 - tmpvar_23.w);
float3 tmpvar_26_xyz = (((tmpvar_23.xyz * tmpvar_23.w) + (tmpvar_25.xyz * tmpvar_25.w)) * tmpvar_21);
float tmpvar_26_w = (tmpvar_23.w + tmpvar_25.w);
float4 tmpvar_26 = float4(tmpvar_26_xyz.x, tmpvar_26_xyz.y, tmpvar_26_xyz.z, tmpvar_26_w);
return tmpvar_26;
}
ENDCG
}
}
FallBack off
}

@ -0,0 +1,54 @@
Shader "QO/Effect/Transition"
{
Properties
{
_tex0 ("_tex0 : Original Image (RGBA)", 2D) = "white" {}
_tex1 ("_tex1 : Transform Image (RGBA)", 2D) = "white" {}
_tex2 ("_tex2 : Pattern (GrayScale)", 2D) = "white" {}
_time ("_time : TimeRate", Range(0,1)) = 0
_grad ("_grad : Gradation Level", Float) = 0.1
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Lighting Off
Pass
{
ZTest Always ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _tex0;
uniform sampler2D _tex1;
uniform sampler2D _tex2;
uniform float _time;
uniform float _grad;
fixed4 frag( v2f_img i ):COLOR
{
fixed4 texColor = tex2D( _tex0, i.uv );
fixed4 texColor1 = tex2D( _tex1, i.uv );
fixed4 texColor2 = tex2D( _tex2, i.uv );
float addition = _time + _grad;
float4 smoothstep1 = smoothstep(_time , addition, texColor2);
return lerp( texColor1, texColor, smoothstep1 );
}
ENDCG
}
}
FallBack off
}

@ -0,0 +1,71 @@
Shader "QO/Effect/Wave"
{
Properties
{
_tex0("_tex0 : Original Image (RGBA)", 2D) = "white" {}
_tex1("_tex1 : Transform Image (RGBA)", 2D) = "white" {}
_power("_power : Wave Power", Float) = 0
_count("_count : Go Return Count", Float) = 0
_time("_time : Time Rate (0 to 1)", Range(0,1)) = 0
}
SubShader
{
LOD 200
Tags { "QUEUE" = "Transparent" "RenderType" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Lighting Off
Pass
{
ZTest Always ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _tex0;
uniform sampler2D _tex1;
uniform float _count;
uniform float _power;
uniform float _time;
fixed4 frag(v2f_img i) :COLOR
{
float sin_omega_6 = sin((_time * 3.14159));
float theta_5 = (((sin_omega_6 * 3.14159) * (_count * 2.0)) * (0.5 - i.uv.y));
float tmpvar_9 = cos(theta_5);
float wave_4 = ((tmpvar_9 * sin_omega_6) * _power);
float tmpvar_11 = (i.uv.x + wave_4);
float2 tmpvar_12 = float2(tmpvar_11, i.uv.y);
float check1_3 = float((-0.01 >= tmpvar_11));
float check2_2 = float((-0.01 >= (1.0 - tmpvar_11)));
float tmpvar_15 = float((0.0 >= (check1_3 + check2_2)));
float4 tmpvar_16 = tex2D (_tex0, tmpvar_12);
float4 tmpvar_17 = float4(tmpvar_16.x, tmpvar_16.y, tmpvar_16.z, (1.0 - _time));
float4 t0_1 = tmpvar_17;
float4 tmpvar_18 = tex2D (_tex1, tmpvar_12);
float4 tmpvar_19 = float4(tmpvar_18.x, tmpvar_18.y, tmpvar_18.z, (1.0 - t0_1.w));
float3 tmpvar_20_xyz = (((t0_1.xyz * t0_1.w) + (tmpvar_19.xyz * tmpvar_19.w)) * tmpvar_15);
float tmpvar_20_w = (t0_1.w + tmpvar_19.w);
float4 tmpvar_20 = float4(tmpvar_20_xyz.x, tmpvar_20_xyz.y, tmpvar_20_xyz.z, tmpvar_20_w);
return tmpvar_20;
}
ENDCG
}
}
FallBack off
}

@ -0,0 +1,38 @@
fixed4 SampleYCbCr ( half2 Yuv, half2 CbCruv)
{
#ifdef UNITY_COMPILER_CG
fixed4 YCrCb = fixed4(tex2D (_YTex, Yuv).a + 0.001, tex2D (_CrTex, CbCruv).a + 0.001, tex2D (_CbTex, CbCruv).a + 0.001, 1.0);
#else
fixed4 YCrCb = fixed4(tex2D (_YTex, Yuv).a, tex2D (_CrTex, CbCruv).a, tex2D (_CbTex, CbCruv).a, 1.0);
#endif
return YCrCb;
}
half4 YCbCrToRGB( half4 YCbCr )
{
//Spent ages on these
//www.theora.org/doc/Theora.pdf
//R = ((Y - (16.0/255.0)) * (255.0/219.0)) + (2*(1 - 0.299)*((Cr - (128.0/255.0)) * (255.0/244.0)))
//G = ((Y - (16.0/255.0)) * (255.0/219.0)) - (2 * (((1 - 0.114)*0.114)/(1 - 0.114 - 0.299)) * ((Cb - (128.0/255.0)) * (255.0/244.0))) - (2 * (((1 - 0.299)*0.299)/(1 - 0.114 - 0.299)) * ((Cr - (128.0/255.0)) * (255.0/244.0)))
//B = ((Y - (16.0/255.0)) * (255.0/219.0)) + (2*(1 - 0.114)*((Cb - (128.0/255.0)) * (255.0/244.0)))
//half4 YCbCr2R = half4(1.16438, 1.4652, 0, -0.808535);
//half4 YCbCr2G = half4(1.16438, -0.714136, -0.359651, 0.46594);
//half4 YCbCr2B = half4(1.16438, 0,1.85189, -1.00263);
//However the original ones are more accurate with a colour bar test video
half4 YCbCr2R = half4(1.1643828125, 1.59602734375, 0, -.87078515625);
half4 YCbCr2G = half4(1.1643828125, -.81296875, -.39176171875, .52959375);
half4 YCbCr2B = half4(1.1643828125, 0, 2.017234375, -1.081390625);
half4 rgbVec;
rgbVec.x = dot(YCbCr2R, YCbCr);
rgbVec.y = dot(YCbCr2G, YCbCr);
rgbVec.z = dot(YCbCr2B, YCbCr);
rgbVec.w = 1.0f;
return rgbVec;
}

@ -0,0 +1,59 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Color Space/YCbCrtoRGB"
{
Properties
{
_YTex ("Y (RGB)", 2D) = "black" {}
_CrTex ("Cr (RGB)", 2D) = "gray" {}
_CbTex ("Cb (RGB)", 2D) = "gray" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
ColorMask RGB
Lighting Off Fog { Color (0,0,0,0) }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _YTex;
sampler2D _CbTex;
sampler2D _CrTex;
#include "YCbCrtoRGB.cginc"
struct v2f
{
float4 pos : SV_POSITION;
half2 uvY : TEXCOORD0;
half2 uvCbCr : TEXCOORD1;
};
float4 _YTex_ST;
float4 _CbTex_ST;
v2f vert (appdata_base v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uvY = TRANSFORM_TEX (v.texcoord, _YTex);
o.uvCbCr = TRANSFORM_TEX (v.texcoord, _CbTex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
return YCbCrToRGB(SampleYCbCr( i.uvY, i.uvCbCr));
}
ENDCG
}
}
}

@ -0,0 +1,92 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Color Space/YCbCrtoRGB Chroma Key"
{
Properties
{
_YTex ("Y (RGB)", 2D) = "black" {}
_CrTex ("Cr (RGB)", 2D) = "gray" {}
_CbTex ("Cb (RGB)", 2D) = "gray" {}
[YCbCr] _KeyYCbCr ("Chroma Key Color", Vector) = (0,0,0,-0.6)
[YCbCrPriority] _YCbCRDeltaScale ("YCbCr priority", Vector) = (0.1,1,1) //Different CbCr means a more different color than a different Y
_LowThreshold ("Low threashold", Range(0.0, 1.0)) = 0.2
_HighThreshold ("High threashold", Range(0.0, 1.0)) = 0.25
}
SubShader
{
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
Pass
{
Lighting Off Fog { Color (0,0,0,0) }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _YTex;
sampler2D _CbTex;
sampler2D _CrTex;
#include "YCbCrtoRGB.cginc"
half3 _KeyYCbCr;
half4 _YCbCRDeltaScale;
half _LowThreshold;
half _HighThreshold;
struct v2f
{
float4 pos : SV_POSITION;
half2 uvY : TEXCOORD0;
half4 uvCbCr : TEXCOORD1; // u,v,offset,normalise
};
float4 _YTex_ST;
float4 _CbTex_ST;
v2f vert (appdata_base v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uvY = TRANSFORM_TEX (v.texcoord, _YTex);
o.uvCbCr.xy = TRANSFORM_TEX (v.texcoord, _CbTex);
//Work out the threasholds in the vertex shader
//float scaleLength = length(_YCbCRDeltaScale);
float scaleLength = _YCbCRDeltaScale.w;
float bottom = _LowThreshold * scaleLength;
float top = _HighThreshold * scaleLength;
float range = top - bottom;
float offset = -bottom;
float normalise = 1.0/range;
o.uvCbCr.z = offset;
o.uvCbCr.w = normalise;
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 YCbCr = SampleYCbCr( i.uvY, i.uvCbCr);
fixed4 rgbVec = YCbCrToRGB(YCbCr);
half3 deltaVec = (YCbCr.xyz - _KeyYCbCr.xyz) * _YCbCRDeltaScale.xyz;
rgbVec.w = (length(deltaVec) + i.uvCbCr.z)* i.uvCbCr.w;
return rgbVec;
}
ENDCG
}
}
}

@ -0,0 +1,79 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Color Space/YCrCbtoRGB Split Alpha"
{
Properties
{
_YTex ("Y (RGB)", 2D) = "black" {}
_CrTex ("Cr (RGB)", 2D) = "gray" {}
_CbTex ("Cb (RGB)", 2D) = "gray" {}
[KeywordEnum(Vertical, Horizontal)] Mode ("Alpha Mode", Float) = 0
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
Lighting Off Fog { Color (0,0,0,0) }
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile MODE_VERTICAL MODE_HORIZONTAL
#include "UnityCG.cginc"
sampler2D _YTex;
sampler2D _CbTex;
sampler2D _CrTex;
#include "YCbCrtoRGB.cginc"
struct v2f
{
float4 pos : SV_POSITION;
half2 uvY : TEXCOORD0;
half2 uvAlpha : TEXCOORD1;
half2 uvCbCr : TEXCOORD2;
};
float4 _YTex_ST;
float4 _CbTex_ST;
v2f vert (appdata_base v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
float4 texcoordBottom = v.texcoord;
float4 texcoordTop = v.texcoord;
#if MODE_VERTICAL
texcoordBottom.y = ( v.texcoord.y / 2.0f );
texcoordTop.y = texcoordBottom.y + 0.5f;
#else
texcoordBottom.x = ( v.texcoord.x / 2.0f );
texcoordTop.x = texcoordBottom.x + 0.5f;
#endif
o.uvY = TRANSFORM_TEX (texcoordTop, _YTex);
o.uvAlpha = TRANSFORM_TEX (texcoordBottom, _YTex);
o.uvCbCr = TRANSFORM_TEX (texcoordTop, _CbTex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 rgbVec = YCbCrToRGB(SampleYCbCr( i.uvY, i.uvCbCr));
rgbVec.w = ((tex2D(_YTex, i.uvAlpha).a - (16.0/255.0)) * (255.0/219.0));
return rgbVec;
}
ENDCG
}
}
}

@ -0,0 +1,63 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Color Space/YCbCrtoRGB Trans"
{
Properties
{
_YTex ("Y (RGB)", 2D) = "black" {}
_CrTex ("Cr (RGB)", 2D) = "gray" {}
_CbTex ("Cb (RGB)", 2D) = "gray" {}
_TintColor ("Color", COLOR) = (1,1,1,1)
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
Lighting Off Fog { Color (0,0,0,0) }
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _YTex;
sampler2D _CbTex;
sampler2D _CrTex;
#include "YCbCrtoRGB.cginc"
fixed4 _TintColor;
struct v2f
{
float4 pos : SV_POSITION;
half2 uvY : TEXCOORD0;
half2 uvCbCr : TEXCOORD1;
};
float4 _YTex_ST;
float4 _CbTex_ST;
v2f vert (appdata_base v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uvY = TRANSFORM_TEX (v.texcoord, _YTex);
o.uvCbCr = TRANSFORM_TEX (v.texcoord, _CbTex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
return YCbCrToRGB(SampleYCbCr( i.uvY, i.uvCbCr))*_TintColor;
}
ENDCG
}
}
}

@ -0,0 +1,65 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Add"
{
Properties
{
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Blend SrcAlpha One
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag (v2f IN) : COLOR
{
float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (tex * _Color);
return tmpvar_1;
}
ENDCG
}
}
Fallback Off
}

@ -0,0 +1,65 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Back"
{
Properties
{
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader {
LOD 200
Tags { "QUEUE"="Background" "RenderType"="Background" }
Pass {
ZTest Always
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag (v2f IN) : COLOR
{
float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (tex * _Color);
return tmpvar_1;
}
ENDCG
}
}
Fallback Off
}

@ -0,0 +1,69 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Flash"
{
Properties
{
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_EffectColor ("EffectColor", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
half4 _EffectColor;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag (v2f IN) : COLOR
{
float4 tex = tex2D(_MainTex, IN.texcoord);
float4 src_1 = (tex * _Color);
float3 tmpvar_4 = lerp(_EffectColor.xyz, src_1.xyz, _EffectColor.www);
float4 final = (tmpvar_4.x,tmpvar_4.y,tmpvar_4.z,src_1.w);
return final;
}
ENDCG
}
}
Fallback Off
}

@ -0,0 +1,67 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite NoTexAlpha"
{
Properties
{
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag (v2f IN) : COLOR
{
float3 rest = tex2D(_MainTex, IN.texcoord).xyz;
float4 together = float4(rest.x,rest.y, rest.z, 0.0);
//float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (together * _Color);
return tmpvar_1;
}
ENDCG
}
}
Fallback Off
}

@ -0,0 +1,76 @@
Shader "QO/Sprite Sub" {
Properties {
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader {
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Blend SrcAlpha One
BlendOp RevSub
Program "vp" {
SubProgram "gles " {
"!!GLES
#ifdef VERTEX
varying lowp vec2 xlv_TEXCOORD0;
uniform highp vec4 _UVWH;
uniform highp mat4 glstate_matrix_mvp;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
{
lowp vec2 wh_1;
lowp vec2 uv_2;
lowp vec2 tmpvar_3;
highp vec2 tmpvar_4;
tmpvar_4 = _UVWH.xy;
uv_2 = tmpvar_4;
highp vec2 tmpvar_5;
tmpvar_5 = _UVWH.zw;
wh_1 = tmpvar_5;
highp vec2 tmpvar_6;
tmpvar_6 = ((_glesMultiTexCoord0.xy * wh_1) + uv_2);
tmpvar_3 = tmpvar_6;
gl_Position = (glstate_matrix_mvp * _glesVertex);
xlv_TEXCOORD0 = tmpvar_3;
}
#endif
#ifdef FRAGMENT
varying lowp vec2 xlv_TEXCOORD0;
uniform highp vec4 _Color;
uniform sampler2D _MainTex;
void main ()
{
mediump vec4 tmpvar_1;
mediump vec4 texcol_2;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, xlv_TEXCOORD0);
texcol_2 = tmpvar_3;
tmpvar_1 = (texcol_2 * _Color);
gl_FragData[0] = tmpvar_1;
}
#endif"
}
}
Program "fp" {
SubProgram "gles " {
"!!GLES"
}
}
}
}
Fallback "Diffuse"
}

@ -0,0 +1,65 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite"
{
Properties
{
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader
{
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag (v2f IN) : COLOR
{
float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (tex * _Color);
return tmpvar_1;
}
ENDCG
}
}
Fallback Off
}

@ -0,0 +1,77 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/TextSprite"
{
Properties
{
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
}
SubShader
{
LOD 200
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
Pass
{
Cull Off
Lighting Off
ZWrite Off
Offset -1, -1
Fog { Mode Off }
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _MainTex_ST;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
o.texcoord = v.texcoord;
return o;
}
half4 frag (v2f IN) : COLOR
{
half4 mask = tex2D(_MainTex, IN.texcoord);
half4 mixed = saturate(ceil(IN.color - 0.5));
half4 col = saturate((mixed * 0.51 - IN.color) / -0.49);
mask *= mixed;
col.a *= mask.r + mask.g + mask.b + mask.a;
return col;
}
ENDCG
}
}
Fallback Off
}

Binary file not shown.

@ -10,7 +10,8 @@ public class AdventureMenuWindow : SubTaskBaseWindow
// Token: 0x060006A8 RID: 1704 RVA: 0x0001B954 File Offset: 0x00019B54
public static void SetSubTaskParam(Texture bgTex, bool isNormal)
{
AdventureMenuWindow.BgTex = bgTex;
//TODO troubleshoot sprite stretching
//AdventureMenuWindow.BgTex = bgTex;
AdventureMenuWindow.IsNormal = isNormal;
}
@ -51,8 +52,8 @@ public class AdventureMenuWindow : SubTaskBaseWindow
int num2 = 272;
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.renderer.material.mainTexture = tex;
gameObject.GetComponent<Renderer>().material = new Material(Shader.Find("QO/Sprite") as Shader);
gameObject.GetComponent<Renderer>().material.mainTexture = tex;
gameObject.transform.parent = base.transform;
float num3 = (float)tex.width * scale_w;
float num4 = (float)tex.height * scale_h;
@ -97,7 +98,9 @@ public class AdventureMenuWindow : SubTaskBaseWindow
Vector3 localPosition = base.transform.parent.localPosition;
localPosition.z = -30f;
base.transform.parent.localPosition = localPosition;
this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height);
//TODO troubleshoot sprite stretching
//Causes sprite stretching
//this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height);
}
// Token: 0x060006B1 RID: 1713 RVA: 0x0001BB98 File Offset: 0x00019D98
@ -135,7 +138,7 @@ public class AdventureMenuWindow : SubTaskBaseWindow
new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "タイトル画面へ戻りますか", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, UnityApp.Instance.isJapanese ? "タイトル画面へ戻りますか" : "Return to Title Screen", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
};
}
return new BaseWindow.UIComponent[]
@ -154,7 +157,7 @@ public class AdventureMenuWindow : SubTaskBaseWindow
new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "回想を停止しますか", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
new BaseWindow.UIText("Confirm_MSG", 480, UnityApp.Instance.isJapanese ? 230 : 210, this.wndz + 4, UnityApp.Instance.isJapanese ? "回想を停止しますか" : "Do you want to stop\nreplaying this event", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
};
}
@ -251,7 +254,15 @@ public class AdventureMenuWindow : SubTaskBaseWindow
base.GameObjectShow("CofirmCollision", show);
if (show)
{
this.SetText("Confirm_MSG", (!AdventureMenuWindow.IsNormal) ? "回想を停止しますか?" : "タイトル画面へ戻りますか?");
if (UnityApp.Instance.isJapanese)
{
this.SetText("Confirm_MSG", (!AdventureMenuWindow.IsNormal) ? "回想を停止しますか?" : "タイトル画面へ戻りますか?");
}
else
{
this.SetText("Confirm_MSG", (!AdventureMenuWindow.IsNormal) ? "Do you want to stop\nreplaying this event" : "Return to Title Screen");
}
}
else
{

@ -92,7 +92,8 @@ public abstract class BaseWindow : MonoBehaviourWrap
public sealed override void Start()
{
//base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
//base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
base.transform.gameObject.transform.position = new Vector3(0f, 0f, 0f);
this.BeforeInit();
foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray())
{
@ -246,9 +247,9 @@ public abstract class BaseWindow : MonoBehaviourWrap
ImageObject imageObject = ImageObject.Create(uiObject, base.transform, collisionEnable);
imageObject.RendererEnableAfterLoad = RendererEnableAfterLoad;
GameObject gameObject = imageObject.gameObject;
if (gameObject.collider != null)
if (gameObject.GetComponent<Collider>() != null)
{
gameObject.collider.enabled = (collisionEnable && RendererEnableAfterLoad);
gameObject.GetComponent<Collider>().enabled = (collisionEnable && RendererEnableAfterLoad);
}
this.UIGameObjectsDic.Add(gameObject.name, gameObject);
this.imageObjectList.Add(imageObject);
@ -299,13 +300,13 @@ public abstract class BaseWindow : MonoBehaviourWrap
{
return;
}
if (go.renderer != null)
if (go.GetComponent<Renderer>() != null)
{
go.renderer.enabled = show;
go.GetComponent<Renderer>().enabled = show;
}
if (go.collider != null)
if (go.GetComponent<Collider>() != null)
{
go.collider.enabled = show;
go.GetComponent<Collider>().enabled = show;
}
}
@ -372,6 +373,7 @@ public abstract class BaseWindow : MonoBehaviourWrap
{
return;
}
imageObject.SetTexture(fpath);
}
@ -571,7 +573,8 @@ public abstract class BaseWindow : MonoBehaviourWrap
GameObject gameObject = window.gameObject;
UnityTextSprite unityTextSprite = new UnityTextSprite(false, gameObject);
unityTextSprite.obj.name = this.name;
unityTextSprite.Show = false;
//Changed to true, revisit later
unityTextSprite.Show = true;
unityTextSprite.Font = Singleton<UnityGraph>.Instance.Font;
unityTextSprite.ClearText();
unityTextSprite.SetColor(this.color);

@ -14,7 +14,7 @@ public class CreateSprite : MonoBehaviour
UnityEngine.Object.Destroy(meshRenderer.material);
}
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.material = new Material(Shader.Find("QO/Sprite") as Shader);
meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false;
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();
@ -32,9 +32,7 @@ public class CreateSprite : MonoBehaviour
{
UnityEngine.Object.Destroy(meshRenderer.material);
}
// TODO Font
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false;
@ -51,7 +49,7 @@ public class CreateSprite : MonoBehaviour
{
Mesh mesh = CreateSprite.CreateMesh();
mesh.RecalculateBounds();
mesh.Optimize();
;
return mesh;
}
@ -72,21 +70,21 @@ public class CreateSprite : MonoBehaviour
{
obj.transform.localPosition = new Vector3(0f, 0f, -1000f);
obj.transform.localScale = new Vector3(1f, 1f, 1f);
obj.camera.orthographic = true;
obj.camera.orthographicSize = (float)(ScreenH / 2);
obj.camera.nearClipPlane = 0f;
obj.camera.farClipPlane = 20000f;
obj.camera.renderingPath = RenderingPath.VertexLit;
obj.camera.clearFlags = CameraClearFlags.Color;
obj.camera.backgroundColor = new Color(0f, 0f, 0f, 1f);
obj.GetComponent<Camera>().orthographic = true;
obj.GetComponent<Camera>().orthographicSize = (float)(ScreenH / 2);
obj.GetComponent<Camera>().nearClipPlane = 0f;
obj.GetComponent<Camera>().farClipPlane = 20000f;
obj.GetComponent<Camera>().renderingPath = RenderingPath.VertexLit;
obj.GetComponent<Camera>().clearFlags = CameraClearFlags.Color;
obj.GetComponent<Camera>().backgroundColor = new Color(0f, 0f, 0f, 1f);
if (IsSprite)
{
obj.camera.cullingMask &= 1 << LayerMask.NameToLayer("Sprite");
obj.camera.gameObject.layer = LayerMask.NameToLayer("Sprite");
obj.GetComponent<Camera>().cullingMask &= 1 << LayerMask.NameToLayer("Sprite");
obj.GetComponent<Camera>().gameObject.layer = LayerMask.NameToLayer("Sprite");
}
else
{
obj.camera.cullingMask &= ~(1 << LayerMask.NameToLayer("Sprite"));
obj.GetComponent<Camera>().cullingMask &= ~(1 << LayerMask.NameToLayer("Sprite"));
}
}

@ -0,0 +1,406 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Qoo;
using UnityEngine;
// Token: 0x02000113 RID: 275
public class CreditsWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
protected sealed override string GetBGMName()
{
return "honobono1_a_ali";
}
// Token: 0x06000747 RID: 1863 RVA: 0x0001F464 File Offset: 0x0001D664
protected sealed override void OnAwake()
{
this.moveBackGround = new CreditsWindow.MoveBackGround();
this.pageManager = new CreditsWindow.PageManager(5);
}
// Token: 0x06000748 RID: 1864 RVA: 0x0001F480 File Offset: 0x0001D680
protected sealed override string[] newSceneTextureNameArray()
{
return new string[]
{
"screen/title/help_01",
"screen/title/help_02",
"screen/title/help_03",
"screen/title/help_04",
"screen/title/help_05",
"screen/common/cancel",
"screen/cgmemory/cgm_arwl",
"screen/cgmemory/cgm_arwr"
};
}
// Token: 0x06000749 RID: 1865 RVA: 0x0001F4D8 File Offset: 0x0001D6D8
protected sealed override void BeforeInit()
{
}
// Token: 0x0600074A RID: 1866 RVA: 0x0001F4DC File Offset: 0x0001D6DC
protected sealed override void AfterInit()
{
//this.moveBackGround.Init(base.GetGameObject("Before"), base.GetGameObject("After"), base.GetGameObject("BackGround"));
float delay = 0f;
int repeat = 0;
float speed = 0.8f;
//ImageObject imageObject = base.GetImageObject("ArrowL");
//imageObject.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(-25f, 0f, 0f)));
//ImageObject imageObject2 = base.GetImageObject("ArrowR");
//imageObject2.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(25f, 0f, 0f)));
}
// Token: 0x0600074B RID: 1867 RVA: 0x0001F5AC File Offset: 0x0001D7AC
protected sealed override BaseWindow.UIComponent[] newComponentArray()
{
//string currentFPath = this.pageManager.GetCurrentFPath();
return new BaseWindow.UIComponent[]
{
//new BaseWindow.UIImage("Before", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("After", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, currentFPath, true, true),
new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/cgm_bg_1", true, true),
new BaseWindow.UIText("Credits", 480, 0, this.wndz + 4, "English Translation Credits", 50, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("Credits_1", 10, 100, this.wndz + 4, "Administrator:\n *vocaotome\n *stellarroze \n\nImage Editor:\n *Spicy Diamond\n *Straydog12\n *vocaotome\n *Pandora \n *andi_91\n\nProgrammer:\n *Falaina\n\nTesters:\n *Eldiatricc\n *vocaotome", 20, UnityTextSprite.PositionType.TopLeft, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("Credits_2", 255, 100, this.wndz + 4, "Translators:\n *vocaotome \n *final_account\n *Kaylin \n *Aubrey\n *Noriri\n *HakaiEve\n *Yukihime\n *Spinster\n *Chirigirl13\n *Shinsuki\n *Ciara\n *amuletcross\n *NuitNoire\n *Atikal07\n *Neri\n *ask-the-mock-turtle", 20, UnityTextSprite.PositionType.TopLeft, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("Credits_3", 510, 100, this.wndz + 4, "Editors:\n *Hattingmad\n *Eldiatricc\n *Shay\n *Liza\n *Mimi\n *Lucy\n *Jes\n *Shinsuki\n *Suzubelle-chan\n *Pandora\n *Daeyamati\n *Kytana\n\nTranslation-Checkers:\n *vocaotome", 20, UnityTextSprite.PositionType.TopLeft, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("Credits_4", 765, 100, this.wndz + 4, "Proof-Readers:\n *sonic\n *Shay\n *Shinsuki\n *Liza\n *Grimm\n *Mio\n *Maisa\n *Marie\n *Mellissa \n *Jes\n *Ayame Jay\n *Kyatana\n\nSpecial Thanks:\n *yu_eriyama\n *yuvie", 20, UnityTextSprite.PositionType.TopLeft, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("Cancel", 887, 6, this.wndz + 3, "screen/common/cancel", true, true, 1, 2, 0),
//new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true),
//new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true)
};
}
// Token: 0x0600074C RID: 1868 RVA: 0x0001F684 File Offset: 0x0001D884
protected sealed override void OnBaseWindowOnButton(string obj)
{
if (obj != null)
{
if (this.dict == null)
{
this.dict = new Dictionary<string, int>(1)
{
{
"Cancel",
0
}
};
}
int num;
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{
base.PlaySE_Cancel();
SceneManager.BackScene();
}
}
}
}
// Token: 0x0600074D RID: 1869 RVA: 0x0001F6EC File Offset: 0x0001D8EC
protected override void OnBaseWindowUpdate()
{
if (this.moveBackGround.Moving)
{
if (!this.moveBackGround.Update())
{
base.SetTexture("BackGround", "screen/title/" + this.pageManager.GetCurrentFPath());
}
return;
}
INPUT_STATUS status = UnityApp.Input.Status;
if (status == INPUT_STATUS.DRAG || status == INPUT_STATUS.FLICK)
{
//this.OnFlick(UnityApp.Input.SlideDragVector);
}
}
// Token: 0x0600074E RID: 1870 RVA: 0x0001F770 File Offset: 0x0001D970
/*private void OnFlick(SLIDE_VECTOR slide)
{
string currentFPath = this.pageManager.GetCurrentFPath();
if (slide != SLIDE_VECTOR.LEFT)
{
if (slide == SLIDE_VECTOR.RIGHT)
{
base.PlaySE_Select();
this.pageManager.Left();
}
}
else
{
base.PlaySE_Select();
this.pageManager.Right();
}
string currentFPath2 = this.pageManager.GetCurrentFPath();
if (currentFPath2 != currentFPath)
{
Qoo.Debug.Print(currentFPath2);
this.ChangeBG(currentFPath, currentFPath2, slide);
}
}*/
// Token: 0x0600074F RID: 1871 RVA: 0x0001F7F4 File Offset: 0x0001D9F4
private void ChangeBG(string beforePath, string afterPath, SLIDE_VECTOR slide)
{
this.moveBackGround.ChangeBG(beforePath, afterPath, slide);
if (this.moveBackGround.Update())
{
base.StartCoroutine(this.TransitionCoroutine(this.moveBackGround.param));
}
}
// Token: 0x06000750 RID: 1872 RVA: 0x0001F838 File Offset: 0x0001DA38
private IEnumerator TransitionCoroutine(CreditsWindow.TransitionParam param)
{
EffectManager.Init(param.effectName, 500, param.renderer, param.before, param.after);
yield return base.StartCoroutine(EffectManager.StartEffect());
param.action();
yield break;
}
// Token: 0x040006A8 RID: 1704
private readonly int wndz;
// Token: 0x040006A9 RID: 1705
private CreditsWindow.MoveBackGround moveBackGround;
// Token: 0x040006AA RID: 1706
private CreditsWindow.PageManager pageManager;
// Token: 0x02000114 RID: 276
private class PageManager
{
// Token: 0x06000751 RID: 1873 RVA: 0x0001F864 File Offset: 0x0001DA64
public PageManager(int pageMax_)
{
this.page = 0;
this.pageMax = pageMax_;
}
// Token: 0x06000752 RID: 1874 RVA: 0x0001F87C File Offset: 0x0001DA7C
public string GetCurrentFPath()
{
return this.getName(this.page);
}
// Token: 0x06000753 RID: 1875 RVA: 0x0001F88C File Offset: 0x0001DA8C
public string LeftFPath()
{
return this.getName(this.getLeft());
}
// Token: 0x06000754 RID: 1876 RVA: 0x0001F89C File Offset: 0x0001DA9C
public string RightFPath()
{
return this.getName(this.getRight());
}
// Token: 0x06000755 RID: 1877 RVA: 0x0001F8AC File Offset: 0x0001DAAC
public void Left()
{
this.page = this.getLeft();
}
// Token: 0x06000756 RID: 1878 RVA: 0x0001F8BC File Offset: 0x0001DABC
public void Right()
{
this.page = this.getRight();
}
// Token: 0x06000757 RID: 1879 RVA: 0x0001F8CC File Offset: 0x0001DACC
private string getName(int page)
{
return (page + 1).ToString("screen/title/help_00");
}
// Token: 0x06000758 RID: 1880 RVA: 0x0001F8EC File Offset: 0x0001DAEC
private int getLeft()
{
return (this.page != 0) ? (this.page - 1) : (this.pageMax - 1);
}
// Token: 0x06000759 RID: 1881 RVA: 0x0001F91C File Offset: 0x0001DB1C
private int getRight()
{
return (this.page != this.pageMax - 1) ? (this.page + 1) : 0;
}
// Token: 0x040006AC RID: 1708
private int page;
// Token: 0x040006AD RID: 1709
private int pageMax;
}
// Token: 0x02000115 RID: 277
private class MoveImage
{
// Token: 0x0600075A RID: 1882 RVA: 0x0001F940 File Offset: 0x0001DB40
public MoveImage()
{
this.go = null;
}
// Token: 0x0600075B RID: 1883 RVA: 0x0001F950 File Offset: 0x0001DB50
public void Init(GameObject go_)
{
this.go = go_;
}
// Token: 0x0600075C RID: 1884 RVA: 0x0001F95C File Offset: 0x0001DB5C
public void SetTexture(string fpath)
{
ImageObject component = this.go.GetComponent<ImageObject>();
if (component == null)
{
return;
}
component.SetTexture("screen/title/" + fpath);
}
// Token: 0x0600075D RID: 1885 RVA: 0x0001F994 File Offset: 0x0001DB94
public Texture Texture()
{
ImageObject component = this.go.GetComponent<ImageObject>();
if (component == null)
{
return null;
}
return component.Texture;
}
// Token: 0x040006AE RID: 1710
private GameObject go;
}
// Token: 0x02000116 RID: 278
private class TransitionParam
{
// Token: 0x0600075E RID: 1886 RVA: 0x0001F9C4 File Offset: 0x0001DBC4
public TransitionParam(string effectName_ = null, Texture before_ = null, Texture after_ = null, Renderer renderer_ = null, Action action_ = null)
{
this.effectName = effectName_;
this.before = before_;
this.after = after_;
this.renderer = renderer_;
this.action = action_;
}
// Token: 0x040006AF RID: 1711
public string effectName;
// Token: 0x040006B0 RID: 1712
public Texture before;
// Token: 0x040006B1 RID: 1713
public Texture after;
// Token: 0x040006B2 RID: 1714
public Renderer renderer;
// Token: 0x040006B3 RID: 1715
public Action action;
}
// Token: 0x02000117 RID: 279
private class MoveBackGround
{
// Token: 0x0600075F RID: 1887 RVA: 0x0001F9F4 File Offset: 0x0001DBF4
public MoveBackGround()
{
this.param = null;
this.before = new CreditsWindow.MoveImage();
this.after = new CreditsWindow.MoveImage();
this.moving = false;
}
// Token: 0x170000DE RID: 222
// (get) Token: 0x06000760 RID: 1888 RVA: 0x0001FA2C File Offset: 0x0001DC2C
public bool Moving
{
get
{
return this.moving;
}
}
// Token: 0x06000761 RID: 1889 RVA: 0x0001FA34 File Offset: 0x0001DC34
public void Init(GameObject before_, GameObject after_, GameObject bg_)
{
this.before.Init(before_);
this.after.Init(after_);
ImageObject component = bg_.GetComponent<ImageObject>();
if (component == null)
{
return;
}
this.renderer = component.GetComponent<Renderer>();
}
// Token: 0x06000762 RID: 1890 RVA: 0x0001FA7C File Offset: 0x0001DC7C
public void ChangeBG(string beforePath, string afterPath, SLIDE_VECTOR slide)
{
string text = this.calcVector(slide);
this.before.SetTexture(beforePath);
this.after.SetTexture(afterPath);
if (text != null)
{
this.moving = true;
this.param = new CreditsWindow.TransitionParam(text, this.before.Texture(), this.after.Texture(), this.renderer, new Action(this.SetTransitionFinish));
}
}
// Token: 0x06000763 RID: 1891 RVA: 0x0001FAEC File Offset: 0x0001DCEC
public bool Update()
{
return this.moving;
}
// Token: 0x06000764 RID: 1892 RVA: 0x0001FAF4 File Offset: 0x0001DCF4
private string calcVector(SLIDE_VECTOR slide)
{
switch (slide)
{
case SLIDE_VECTOR.LEFT:
return "/bytes/effect/grad_r";
case SLIDE_VECTOR.RIGHT:
return "/bytes/effect/grad_l";
case SLIDE_VECTOR.UP:
return "/bytes/effect/grad_d";
case SLIDE_VECTOR.DOWN:
return "/bytes/effect/grad_u";
default:
return null;
}
}
// Token: 0x06000765 RID: 1893 RVA: 0x0001FB3C File Offset: 0x0001DD3C
private void SetTransitionFinish()
{
this.moving = false;
}
// Token: 0x040006B4 RID: 1716
public CreditsWindow.TransitionParam param;
// Token: 0x040006B5 RID: 1717
private CreditsWindow.MoveImage before;
// Token: 0x040006B6 RID: 1718
private CreditsWindow.MoveImage after;
// Token: 0x040006B7 RID: 1719
private Renderer renderer;
// Token: 0x040006B8 RID: 1720
private bool moving;
}
}

@ -253,16 +253,11 @@ public class EffectManager : MonoBehaviour
// Token: 0x060008E4 RID: 2276 RVA: 0x0002728C File Offset: 0x0002548C
private static IEnumerator loadTexture()
{
string path = Pathing.appContentDataPath + Pathing.ToPlatformAssetBundleName(EffectManager.Instance.EffectName);
WWW www = new WWW(path);
yield return www;
AssetBundle ab = www.assetBundle;
TextAsset ta = ab.mainAsset as TextAsset;
string path = Application.streamingAssetsPath + Pathing.ToPlatformAssetBundleName(EffectManager.Instance.EffectName);
byte[] data = System.IO.File.ReadAllBytes(path + ".png");
Texture2D tex = new Texture2D(0, 0, TextureFormat.RGBA32, false, true);
tex.LoadImage(ta.bytes);
tex.LoadImage(data);
tex.wrapMode = TextureWrapMode.Clamp;
ab.Unload(true);
www.Dispose();
EffectManager.Instance.PatternTexture = tex;
yield break;
}

@ -330,10 +330,10 @@ public class GalleryCGWindow : BaseWindow
// Token: 0x060006DD RID: 1757 RVA: 0x0001CFF8 File Offset: 0x0001B1F8
public void SetRendererEnable(bool lr, bool ud)
{
this.gameObject[0].renderer.enabled = lr;
this.gameObject[1].renderer.enabled = lr;
this.gameObject[2].renderer.enabled = ud;
this.gameObject[3].renderer.enabled = ud;
this.gameObject[0].GetComponent<Renderer>().enabled = lr;
this.gameObject[1].GetComponent<Renderer>().enabled = lr;
this.gameObject[2].GetComponent<Renderer>().enabled = ud;
this.gameObject[3].GetComponent<Renderer>().enabled = ud;
}
// Token: 0x0400066D RID: 1645

@ -119,23 +119,42 @@ public class GalleryInputNameDialogWindow : BaseWindow
switch (this.type)
{
case GalleryInputNameDialogType.EMPTY:
return "名前が入力されていません。";
return UnityApp.Instance.isJapanese ? "名前が入力されていません。" : "No name entered";
case GalleryInputNameDialogType.OVER:
return "入力できる名前は7文字までです。";
return UnityApp.Instance.isJapanese ? "入力できる名前は7文字までです。" : "You can enter up to 7 characters";
case GalleryInputNameDialogType.INVALIDCHAR:
return "表示できない文字が含まれています。";
return UnityApp.Instance.isJapanese ? "表示できない文字が含まれています。" : "Input contains characters that cannot be displayed";
case GalleryInputNameDialogType.CONFIRM:
if (line == 0)
{
string galleryInputNameDialog_Name = UIValue.GalleryInputNameDialog_Name;
string paramString = GameData.GetParamString("familyname", string.Empty);
return string.Format("「{0}{1}」です。", galleryInputNameDialog_Name, paramString);
}
if (line != 1)
{
return string.Empty;
}
return "よろしいですか?";
if (UnityApp.Instance.isJapanese)
{
if (line == 0)
{
string galleryInputNameDialog_Name = UIValue.GalleryInputNameDialog_Name;
string paramString = GameData.GetParamString("familyname", string.Empty);
return string.Format("「{0}{1}」です。", galleryInputNameDialog_Name, paramString);
}
if (line != 1)
{
return string.Empty;
}
return "よろしいですか?";
}
else
{
if (line == 0)
{
string galleryInputNameDialog_Name = UIValue.GalleryInputNameDialog_Name;
string paramString = GameData.GetParamString("familyname", string.Empty);
return string.Format("Is {0} {1} correct?", galleryInputNameDialog_Name, paramString);
}
if (line != 1)
{
return string.Empty;
}
return string.Empty;
}
default:
return string.Empty;
}

@ -15,14 +15,15 @@ public class GalleryInputNameKeyboardWindow : BaseWindow
public IEnumerator Run()
{
string initvalue = UIValue.GalleryInputNameDialog_Name;
switch (Application.platform)
yield return NameInputKeyboard.Open(initvalue, false);
/*switch (Application.platform)
{
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.Android:
yield return NameInputKeyboard.Open(initvalue, false);
goto IL_82;
}
NameInputKeyboard.DebugInputText = initvalue;
}*/
//NameInputKeyboard.DebugInputText = initvalue;
IL_82:
UIValue.GalleryInputNameDialog_Name = NameInputKeyboard.InputText;
UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INPUT;

@ -38,7 +38,9 @@ public class GalleryMovieWindow : BaseWindow
// Token: 0x06000723 RID: 1827 RVA: 0x0001E854 File Offset: 0x0001CA54
private IEnumerator PlayMovie()
{
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", this.gameObject));
this.state = GalleryMovieWindow.STATE.END;
yield break;
}

@ -336,7 +336,7 @@ public class HelpWindow : BaseWindow
{
return;
}
this.renderer = component.renderer;
this.renderer = component.GetComponent<Renderer>();
}
// Token: 0x06000762 RID: 1890 RVA: 0x0001FA7C File Offset: 0x0001DC7C

@ -85,9 +85,9 @@ public class ImageObject : MonoBehaviour
{
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.GetComponent<Renderer>().material = new Material(Shader.Find("QO/Sprite") as Shader);
gameObject.transform.parent = parent;
gameObject.collider.enabled = collisionEnable;
gameObject.GetComponent<Collider>().enabled = collisionEnable;
ImageObject imageObject = gameObject.AddComponent<ImageObject>();
imageObject.UIObject = uiObject;
imageObject.InitObject(true, uiObject);
@ -119,7 +119,7 @@ public class ImageObject : MonoBehaviour
{
GraphicManager.ReleaseTexture(this.imageUnityTexture);
this.imageUnityTexture = null;
base.renderer.material.mainTexture = null;
base.GetComponent<Renderer>().material.mainTexture = null;
}
this.changeTexture = true;
this.UIObject.UITexture.TexturePath = texturePath;
@ -180,7 +180,7 @@ public class ImageObject : MonoBehaviour
int num2 = this.ImageBlockIndex % this.UIObject.UITexture.BlockNum + 1;
Vector2 vector = new Vector2(1f / (float)this.UIObject.UITexture.BlockX, 1f / (float)this.UIObject.UITexture.BlockY);
Vector2 vector2 = new Vector2(1f - vector.x * (float)num, 1f - vector.y * (float)num2);
base.transform.renderer.material.SetVector("_UVWH", new Vector4(vector2.x, vector2.y, vector.x, vector.y));
base.transform.GetComponent<Renderer>().material.SetVector("_UVWH", new Vector4(vector2.x, vector2.y, vector.x, vector.y));
}
// Token: 0x06000BC8 RID: 3016 RVA: 0x00031B74 File Offset: 0x0002FD74
@ -188,17 +188,17 @@ public class ImageObject : MonoBehaviour
{
this.loadCompleted = true;
this.imageUnityTexture = unityTexture;
base.renderer.material.mainTexture = unityTexture.m_Texture;
base.GetComponent<Renderer>().material.mainTexture = unityTexture.m_Texture;
// TODO issue with changeTexture, fix later
// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
base.renderer.enabled = this.rendererEnableAfterLoad;
//base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
base.GetComponent<Renderer>().enabled = this.rendererEnableAfterLoad;
this.OnTextureLoadComplete2();
}
// Token: 0x06000BC9 RID: 3017 RVA: 0x00031BD0 File Offset: 0x0002FDD0
public void ApplyRendererEnableAfterLoad()
{
base.renderer.enabled = this.rendererEnableAfterLoad;
base.GetComponent<Renderer>().enabled = this.rendererEnableAfterLoad;
}
// Token: 0x06000BCA RID: 3018 RVA: 0x00031BE4 File Offset: 0x0002FDE4

@ -79,11 +79,11 @@ public class ImageObject2
{
get
{
return this.m_GameObject.collider.enabled;
return this.m_GameObject.GetComponent<Collider>().enabled;
}
set
{
this.m_GameObject.collider.enabled = value;
this.m_GameObject.GetComponent<Collider>().enabled = value;
}
}
@ -94,11 +94,11 @@ public class ImageObject2
{
get
{
return this.m_GameObject.renderer.enabled;
return this.m_GameObject.GetComponent<Renderer>().enabled;
}
set
{
this.m_GameObject.collider.enabled = value;
this.m_GameObject.GetComponent<Collider>().enabled = value;
}
}
@ -117,7 +117,7 @@ public class ImageObject2
{
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.GetComponent<Renderer>().material = new Material(Shader.Find("QO/Sprite") as Shader);
gameObject.name = name;
gameObject.transform.parent = parent;
return new ImageObject2(gameObject, x, y, z, uniTex);
@ -126,8 +126,8 @@ public class ImageObject2
// Token: 0x06000BDB RID: 3035 RVA: 0x00031E0C File Offset: 0x0003000C
public void Hidden(bool hidden)
{
this.m_GameObject.renderer.enabled = !hidden;
this.m_GameObject.collider.enabled = !hidden;
this.m_GameObject.GetComponent<Renderer>().enabled = !hidden;
this.m_GameObject.GetComponent<Collider>().enabled = !hidden;
}
// Token: 0x06000BDC RID: 3036 RVA: 0x00031E44 File Offset: 0x00030044
@ -171,7 +171,7 @@ public class ImageObject2
{
return;
}
this.m_GameObject.renderer.material.mainTexture = this.m_UniTex.m_Texture;
this.m_GameObject.GetComponent<Renderer>().material.mainTexture = this.m_UniTex.m_Texture;
if (fixedTexture)
{
this.FixedTexture();
@ -188,7 +188,7 @@ public class ImageObject2
public void SetTextureUVWH(Vector4 uvwh)
{
this.m_UVWH = uvwh;
this.m_GameObject.renderer.material.SetVector("_UVWH", this.m_UVWH);
this.m_GameObject.GetComponent<Renderer>().material.SetVector("_UVWH", this.m_UVWH);
}
// Token: 0x06000BE4 RID: 3044 RVA: 0x00031F30 File Offset: 0x00030130

@ -71,7 +71,7 @@ public class IntroductionWindow : BaseWindow
new BaseWindow.UIImage("DummyMessage", 304, 275, this.wndz + 1, filenameMessage, false, false),
new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, filenameBackGround, false, true),
new BaseWindow.UIImage("Message", 304, 275, this.wndz + 1, filenameMessage, false, true),
new BaseWindow.UIButton("Start", 465, 172, this.wndz + 1, filenameButton, true, this.GetStartButtonShow(), 1, 2, 0),
//new BaseWindow.UIButton("Start", 465, 172, this.wndz + 1, filenameButton, true, this.GetStartButtonShow(), 1, 2, 0),
new BaseWindow.UIImage("SampleVoice", 50, 423, this.wndz + 1, "screen/title/kyara_voice", true, voiceButtonShow),
new BaseWindow.UIButton("SampleVoice1", 45, 460, this.wndz + 1, "screen/sysmenu/sys_smv", true, voiceButtonShow, 1, 2, 0),
new BaseWindow.UIButton("SampleVoice2", 127, 460, this.wndz + 1, "screen/sysmenu/sys_smv", true, voiceButtonShow, 1, 2, 0),
@ -92,7 +92,7 @@ public class IntroductionWindow : BaseWindow
return;
}
this.SetCharaTexture(string.Empty);
base.SetTexture("Start", this.GetFilenameButton());
//base.SetTexture("Start", this.GetFilenameButton());
this.SetButtonShow();
base.RestartAnimation("ArrowL");
base.RestartAnimation("ArrowR");
@ -153,7 +153,7 @@ public class IntroductionWindow : BaseWindow
base.GameObjectShow("SampleVoice1", voiceButtonShow);
base.GameObjectShow("SampleVoice2", voiceButtonShow);
base.GameObjectShow("SampleVoice3", voiceButtonShow);
base.GameObjectShow("Start", this.GetStartButtonShow());
//base.GameObjectShow("Start", this.GetStartButtonShow());
}
// Token: 0x0600076F RID: 1903 RVA: 0x00020184 File Offset: 0x0001E384

@ -30,7 +30,7 @@ public class ListItemObject : MonoBehaviour
// Token: 0x06000646 RID: 1606 RVA: 0x0001A064 File Offset: 0x00018264
private IEnumerator WaitLoadTextureCoroutine()
{
while (base.renderer.material.mainTexture == null)
while (base.GetComponent<Renderer>().material.mainTexture == null)
{
yield return 0;
}
@ -67,10 +67,10 @@ public class ListItemObject : MonoBehaviour
this.m_ImageObject.OriginalPosition = base.transform.localPosition;
this.m_ImageObject.OnViewPosition = this.m_ImageObject.OriginalPosition;
this.m_ImageObject.OnViewScale = this.m_ImageObject.OriginalScale;
if (base.renderer.material.mainTexture != null)
if (base.GetComponent<Renderer>().material.mainTexture != null)
{
localScale.x = (float)base.renderer.material.mainTexture.width;
localScale.y = (float)base.renderer.material.mainTexture.height;
localScale.x = (float)base.GetComponent<Renderer>().material.mainTexture.width;
localScale.y = (float)base.GetComponent<Renderer>().material.mainTexture.height;
base.transform.localScale = localScale;
this.scaling();
this.positioning();
@ -126,11 +126,11 @@ public class ListItemObject : MonoBehaviour
float num = this.ListViewScale.y / this.m_ImageObject.OriginalScale.y;
if (this.isBotOver)
{
base.renderer.material.SetVector("_UVWH", new Vector4(0f, 1f - num, 1f, num));
base.GetComponent<Renderer>().material.SetVector("_UVWH", new Vector4(0f, 1f - num, 1f, num));
}
else
{
base.renderer.material.SetVector("_UVWH", new Vector4(0f, 0f, 1f, num));
base.GetComponent<Renderer>().material.SetVector("_UVWH", new Vector4(0f, 0f, 1f, num));
}
}

@ -32,7 +32,9 @@ public class LogoMovieWindow : BaseWindow
// Token: 0x06000781 RID: 1921 RVA: 0x0002049C File Offset: 0x0001E69C
private IEnumerator PlayMovie()
{
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", FullScreenMovieControlMode.CancelOnInput));
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", FullScreenMovieControlMode.CancelOnInput));
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", this.gameObject));
this.state = LogoMovieWindow.STATE.END;
yield break;
}

@ -51,14 +51,14 @@ public class Man2D : Singleton<Man2D>
private void OnEnable()
{
this.m_Sprite.Enable();
base.camera.enabled = true;
base.GetComponent<Camera>().enabled = true;
}
// Token: 0x06000978 RID: 2424 RVA: 0x00029EF4 File Offset: 0x000280F4
private void OnDisable()
{
this.m_Sprite.Disable();
base.camera.enabled = false;
base.GetComponent<Camera>().enabled = false;
}
// Token: 0x06000979 RID: 2425 RVA: 0x00029F10 File Offset: 0x00028110
@ -264,7 +264,7 @@ public class Man2D : Singleton<Man2D>
// Token: 0x0600098E RID: 2446 RVA: 0x0002A2A4 File Offset: 0x000284A4
public void UpdateFrameBuffer()
{
if (base.camera.targetTexture != null && this.m_FrameBufferAr[this.m_nFrameNo] != null)
if (base.GetComponent<Camera>().targetTexture != null && this.m_FrameBufferAr[this.m_nFrameNo] != null)
{
this.m_FrameBufferAr[this.m_nFrameNo].IsReady = true;
}
@ -275,7 +275,7 @@ public class Man2D : Singleton<Man2D>
}
if (this.m_FrameBufferAr[this.m_nFrameNo] != null)
{
base.camera.targetTexture = this.m_FrameBufferAr[this.m_nFrameNo].Tex;
base.GetComponent<Camera>().targetTexture = this.m_FrameBufferAr[this.m_nFrameNo].Tex;
}
}
@ -284,15 +284,15 @@ public class Man2D : Singleton<Man2D>
{
base.gameObject.AddComponent<Camera>();
CreateSprite.CreateSpriteCamera(base.gameObject, this.m_nScreenH, true);
base.gameObject.camera.aspect = 1.7647059f;
base.gameObject.GetComponent<Camera>().aspect = 1.7647059f;
}
// Token: 0x06000990 RID: 2448 RVA: 0x0002A390 File Offset: 0x00028590
private void CreateSpriteManager()
{
this.m_Sprite = new ManSprite();
float z = base.camera.transform.localPosition.z;
this.m_Sprite.SetZ(base.camera.nearClipPlane + z, base.camera.farClipPlane + z);
float z = base.GetComponent<Camera>().transform.localPosition.z;
this.m_Sprite.SetZ(base.GetComponent<Camera>().nearClipPlane + z, base.GetComponent<Camera>().farClipPlane + z);
this.m_Sprite.SetScreenSize(this.m_nScreenW, this.m_nScreenH);
}
@ -303,25 +303,25 @@ public class Man2D : Singleton<Man2D>
Qoo.Debug.Print("Create Frame Buffer");
int w = 960;
int h = 544;
if (iPhone.generation == iPhoneGeneration.iPhone4)
/*if (iPhone.generation == iPhoneGeneration.iPhone4)
{
w = 512;
h = 512;
}
Qoo.Debug.Print("Info:iPhone.generation:" + iPhone.generation);
}*/
//Qoo.Debug.Print("Info:iPhone.generation:" + iPhone.generation);
for (int i = 0; i < this.m_FrameBufferAr.Length; i++)
{
this.m_FrameBufferAr[i] = new FrameBuffer(w, h, "2D Sprite FrameBuffer" + i);
}
this.m_nFrameNo = 0;
base.camera.targetTexture = this.m_FrameBufferAr[this.m_nFrameNo].Tex;
base.GetComponent<Camera>().targetTexture = this.m_FrameBufferAr[this.m_nFrameNo].Tex;
}
// Token: 0x06000992 RID: 2450 RVA: 0x0002A4B8 File Offset: 0x000286B8
public void ReleaseFrameBuffer()
{
Qoo.Debug.Print("Release Frame Buffer");
base.camera.targetTexture = null;
base.GetComponent<Camera>().targetTexture = null;
for (int i = 0; i < this.m_FrameBufferAr.Length; i++)
{
if (this.m_FrameBufferAr[i] != null)

@ -27,7 +27,7 @@ public class Meter : MonoBehaviour
// Token: 0x0600064F RID: 1615 RVA: 0x0001A4D0 File Offset: 0x000186D0
protected virtual IEnumerator WaitLoadTextureCoroutine()
{
while (base.gameObject.renderer.material.mainTexture == null)
while (base.gameObject.GetComponent<Renderer>().material.mainTexture == null)
{
yield return 0;
}

@ -16,7 +16,7 @@ public class MeterCollider : MonoBehaviour
// Token: 0x06000656 RID: 1622 RVA: 0x0001A5E0 File Offset: 0x000187E0
private IEnumerator WaitLoadTextureCoroutine()
{
while (this.m_MeterObject.renderer.material.mainTexture == null)
while (this.m_MeterObject.GetComponent<Renderer>().material.mainTexture == null)
{
yield return 0;
}
@ -27,7 +27,7 @@ public class MeterCollider : MonoBehaviour
{
this.m_Collider = base.gameObject.AddComponent<BoxCollider>();
}
this.m_Collider.size = new Vector3((float)this.m_MeterObject.renderer.material.mainTexture.width, (float)this.m_MeterObject.renderer.material.mainTexture.height, 1f);
this.m_Collider.size = new Vector3((float)this.m_MeterObject.GetComponent<Renderer>().material.mainTexture.width, (float)this.m_MeterObject.GetComponent<Renderer>().material.mainTexture.height, 1f);
this.m_Collider.center = new Vector3(0f, 0f, -3f);
this.m_ImageObject = this.m_MeterObject.GetComponent<ImageObject>();
yield break;

@ -1,15 +1,79 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Video;
// Token: 0x0200017E RID: 382
public class MovieManager
public static class MovieManager
{
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
// Token: 0x06000ACD RID: 2765 RVA: 0x0002F630 File Offset: 0x0002D830
public static IEnumerator PlayMovie(string path, FullScreenMovieControlMode mode)
/*public static IEnumerator PlayMovie(string path, FullScreenMovieControlMode mode)
{
Handheld.PlayFullScreenMovie(path, Color.black, mode);
yield return 0;
yield break;
}*/
//public static IEnumerator PlayMovie(string path, string mode)
public static IEnumerator PlayMovie(string filePath, GameObject gameObject)
{
int m_width = 960;
int m_height = 544;
yield return 0;
yield return 0;
UnitySprite movieFrame = new UnitySprite(false, gameObject, false);
movieFrame.CalcRenderImageOffset(m_width, m_height);
movieFrame.Update(m_width, m_height, 10f);
movieFrame.SetName("Movie Frame");
//NewCode
string path = filePath;
if (path.IndexOf('/') == 0)
{
path = path.Substring(1);
}
string pathExt = System.IO.Path.GetExtension(path);
path = path.Substring(0, path.Length - pathExt.Length);
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
m_tex.playOnAwake = true;
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
m_tex.url = Application.streamingAssetsPath + "/" + path + ".mp4";
m_tex.isLooping = false;
movieFrame.SetMaterial(newMat, 960, 544);
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
//OLD Code
//movieFrame.SetMaterial(movie.Play(name, MOVIE_TEX_TYPE.ADD, false), 960, 544);
//yield return 0;
//while (movie.IsPlay)
//m_tex.Play();
yield return 0;
while (!m_tex.isPrepared)
{
yield return 0;
}
yield return 0;
while (m_tex.isPlaying || !m_tex.isPrepared)
{
if (Input.GetMouseButtonDown(0))
{
break;
}
movieFrame.CalcRenderImageOffset(m_width, m_height);
movieFrame.Update(m_width, m_height, 10f);
yield return 0;
}
//GameObject.Destroy(gameObject);
//Handheld.PlayFullScreenMovie(path, Color.black, mode);
yield return 0;
yield break;
}
}

@ -1,6 +1,7 @@
using System;
using Qoo;
using UnityEngine;
using UnityEngine.Video;
// Token: 0x02000180 RID: 384
public class MovieTex : MonoBehaviour
@ -34,10 +35,25 @@ public class MovieTex : MonoBehaviour
{
path = path.Substring(1);
}
this.m_tex = base.gameObject.AddComponent<MobileMovieTexture>();
this.m_tex.m_path = path;
this.m_tex.m_loop = isLoop;
if (eType != MOVIE_TEX_TYPE.NORMAL)
string pathExt = System.IO.Path.GetExtension(path);
path = path.Substring(0, path.Length - pathExt.Length);
//this.m_tex = base.gameObject.AddComponent<MobileMovieTexture>();
this.m_tex = base.gameObject.AddComponent<VideoPlayer>();
this.m_tex.playOnAwake = false;
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
/*this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path;
this.m_tex.isLooping = isLoop;*/
//this.m_tex.m_path = path + ".mp4";
this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".mp4";
this.m_tex.isLooping = isLoop;
this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
//this.m_tex.targetMaterialRenderer = newMat;
this.m_tex.Play();
//GameObject.Find();
/*if (eType != MOVIE_TEX_TYPE.NORMAL)
{
if (eType != MOVIE_TEX_TYPE.ADD)
{
@ -46,15 +62,19 @@ public class MovieTex : MonoBehaviour
}
else
{
this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB Add") as Shader);
//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB Add") as Shader);
this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
}
}
else
{
this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB") as Shader);
}
this.m_tex.Play();
return this.m_tex.MovieMaterial;
//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB") as Shader);
this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
}*/
//return gameObject.GetComponent<Renderer>().material;
//return this.m_tex.MovieMaterial;
return newMat;
}
// Token: 0x06000AD3 RID: 2771 RVA: 0x0002F764 File Offset: 0x0002D964
@ -69,5 +89,6 @@ public class MovieTex : MonoBehaviour
}
// Token: 0x040008C0 RID: 2240
private MobileMovieTexture m_tex;
//private MobileMovieTexture m_tex;
private VideoPlayer m_tex;
}

@ -58,7 +58,15 @@ public class NameInputKeyboard : MonoBehaviour
}
if (ScreenKeyboardManager.IsCancel)
{
NameInputKeyboard.Instance.m_inputText = "アリス";
if (UnityApp.Instance.isJapanese)
{
NameInputKeyboard.Instance.m_inputText = "アリス";
}
else
{
NameInputKeyboard.Instance.m_inputText = "Alice";
}
}
else
{

@ -28,7 +28,7 @@ public class OptionSoundMeter : Meter
// Token: 0x06000679 RID: 1657 RVA: 0x0001AE14 File Offset: 0x00019014
protected override IEnumerator WaitLoadTextureCoroutine()
{
while (base.gameObject.renderer.material.mainTexture == null)
while (base.gameObject.GetComponent<Renderer>().material.mainTexture == null)
{
yield return 0;
}

@ -19,7 +19,7 @@ public class OptionVoiceMeter : Meter
// Token: 0x0600067F RID: 1663 RVA: 0x0001AF2C File Offset: 0x0001912C
protected override IEnumerator WaitLoadTextureCoroutine()
{
while (base.gameObject.renderer.material.mainTexture == null)
while (base.gameObject.GetComponent<Renderer>().material.mainTexture == null)
{
yield return 0;
}

@ -60,7 +60,7 @@ public class ParamWnd : Singleton<ParamWnd>
"fps:",
(1f / Time.deltaTime).ToString("0.0"),
" heap:",
Profiler.usedHeapSize / 1048576U,
UnityEngine.Profiling.Profiler.usedHeapSize / 1048576U,
"MB all=",
SystemInfo.systemMemorySize,
"MB"

@ -54,7 +54,8 @@ public static class Pathing
// Token: 0x06000A8C RID: 2700 RVA: 0x0002E874 File Offset: 0x0002CA74
public static string ToPlatformAssetBundleName(string fileName)
{
return fileName + Pathing.EXTENSION_ASSETBUNDLE_IOS;
return fileName;
//return fileName + Pathing.EXTENSION_ASSETBUNDLE_IOS;
}
// Token: 0x06000A8D RID: 2701 RVA: 0x0002E890 File Offset: 0x0002CA90

@ -46,7 +46,7 @@ namespace QO
stringBuilder.Append("usedHeapSize ");
stringBuilder.Append(string.Concat(new object[]
{
Profiler.usedHeapSize / 1024f,
UnityEngine.Profiling.Profiler.usedHeapSize / 1024f,
" KB / ",
(float)SystemInfo.systemMemorySize * 1024f,
" KB"

@ -5,6 +5,21 @@ namespace Qoo.Def
// Token: 0x020000C8 RID: 200
public class ErrorDef
{
void Awake()
{
ERROR_MSG_NO_GLYPH = "Contains characters that cannot be displayed";
ERROR_MSG_MAX_OVER = "You can enter up to 7 characters for the name.";
ERROR_MSG_NO_NAME = "No name has been entered.";
ERROR_MSG_FAIL_CONNECT = "Connection failed. Try again later";
ERROR_MSG_ASSERT_FORMAT = "We apologize for the inconvenience.\nA critical error has occurred.\n\nError Code ={0}\n{1}\n\nPlease send the above information to\n<ArnethMyndraavn@gmail.com>\n\nThank you";
ERROR_MSG_UNKOWN = "Unexpected error";
ERROR_MSG_FAIL_SAVE = "Failed to save game";
ERROR_MSG_FAIL_LOAD = "Failed to load save file";
CONFIRM_MSG_0 = "Is {0} {1} Correct?";
CONFIRM_MSG_1 = "";
}
// Token: 0x040004A1 RID: 1185
public const string DLG_CG = "sys_dialog";
@ -57,34 +72,34 @@ namespace Qoo.Def
public const int DLG_MSG_OFS_Y = 40;
// Token: 0x040004B2 RID: 1202
public const string ERROR_MSG_NO_GLYPH = "表示できない文字が含まれています。";
public string ERROR_MSG_NO_GLYPH = "表示できない文字が含まれています。";
// Token: 0x040004B3 RID: 1203
public const string ERROR_MSG_MAX_OVER = "入力できる名前は7文字までです。";
public string ERROR_MSG_MAX_OVER = "入力できる名前は7文字までです。";
// Token: 0x040004B4 RID: 1204
public const string ERROR_MSG_NO_NAME = "名前が入力されていません。";
public string ERROR_MSG_NO_NAME = "名前が入力されていません。";
// Token: 0x040004B5 RID: 1205
public const string ERROR_MSG_FAIL_CONNECT = "通信に失敗しました。通信状態の良いところで再度接続を試みてください。";
public string ERROR_MSG_FAIL_CONNECT = "通信に失敗しました。通信状態の良いところで再度接続を試みてください。";
// Token: 0x040004B6 RID: 1206
public const string ERROR_MSG_ASSERT_FORMAT = "ご迷惑をお掛けし、大変申し訳ございません。\n継続不能なエラーが発生しました。\n\nエラーコード={0}\n{1}\n\n上記のエラーコードを記載し、\ninfo@quinrose.comまでご連絡ください。\n\nご協力のほどよろしくお願い申し上げます。";
public string ERROR_MSG_ASSERT_FORMAT = "ご迷惑をお掛けし、大変申し訳ございません。\n継続不能なエラーが発生しました。\n\nエラーコード={0}\n{1}\n\n上記のエラーコードを記載し、\ninfo@quinrose.comまでご連絡ください。\n\nご協力のほどよろしくお願い申し上げます。";
// Token: 0x040004B7 RID: 1207
public const string ERROR_MSG_UNKOWN = "予期せぬエラー";
public string ERROR_MSG_UNKOWN = "予期せぬエラー";
// Token: 0x040004B8 RID: 1208
public const string ERROR_MSG_FAIL_SAVE = "ゲームデータの保存を正常に終了できませんでした。";
public string ERROR_MSG_FAIL_SAVE = "ゲームデータの保存を正常に終了できませんでした。";
// Token: 0x040004B9 RID: 1209
public const string ERROR_MSG_FAIL_LOAD = "ゲームデータの読込を正常に終了できませんでした。";
public string ERROR_MSG_FAIL_LOAD = "ゲームデータの読込を正常に終了できませんでした。";
// Token: 0x040004BA RID: 1210
public const string CONFIRM_MSG_0 = "「{0}{1}」です。";
public string CONFIRM_MSG_0 = "「{0}{1}」です。";
// Token: 0x040004BB RID: 1211
public const string CONFIRM_MSG_1 = "よろしいですか?";
public string CONFIRM_MSG_1 = "よろしいですか?";
// Token: 0x040004BC RID: 1212
public const float WAIT_TIME = 1f;

@ -90,8 +90,8 @@ namespace Qoo.Def
// Token: 0x040004FE RID: 1278
private static readonly GameDef.GAME_PARAM_TABLE[] g_GameParamTable = new GameDef.GAME_PARAM_TABLE[]
{
new GameDef.GAME_PARAM_TABLE("firstname", "アリス", false),
new GameDef.GAME_PARAM_TABLE("familyname", "リデル", false),
UnityApp.Instance.isJapanese? new GameDef.GAME_PARAM_TABLE("firstname", "アリス", false) : new GameDef.GAME_PARAM_TABLE("firstname", "Alice", false),
UnityApp.Instance.isJapanese? new GameDef.GAME_PARAM_TABLE("familyname", "リデル", false) : new GameDef.GAME_PARAM_TABLE("familyname", "Liddell", false),
new GameDef.GAME_PARAM_TABLE("scene", string.Empty, false),
new GameDef.GAME_PARAM_TABLE("memory", string.Empty, false),
new GameDef.GAME_PARAM_TABLE("map_bg", string.Empty, false),

@ -5,6 +5,7 @@ namespace Qoo.Def
// Token: 0x020000D7 RID: 215
public class PaymentDef
{
// Token: 0x04000554 RID: 1364
public const string APLICATION_ID = "";
@ -32,28 +33,14 @@ namespace Qoo.Def
// Token: 0x0400055C RID: 1372
public const float DLG_ENDTIME = 1f;
// Token: 0x0400055D RID: 1373
public const string SCCESS_MSG_PURCHASE = "アドオンの購入が完了しました。";
// Token: 0x0400055E RID: 1374
public const string PROCESS_MSG_PURCHASE = "購入処理中です。";
// Token: 0x0400055F RID: 1375
public const string SCCESS_MSG_RENEWAL_LIST = "アドオンの購入履歴を更新しました。";
// Token: 0x04000560 RID: 1376
public const string PROCESS_MSG_RENEWAL_LIST = "アドオン購入履歴を更新中です。";
// Token: 0x04000561 RID: 1377
public const string SCCESS_MSG_RESTORE = "リストア(アドオン情報の復元)が完了しました。";
// Token: 0x04000562 RID: 1378
public const string PROCESS_MSG_RESTORE = "リストア処理中です。";
// Token: 0x04000563 RID: 1379
public const string ERROR_MSG_FAIL_CONNECT = "通信に失敗しました。\n通信状態の良いところで再度接続を試みてください。";
// Token: 0x04000564 RID: 1380
public const string ERROR_MSG_NOUSE_APP = "App内での購入が許可されていません。\n「機能制限」の設定画面から\n「App内での購入」をオンにしてください。";
//Should no longer be needed
public string SCCESS_MSG_PURCHASE = "アドオンの購入が完了しました。";
public string PROCESS_MSG_PURCHASE = "購入処理中です。";
public string SCCESS_MSG_RENEWAL_LIST = "アドオンの購入履歴を更新しました。";
public string PROCESS_MSG_RENEWAL_LIST = "アドオン購入履歴を更新中です。";
public string SCCESS_MSG_RESTORE = "リストア(アドオン情報の復元)が完了しました。";
public string PROCESS_MSG_RESTORE = "リストア処理中です。";
public string ERROR_MSG_FAIL_CONNECT = "通信に失敗しました。\n通信状態の良いところで再度接続を試みてください。";
public string ERROR_MSG_NOUSE_APP = "App内での購入が許可されていません。\n「機能制限」の設定画面から\n「App内での購入」をオンにしてください。";
}
}

@ -5,6 +5,16 @@ namespace Qoo.Def
// Token: 0x020000D8 RID: 216
public class SaveLoadDef
{
void Awake()
{
if (!UnityApp.Instance.isJapanese)
{
MSG_SAVE_CONFIRM = "Do you want to save?";
MSG_OVER_CONFIRM = "Do you want to overwrite this save";
MSG_LOAD_CONFIRM = "Do you want to load this save";
}
}
// Token: 0x04000565 RID: 1381
public const string DLG_CG = "screen/common/sys_dialog";
@ -21,12 +31,12 @@ namespace Qoo.Def
public const int DLG_MSG_Y = 230;
// Token: 0x0400056A RID: 1386
public const string MSG_SAVE_CONFIRM = "セーブしますか?";
public string MSG_SAVE_CONFIRM = "セーブしますか?";
// Token: 0x0400056B RID: 1387
public const string MSG_OVER_CONFIRM = "上書きしますか?";
public string MSG_OVER_CONFIRM = "上書きしますか?";
// Token: 0x0400056C RID: 1388
public const string MSG_LOAD_CONFIRM = "ロードしますか?";
public string MSG_LOAD_CONFIRM = "ロードしますか?";
}
}

@ -71,7 +71,7 @@ namespace Qoo
{
this.guiStyle = GUI.skin.textArea;
this.guiStyle.fontSize = 20;
string format = "ご迷惑をお掛けし、大変申し訳ございません。\n継続不能なエラーが発生しました。\n\nエラーコード={0}\n{1}\n\n上記のエラーコードを記載し、\ninfo@quinrose.comまでご連絡ください。\n\nご協力のほどよろしくお願い申し上げます。";
string format = "ご迷惑をお掛けし、大変申し訳ございません。\n継続不能なエラーが発生しました。\n\nエラーコード={0}\n{1}\n\n上記のエラーコードを記載し、\nArnethMyndraavn@gmail.comまでご連絡ください。\n\nご協力のほどよろしくお願い申し上げます。";
string str = "E";
int num = (int)this.errorCode;
string text = string.Format(format, str + num.ToString("0000"), this.errorMessage);

@ -44,12 +44,14 @@ namespace Qoo.Game
}
KsInput.Enable = false;
KsInput.Clear();
bool flag = KsExec.ExecPay(Param, Value, count);
/*bool flag = KsExec.ExecPay(Param, Value, count);
if (flag)
{
KsInput.Enable = true;
}
return flag;
return flag;*/
//should disable all payment checks
return true;
}
}
else
@ -74,11 +76,20 @@ namespace Qoo.Game
// Token: 0x06000612 RID: 1554 RVA: 0x0001943C File Offset: 0x0001763C
public static bool InputName(int count)
{
//UnityEngine.Debug.LogWarning(count);
if (count == 0)
{
UnityEngine.Debug.LogWarning("first");
KsExec.confirm = false;
KsExec.confirmResult = false;
KsExec.editName = "アリス";
if (UnityApp.Instance.isJapanese)
{
KsExec.editName = "アリス";
}
else
{
KsExec.editName = "Alice";
}
NameInputKeyboard.DebugInputText = KsExec.editName;
KsExec.KeyboardMain();
}
@ -99,28 +110,40 @@ namespace Qoo.Game
KsExec.editName = NameInputKeyboard.InputText;
if (KsExec.editName.Length == 0 || KsExec.checkSpaceOnly(KsExec.editName))
{
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("名前が入力されていません。", null));
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("No name entered", null));
KsExec.KeyboardMain();
}
else if (KsExec.editName.Length > 7)
{
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("入力できる名前は7文字までです。", null));
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("You can enter up to 7 characters for the name.", null));
KsExec.KeyboardMain();
}
else if (!Singleton<UnityGraph>.Instance.Font.Font.CheckGlyph(KsExec.editName))
{
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("表示できない文字が含まれています。", null));
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("Contains characters that cannot be displayed.", null));
KsExec.KeyboardMain();
}
else
{
string arg = KsExec.editName;
string paramString = GameData.GetParamString("familyname", string.Empty);
string[] msgs = new string[]
{
string.Format("「{0}{1}」です。", arg, paramString),
"よろしいですか?"
};
string[] msgs;
if (UnityApp.Instance.isJapanese)
{
msgs = new string[]
{
string.Format("「{0}{1}」です。", arg, paramString),
"よろしいですか?"
};
}
else
{
msgs = new string[]
{
string.Format("Is {0} {1} correct?", arg, paramString)
};
}
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg(msgs, new Action<bool>(KsExec.SetResult)));
KsExec.confirm = true;
KsExec.confirmResult = false;
@ -145,13 +168,14 @@ namespace Qoo.Game
// Token: 0x06000614 RID: 1556 RVA: 0x00019604 File Offset: 0x00017804
private static void KeyboardMain()
{
switch (UnityEngine.Application.platform)
UnityTask.SetSubTask(NameInputKeyboard.Open(KsExec.editName, true));
/*switch (UnityEngine.Application.platform)
{
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.Android:
UnityTask.SetSubTask(NameInputKeyboard.Open(KsExec.editName, true));
break;
}
}*/
}
// Token: 0x06000615 RID: 1557 RVA: 0x0001964C File Offset: 0x0001784C

@ -1,4 +1,5 @@
using System;
using System.Collections;
using Qoo.File;
using UnityEngine;
@ -8,14 +9,16 @@ namespace Qoo.Graphics
public static class Movie
{
// Token: 0x06000165 RID: 357 RVA: 0x000066A4 File Offset: 0x000048A4
internal static void Play(string name, bool IsSkip)
internal static IEnumerator Play(string name, bool IsSkip)
{
FileId fileId = new FileId(string.Empty);
fileId.Set(name);
NMB_FILEINFO fileInfo = Nmb.GetFileInfo(fileId.Name);
string text = fileInfo.DirName + fileInfo.FileName;
Debug.Print(string.Format("INFO:Start Movie({0} Skip={1})", text, IsSkip.ToString()));
UnityTask.SetSubTask(MovieManager.PlayMovie(text, FullScreenMovieControlMode.CancelOnInput));
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
//UnityTask.SetSubTask(MovieManager.PlayMovie(text, FullScreenMovieControlMode.CancelOnInput));
yield return MovieManager.PlayMovie(text, new GameObject());
}
}
}

@ -29,6 +29,7 @@ namespace Qoo.Ks
// Token: 0x060002DF RID: 735 RVA: 0x00009ED0 File Offset: 0x000080D0
public override TAG_RESULT Run(EventPlayer player, TagData tag)
{
UnityEngine.Debug.LogWarning("RUN");
Singleton<MsgWnd>.Instance.ResetMessage();
Singleton<MsgWnd>.Instance.Show(false);
if (!player.RestoreOn)

@ -77,28 +77,28 @@ public class SaveLoadManager
catch (Exception ex2)
{
Qoo.Debug.Print(ex2.Message);
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_CATCH_EXCEPTION, "ゲームデータの保存を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_CATCH_EXCEPTION, UnityApp.Instance.isJapanese ? "ゲームデータの保存を正常に終了できませんでした。" : "The game data could not be saved");
break;
}
}
if (array == null)
{
Qoo.Debug.Print("####Save file create error");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_DATA_CREATE, "ゲームデータの保存を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_DATA_CREATE, UnityApp.Instance.isJapanese ? "ゲームデータの保存を正常に終了できませんでした。" : "The game data could not be saved");
return false;
}
string text2 = BytesHash.CreateHashCode(array);
if (text2 == null)
{
Qoo.Debug.Print("####hash = null death");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_HASHCODE_CREATE, "ゲームデータの保存を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_HASHCODE_CREATE, UnityApp.Instance.isJapanese ? "ゲームデータの保存を正常に終了できませんでした。" : "The game data could not be saved");
return false;
}
info.HashCode = text2;
if (SaveLoadManager.SaveToXML<SaveFileInfo>("H_" + text + "_TMP", info, Encoding.UTF8, false) == null)
{
Qoo.Debug.Print("header file save error");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_HEADER_CREATE, "ゲームデータの保存を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_SAVE_HEADER_CREATE, UnityApp.Instance.isJapanese ? "ゲームデータの保存を正常に終了できませんでした。" : "The game data could not be saved");
return false;
}
try
@ -180,20 +180,20 @@ public class SaveLoadManager
catch (Exception ex2)
{
Qoo.Debug.Print(ex2.Message);
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_LOAD_CATCH_EXCEPTION, "ゲームデータの読込を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_LOAD_CATCH_EXCEPTION, UnityApp.Instance.isJapanese ? "ゲームデータの読込を正常に終了できませんでした。" : "The game data could not be loaded");
break;
}
}
if (array == null)
{
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_LOAD, "ゲームデータの読込を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.FAIL_LOAD, UnityApp.Instance.isJapanese ? "ゲームデータの読込を正常に終了できませんでした。" : "The game data could not be loaded");
return null;
}
string hashCode = BytesHash.CreateHashCode(array);
if (!saveFileInfo.CheckHash(hashCode))
{
Qoo.Debug.Print("hash ga tigau yo");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.UNMATCH_SAVE_HASH, "ゲームデータの読込を正常に終了できませんでした。");
DispAssert.Show(ErrorDef.ASSERT_ERROR_CODE.UNMATCH_SAVE_HASH, UnityApp.Instance.isJapanese ? "ゲームデータの読込を正常に終了できませんでした。" : "The game data could not be loaded");
return null;
}
return array;

@ -91,13 +91,13 @@ public class SaveLoadWindow : BaseWindow
switch (ct)
{
case SaveLoadWindow.ConfrmType.Save:
this.SetText("SaveConfirmMsg", (!show) ? string.Empty : "セーブしますか?");
this.SetText("SaveConfirmMsg", (!show) ? string.Empty : UnityApp.Instance.isJapanese ? "セーブしますか?" : "Do you want to save?");
break;
case SaveLoadWindow.ConfrmType.Load:
this.SetText("LoadConfirmMsg", (!show) ? string.Empty : "ロードしますか?");
this.SetText("LoadConfirmMsg", (!show) ? string.Empty : UnityApp.Instance.isJapanese ? "ロードしますか?" : "Do you want to load this save?");
break;
case SaveLoadWindow.ConfrmType.Over:
this.SetText("OverConfirmMsg", (!show) ? string.Empty : "上書きしますか?");
this.SetText("OverConfirmMsg", (!show) ? string.Empty : UnityApp.Instance.isJapanese ? "上書きしますか?" : "Do you want to overwrite this Save?");
break;
}
}
@ -329,9 +329,9 @@ public class SaveLoadWindow : BaseWindow
new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
new BaseWindow.UIText("SaveConfirmMsg", 480, 230, this.wndz + 4, "セーブしますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("LoadConfirmMsg", 480, 230, this.wndz + 4, "ロードしますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("OverConfirmMsg", 480, 230, this.wndz + 4, "上書きしますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
new BaseWindow.UIText("SaveConfirmMsg", 480, 230, this.wndz + 4, UnityApp.Instance.isJapanese ? "セーブしますか?" : "Do you want to save?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("LoadConfirmMsg", 480, 230, this.wndz + 4, UnityApp.Instance.isJapanese ? "ロードしますか?" : "Do you want to load this save?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIText("OverConfirmMsg", 480, 230, this.wndz + 4, UnityApp.Instance.isJapanese ? "上書きしますか?" : "Do you want to overwrite this Save?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
};
}

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
// Token: 0x0200013B RID: 315
@ -114,24 +115,23 @@ public class SceneManager : MonoBehaviour
}
// Token: 0x0600088C RID: 2188 RVA: 0x00026388 File Offset: 0x00024588
/*private static AsyncOperation LoadScene(string sceneName)
private static AsyncOperation LoadScene(string sceneName)
{
return Application.LoadLevelAdditiveAsync(sceneName);
}*/
private static void LoadScene(string sceneName)
{
Application.LoadLevelAdditive(sceneName);
return UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
//return Application.LoadLevelAdditiveAsync(sceneName);
}
// Token: 0x0600088D RID: 2189 RVA: 0x00026390 File Offset: 0x00024590
private static void UnloadScene(string sceneName)
{
//UnityEngine.SceneManagement.SceneManager.UnloadScene(sceneName);
GameObject gameObject = GameObject.Find(sceneName);
if (gameObject != null)
{
UnityEngine.Object.Destroy(gameObject);
}
Application.UnloadLevel(sceneName);
Resources.UnloadUnusedAssets();
}
@ -156,8 +156,8 @@ public class SceneManager : MonoBehaviour
// Token: 0x06000891 RID: 2193 RVA: 0x000263FC File Offset: 0x000245FC
private IEnumerator WaitForLoadScene(string currentSceneName, string nextSceneName, Action<string> action)
{
//AsyncOperation ao = SceneManager.LoadScene(nextSceneName);
SceneManager.LoadScene(nextSceneName);
AsyncOperation ao = SceneManager.LoadScene(nextSceneName);
//SceneManager.LoadScene(nextSceneName);
if (currentSceneName != null)
{
SceneManager.UnloadScene(currentSceneName);
@ -166,10 +166,10 @@ public class SceneManager : MonoBehaviour
{
action(nextSceneName);
}
/*while (ao.progress < 1f)
while (ao.progress < 1f)
{
yield return new WaitForSeconds(0.1f);
}*/
}
GameObject go = GameObject.Find(nextSceneName + "/Wnd");
if (go != null)
{

@ -42,7 +42,7 @@ public class ScreenEffect
{
ScreenEffect.Init(99, Color.black, null);
}
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", work.Offset);
ScreenEffect.goScreenEffect.GetComponent<Renderer>().material.SetColor("_Color", work.Offset);
work.Update();
yield return 0;
}
@ -57,7 +57,7 @@ public class ScreenEffect
if (ScreenEffect.goScreenEffect == null)
{
ScreenEffect.goScreenEffect = GameObject.CreatePrimitive(PrimitiveType.Quad);
ScreenEffect.goScreenEffect.renderer.material = new Material(Resources.Load("Shader/Color/UnlitColor") as Shader);
ScreenEffect.goScreenEffect.GetComponent<Renderer>().material = new Material(Resources.Load("Shader/Color/UnlitColor") as Shader);
ScreenEffect.goScreenEffect.transform.localScale = new Vector3(960f, 544f, 1f);
ScreenEffect.goScreenEffect.name = "__ScreenEffenct";
}
@ -68,9 +68,10 @@ public class ScreenEffect
}
else
{
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z));
//ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z));
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(0f, 0f, (float)(-(float)z));
}
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", color);
ScreenEffect.goScreenEffect.GetComponent<Renderer>().material.SetColor("_Color", color);
}
// Token: 0x060008EF RID: 2287 RVA: 0x000274EC File Offset: 0x000256EC

@ -1,6 +1,8 @@
using System;

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000174 RID: 372
public class ScreenKeyboardManager : MonoBehaviour
@ -51,14 +53,96 @@ public class ScreenKeyboardManager : MonoBehaviour
{
get
{
return ScreenKeyboardManager.Instance.m_keyboard.wasCanceled;
return false;
//return ScreenKeyboardManager.Instance.m_keyboard.wasCanceled;
}
}
// Token: 0x06000A97 RID: 2711 RVA: 0x0002EAC8 File Offset: 0x0002CCC8
public static IEnumerator Open(string defaultString = "")
{
ScreenKeyboardManager.Instance.m_inputText = defaultString;
bool isKeyboardActive = true;
int width = 350;
int height = 50;
int fontSize = 24;
Color fontColor = Color.white;
Color inputBoxColor = new Color(87f/255f,48f / 255f, 55f / 255f, 255f / 255f);
GameObject manager= ScreenKeyboardManager.Instance.gameObject;
Canvas canvas = manager.AddComponent<Canvas>();
canvas.gameObject.AddComponent<CanvasScaler>();
canvas.gameObject.AddComponent<GraphicRaycaster>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
GameObject container = new GameObject();
container.name = "InputField";
container.transform.parent = canvas.transform;
container.AddComponent<CanvasRenderer>();
Image _image = container.AddComponent<Image>();
//_image.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
_image.type = Image.Type.Sliced;
_image.color = inputBoxColor;
Font font = (Font)Resources.Load("font/Cabin");
GameObject textContainer = new GameObject();
textContainer.name = "Text";
textContainer.transform.parent = container.transform;
Text _text = textContainer.AddComponent<Text>();
RectTransform _textTransform = _text.GetComponent<RectTransform>();
_textTransform.sizeDelta = new Vector2(width, height);
_text.supportRichText = false;
_text.color = fontColor;
_text.font = font;
_text.fontSize = fontSize;
_text.horizontalOverflow = HorizontalWrapMode.Overflow;
_text.alignment = TextAnchor.MiddleCenter;
GameObject placeholderContainer = new GameObject();
placeholderContainer.name = "Placeholder";
placeholderContainer.transform.parent = container.transform;
Text _placeholder = placeholderContainer.AddComponent<Text>();
RectTransform _placeholderTransform = _placeholder.GetComponent<RectTransform>();
_placeholderTransform.sizeDelta = new Vector2(width, height);
_placeholder.color = fontColor;
_placeholder.font = font;
_placeholder.fontSize = fontSize;
_placeholder.fontStyle = FontStyle.Italic;
_placeholder.supportRichText = false;
_placeholder.horizontalOverflow = HorizontalWrapMode.Overflow;
_placeholder.text = "Enter your Name";
_placeholder.alignment = TextAnchor.MiddleCenter;
InputField _inputField = container.AddComponent<InputField>();
_inputField.targetGraphic = _image;
_inputField.textComponent = _text;
_inputField.placeholder = _placeholder;
RectTransform _inputFieldTransform = _inputField.GetComponent<RectTransform>();
_inputFieldTransform.localPosition = new Vector3(0, 0, 0);
_inputFieldTransform.sizeDelta = new Vector2(width, height);
_inputField.characterLimit = 7;
_inputField.characterValidation = InputField.CharacterValidation.Name;
_inputField.text = defaultString;
string nameString = _inputField.text;
while (isKeyboardActive)
{
yield return 0;
if (Input.GetKeyDown(KeyCode.Return))
{
nameString = _inputField.text;
ScreenKeyboardManager.Instance.m_inputText = nameString;
GameObject.Destroy(canvas.gameObject);
isKeyboardActive = false;
}
}
//TODO fix TouchScreenKeyboard issue
/*ScreenKeyboardManager.Instance.m_inputText = defaultString;
ScreenKeyboardManager.Instance.m_keyboard = TouchScreenKeyboard.Open(defaultString, TouchScreenKeyboardType.NamePhonePad);
while (!ScreenKeyboardManager.Instance.m_keyboard.active)
{
@ -71,7 +155,7 @@ public class ScreenKeyboardManager : MonoBehaviour
if (ScreenKeyboardManager.Instance.m_keyboard.done)
{
ScreenKeyboardManager.Instance.m_inputText = ScreenKeyboardManager.Instance.m_keyboard.text;
}
}*/
yield break;
}
@ -89,7 +173,7 @@ public class ScreenKeyboardManager : MonoBehaviour
private static ScreenKeyboardManager m_instance;
// Token: 0x04000886 RID: 2182
private TouchScreenKeyboard m_keyboard;
//private TouchScreenKeyboard m_keyboard;
// Token: 0x04000887 RID: 2183
private string m_inputText;

@ -8,7 +8,9 @@ public class ScreenMovieSample : MonoBehaviour
// Token: 0x06000011 RID: 17 RVA: 0x00002238 File Offset: 0x00000438
private IEnumerator Start()
{
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", this.gameObject));
Debug.Log(" #DEBUGLOG::MOVIE OWATA ");
yield break;
}

@ -152,7 +152,7 @@ public class SoundVoice : MonoBehaviour
private void Awake()
{
this.voice = base.gameObject.AddComponent<AudioSource>();
this.voice.panLevel = 0f;
this.voice.spatialBlend = 0f;
}
// Token: 0x06000B5A RID: 2906 RVA: 0x000308B4 File Offset: 0x0002EAB4
@ -161,7 +161,7 @@ public class SoundVoice : MonoBehaviour
if (this.m_data != null && this.voice.clip == null && this.m_data.Data != null)
{
this.voice.clip = this.m_data.Data;
this.voice.panLevel = 0f;
this.voice.spatialBlend = 0f;
this.m_data = null;
}
if (this.isStart && this.voice.clip != null)
@ -188,7 +188,7 @@ public class SoundVoice : MonoBehaviour
}
this.voice.clip = null;
this.voice.clip = SoundData.Load(category, name_);
this.voice.panLevel = 0f;
this.voice.spatialBlend = 0f;
return this.voice.clip != null;
}

@ -38,7 +38,9 @@ public class SubPartCamera : MonoBehaviour
SubPartCamera.Instance.m_Camera.nearClipPlane = 0.3f;
SubPartCamera.Instance.m_Camera.rect = SubPartCamera.Instance.calcAspect(SubPartCamera.Instance.m_AspectWidth, SubPartCamera.Instance.m_AspectHeight);
SubPartCamera.Instance.m_Camera.enabled = true;
SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(2000f, 0f, -1000f);
//TODO Camera change
//SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(2000f, 0f, -1000f);
SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(0f, 0f, -1100f);
}
// Token: 0x0600063A RID: 1594 RVA: 0x00019EE8 File Offset: 0x000180E8

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Qoo.Application;
using Qoo.Game;
using UnityEngine;
@ -54,8 +55,9 @@ public class TitleWindow : BaseWindow
// Token: 0x0600084C RID: 2124 RVA: 0x0002543C File Offset: 0x0002363C
protected sealed override BaseWindow.UIComponent[] newComponentArray()
{
List<BaseWindow.UIComponent> components;
string str = (!base.IsTrial) ? string.Empty : "_tri";
return new BaseWindow.UIComponent[]
components = new List<BaseWindow.UIComponent>
{
new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/title_base", true, true),
new BaseWindow.UIButton("Btn0", 171, 272, this.wndz + 1, "screen/title/title_0", true, true, 1, 2, 0),
@ -67,6 +69,11 @@ public class TitleWindow : BaseWindow
new BaseWindow.UIButton("BtnRestore", 814, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0),
new BaseWindow.UICollision("BtnGuard", 0, 0, this.wndz + 3, 960, 544)
};
if (!UnityApp.Instance.isJapanese)
{
components.Add(new BaseWindow.UIButton("BtnCredits", 16, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0));
}
return components.ToArray();
}
// Token: 0x0600084D RID: 2125 RVA: 0x000255E8 File Offset: 0x000237E8
@ -122,8 +129,13 @@ public class TitleWindow : BaseWindow
SceneManager.ChangeScene(UIValue.SCENE_HELP);
break;
case "BtnRestore":
Application.Quit();
//base.PlaySE_Ok();
//base.AddScene(UIValue.SCENE_TITLERESTORE);
break;
case "BtnCredits":
base.PlaySE_Ok();
base.AddScene(UIValue.SCENE_TITLERESTORE);
SceneManager.ChangeScene(UIValue.SCENE_TITLECREDITS);
break;
}
}

@ -10,10 +10,6 @@ public class UIActionButton : UIAction
UIActionButton uiactionButton = go.AddComponent<UIActionButton>();
uiactionButton.m_NormalIndex = normal;
uiactionButton.m_PressIndex = press;
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
go.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
go.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
return uiactionButton;
}
@ -37,10 +33,6 @@ public class UIActionButton : UIAction
// Token: 0x06000BFA RID: 3066 RVA: 0x000321D4 File Offset: 0x000303D4
private void OnMouseDown()
{
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,0f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_PressIndex);
}
@ -48,10 +40,6 @@ public class UIActionButton : UIAction
// Token: 0x06000BFB RID: 3067 RVA: 0x000321E4 File Offset: 0x000303E4
private void OnMouseUp()
{
//TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_NormalIndex);
}

@ -15,6 +15,8 @@ public class UIValue
// Token: 0x0400062F RID: 1583
public static readonly string SCENE_TITLERESTORE = "SceneTitleRestore";
public static readonly string SCENE_TITLECREDITS = "SceneTitleCredits";
// Token: 0x04000630 RID: 1584
public static readonly string SCENE_GALLERYMENU = "SceneGalleryMenu";

@ -23,6 +23,7 @@ public class UnityApp : Singleton<UnityApp>
private void Awake()
{
UnityEngine.Object.DontDestroyOnLoad(this);
Application.targetFrameRate = 60;
this.task = base.gameObject.AddComponent<TaskManager>();
this.time = base.gameObject.AddComponent<UnityTimer>();
this.file = base.gameObject.AddComponent<UnityFileLoader>();
@ -304,4 +305,6 @@ public class UnityApp : Singleton<UnityApp>
// Token: 0x04000774 RID: 1908
private bool m_isInit;
public bool isJapanese;
}

@ -83,6 +83,7 @@ public class UnityFile
this.m_szPath = path;
this.m_IsAssetBandle = IsAssetBandle;
UnityTask.SetReadTask(this.LoadWait());
return true;
}
@ -90,7 +91,7 @@ public class UnityFile
public bool CreateFromAssetBundle(AssetBundle asset, string name)
{
this.m_szName = name;
this.m_ReadData = (asset.Load(name) as TextAsset).bytes;
this.m_ReadData = (asset.LoadAsset(name) as TextAsset).bytes;
this.m_isReadEnd = true;
return true;
}
@ -138,7 +139,7 @@ public class UnityFile
{
if (this.m_isLoadPackFile)
{
AssetBundleCreateRequest req = AssetBundle.CreateFromMemory(this.m_ReadData);
AssetBundleCreateRequest req = AssetBundle.LoadFromMemoryAsync(this.m_ReadData);
yield return req;
this.m_object = req.assetBundle.mainAsset;
req.assetBundle.Unload(false);
@ -155,7 +156,7 @@ public class UnityFile
{
loader = new WWW(path);
yield return loader;
this.m_szErrorMsg = loader.error;
/*this.m_szErrorMsg = loader.error;
if (this.m_szErrorMsg != null && this.m_szErrorMsg.Length > 0)
{
Qoo.Debug.Print("Error:" + this.m_szErrorMsg);
@ -174,7 +175,8 @@ public class UnityFile
else if (loader.isDone)
{
break;
}
}*/
break;
yield return 0;
}
if (loader.isDone)
@ -185,11 +187,9 @@ public class UnityFile
}
else if (this.m_IsAssetBandle)
{
AssetBundle ab = loader.assetBundle;
TextAsset ta = ab.mainAsset as TextAsset;
this.m_ReadData = ta.bytes;
Resources.UnloadAsset(ta);
ab.Unload(false);
UnityEngine.Debug.Log (Application.streamingAssetsPath + m_szPath + m_szName + ".png");
byte[] data = System.IO.File.ReadAllBytes(Application.streamingAssetsPath + m_szPath + m_szName + ".png");
this.m_ReadData = data;
}
else
{

@ -4,6 +4,7 @@ using Qoo;
using Qoo.Application;
using Qoo.File;
using UnityEngine;
using UnityEngine.Video;
// Token: 0x02000157 RID: 343
public class UnityGraph : Singleton<UnityGraph>
@ -46,6 +47,7 @@ public class UnityGraph : Singleton<UnityGraph>
// Token: 0x060009B2 RID: 2482 RVA: 0x0002AD30 File Offset: 0x00028F30
private void Awake()
{
this.sprite_obj = new GameObject("2D Sprite Manager");
this.sprite_obj.transform.parent = base.gameObject.transform;
this.m_ManSprite = this.sprite_obj.AddComponent<Man2D>();
@ -58,8 +60,8 @@ public class UnityGraph : Singleton<UnityGraph>
this.m_FrameDraw = new UnitySprite(false, base.gameObject, false);
this.m_FrameDraw.obj.name = "FrameBuffer Sprite";
this.m_FrameDraw.z = 100;
this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(Screen.width, Screen.height, 0f);
//this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(this.m_width, this.m_height, 0f);
this.FadeParam = 0;
this.m_FrameBg = new UnitySprite(false, base.gameObject, false);
this.m_FrameBg.obj.name = "FrameBufferBG";
@ -81,8 +83,10 @@ public class UnityGraph : Singleton<UnityGraph>
this.RunEffect = false;
this.m_ManSprite.enabled = true;
CreateSprite.CreateSpriteCamera(base.gameObject, Screen.height, false);
base.gameObject.camera.aspect = (float)Screen.width / (float)Screen.height;
base.gameObject.camera.enabled = true;
base.gameObject.GetComponent<Camera>().aspect = (float)Screen.width / (float)Screen.height;
//TODO fix camera issues, find out why this is needed
//base.gameObject.camera.enabled = true;
base.gameObject.GetComponent<Camera>().enabled = false;
this.m_FrameBg.obj.SetActive(true);
if (this.m_FrameBg.tex == null)
{
@ -103,10 +107,10 @@ public class UnityGraph : Singleton<UnityGraph>
{
this.m_FrameDraw.SetRenderImage(this.m_ManSprite.GetFrameBuffer(), 960, 544);
}
this.m_FrameDraw.CalcRenderImageOffset(Screen.width, Screen.height);
this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(Screen.width, Screen.height, 0f);
UnityApp.Input.SetScreenRect(this.m_FrameDraw.x, this.m_FrameDraw.y, this.m_FrameDraw.w, this.m_FrameDraw.h, 960, 544);
this.m_FrameDraw.CalcRenderImageOffset(this.m_width, this.m_height);
//this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(this.m_width, this.m_height, 0f);
UnityApp.Input.SetScreenRect(this.m_FrameDraw.x, this.m_FrameDraw.y, Screen.width, Screen.height, 960, 544);
base.enabled = true;
}
@ -114,7 +118,7 @@ public class UnityGraph : Singleton<UnityGraph>
public void Disable(bool IsClean = false)
{
base.enabled = false;
base.gameObject.camera.enabled = false;
base.gameObject.GetComponent<Camera>().enabled = false;
this.m_ManSprite.enabled = false;
this.m_FrameDraw.obj.SetActive(false);
this.m_FrameBg.obj.SetActive(false);
@ -198,8 +202,8 @@ public class UnityGraph : Singleton<UnityGraph>
{
this.m_FrameDraw.A = 0;
}
this.m_FrameDraw.CalcRenderImageOffset(Screen.width, Screen.height);
this.m_FrameDraw.Update(Screen.width, Screen.height, 0f);
this.m_FrameDraw.CalcRenderImageOffset(this.m_width, this.m_height);
this.m_FrameDraw.Update(this.m_width, this.m_height, 0f);
}
}
@ -275,22 +279,24 @@ public class UnityGraph : Singleton<UnityGraph>
// Token: 0x060009BF RID: 2495 RVA: 0x0002B3BC File Offset: 0x000295BC
public IEnumerator Effect(string name, float time = 1f)
{
//TODO effect movies crash game and standard effects need shaders. Fix and re-add them
string text = name;
switch (text)
{
switch (text) {
case "FadeIn":
this.m_isRunEffect = false;
return this.Fade_In((int)(time * 1000f));
return this.Fade_In ((int)(time * 1000f));
case "FadeOut":
this.m_isRunEffect = false;
return this.Fade_Out((int)(time * 1000f));
return this.Fade_Out ((int)(time * 1000f));
case "wave":
return this.EffectMain(name, time);
return this.EffectMain (name, time);
case "ripple":
return this.EffectMain(name, time);
return this.EffectMain (name, time);
case "mosaic":
return this.EffectMain(name, time);
return this.EffectMain (name, time);
}
if (name == null || name.Length <= 0)
{
return this.CrossFade(time);
@ -301,6 +307,7 @@ public class UnityGraph : Singleton<UnityGraph>
name = imageDir + name;
return this.EffectMain(name, time);
}
//return this.CrossFade(time);
NMB_FILEINFO fileInfo = Nmb.GetFileInfo(name);
if (fileInfo == null)
{
@ -314,13 +321,13 @@ public class UnityGraph : Singleton<UnityGraph>
}
// Token: 0x060009C0 RID: 2496 RVA: 0x0002B524 File Offset: 0x00029724
private IEnumerator EffectMain(string name, float time)
protected IEnumerator EffectMain(string name, float time)
{
yield return 0;
yield return 0;
this.m_ManSprite.UpdateFrameBuffer();
this.m_ManSprite.enabled = false;
EffectManager.Init(name, (int)(time * 1000f), this.m_FrameDraw.obj.renderer, this.m_ManSprite.GetFrameBufferOld(), this.m_ManSprite.GetFrameBuffer());
EffectManager.Init(name, (int)(time * 1000f), this.m_FrameDraw.obj.GetComponent<Renderer>(), this.m_ManSprite.GetFrameBufferOld(), this.m_ManSprite.GetFrameBuffer());
yield return base.StartCoroutine(EffectManager.StartEffect());
this.m_isRunEffect = false;
this.m_ManSprite.enabled = true;
@ -335,23 +342,56 @@ public class UnityGraph : Singleton<UnityGraph>
yield return 0;
this.m_ManSprite.UpdateFrameBuffer();
this.m_ManSprite.enabled = false;
MovieTex movie = base.gameObject.AddComponent<MovieTex>();
//MovieTex movie = base.gameObject.AddComponent<MovieTex>();
this.m_FrameDraw.SetRenderImage(this.m_ManSprite.GetFrameBuffer(), 960, 544);
UnitySprite movieFrame = new UnitySprite(false, base.gameObject, false);
movieFrame.SetName("Movie Frame");
this.m_FrameDraw.A = (movieFrame.R = (movieFrame.G = (movieFrame.B = (movieFrame.A = byte.MaxValue))));
movieFrame.SetMaterial(movie.Play(name, MOVIE_TEX_TYPE.ADD, false), 960, 544);
//NewCode
string path = name;
if (path.IndexOf('/') == 0)
{
path = path.Substring(1);
}
string pathExt = System.IO.Path.GetExtension(path);
path = path.Substring(0, path.Length - pathExt.Length);
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
m_tex.playOnAwake = false;
Material newMat = new Material(Shader.Find("QO/Sprite Add") as Shader);
m_tex.url = Application.streamingAssetsPath + "/" + path + ".mp4";
m_tex.isLooping = false;
movieFrame.SetMaterial(newMat, 960, 544);
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
//OLD Code
//movieFrame.SetMaterial(movie.Play(name, MOVIE_TEX_TYPE.ADD, false), 960, 544);
//yield return 0;
//while (movie.IsPlay)
m_tex.Play();
yield return 0;
yield return 0;
yield return 0;
while (movie.IsPlay)
while (m_tex.isPlaying || !m_tex.isPrepared)
{
this.m_FrameDraw.CalcRenderImageOffset(Screen.width, Screen.height);
movieFrame.CalcRenderImageOffset(Screen.width, Screen.height);
this.m_FrameDraw.Update(Screen.width, Screen.height, 10f);
movieFrame.Update(Screen.width, Screen.height, 0f);
if (Input.GetMouseButtonDown(0))
{
break;
}
UnityEngine.Debug.LogWarning(m_tex.isPlaying + ", " + !m_tex.isPrepared);
this.m_FrameDraw.CalcRenderImageOffset(this.m_width, this.m_height);
movieFrame.CalcRenderImageOffset(this.m_width, this.m_height);
this.m_FrameDraw.Update(this.m_width, this.m_height, 10f);
movieFrame.Update(this.m_width, this.m_height, 0f);
yield return 0;
yield return 0;
yield return 0;
}
UnityEngine.Object.Destroy(movie);
movieFrame.obj.renderer.material = null;
//UnityEngine.Object.Destroy(movie);
movieFrame.obj.GetComponent<Renderer>().material = null;
movieFrame.tex = null;
this.m_ManSprite.RemoveSprite(movieFrame);
movieFrame = null;
@ -372,10 +412,10 @@ public class UnityGraph : Singleton<UnityGraph>
this.m_ManSprite.enabled = false;
UnitySprite BaseFrame = new UnitySprite(false, base.gameObject, false);
BaseFrame.SetName("CrossFade Frame");
BaseFrame.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
BaseFrame.Brend = SPRITE_DRAW_MODE.MUL;
BaseFrame.Update(Screen.width, Screen.height, 0f);
this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(Screen.width, Screen.height, 10f);
//this.m_FrameDraw.Brend = SPRITE_DRAW_MODE.MUL_NOTEXALPHA;
this.m_FrameDraw.Update(this.m_width, this.m_height, 10f);
BaseFrame.SetRenderImage(this.m_ManSprite.GetFrameBufferOld(), 960, 544);
this.m_FrameDraw.SetRenderImage(this.m_ManSprite.GetFrameBuffer(), 960, 544);
BaseFrame.R = (this.m_FrameBg.G = (this.m_FrameBg.B = byte.MaxValue));
@ -396,10 +436,10 @@ public class UnityGraph : Singleton<UnityGraph>
param = 0f;
}
BaseFrame.A = (byte)(255f * (1f - param));
this.m_FrameDraw.CalcRenderImageOffset(Screen.width, Screen.height);
BaseFrame.CalcRenderImageOffset(Screen.width, Screen.height);
this.m_FrameDraw.Update(Screen.width, Screen.height, 10f);
BaseFrame.Update(Screen.width, Screen.height, 0f);
this.m_FrameDraw.CalcRenderImageOffset(this.m_width, this.m_height);
BaseFrame.CalcRenderImageOffset(this.m_width, this.m_height);
this.m_FrameDraw.Update(this.m_width, this.m_height, 10f);
BaseFrame.Update(this.m_width, this.m_height, 0f);
yield return 0;
}
BaseFrame.tex = null;
@ -495,4 +535,7 @@ public class UnityGraph : Singleton<UnityGraph>
// Token: 0x040007E9 RID: 2025
private bool m_isRunEffect;
private int m_width = 960;
private int m_height = 544;
}

@ -212,10 +212,10 @@ public class UnitySprite
// Token: 0x060009DC RID: 2524 RVA: 0x0002B874 File Offset: 0x00029A74
public void DeleteMaterial()
{
if (this.obj != null && this.obj.renderer != null && this.obj.renderer.material != null && this.obj.renderer.material.shader != null)
if (this.obj != null && this.obj.GetComponent<Renderer>() != null && this.obj.GetComponent<Renderer>().material != null && this.obj.GetComponent<Renderer>().material.shader != null)
{
UnityEngine.Object.Destroy(this.obj.renderer.material);
this.obj.renderer.material = null;
UnityEngine.Object.Destroy(this.obj.GetComponent<Renderer>().material);
this.obj.GetComponent<Renderer>().material = null;
}
}
@ -223,7 +223,7 @@ public class UnitySprite
public void SetMaterial(string shader_name)
{
this.DeleteMaterial();
this.obj.renderer.material = new Material(Resources.Load(shader_name) as Shader);
this.obj.GetComponent<Renderer>().material = new Material(Resources.Load(shader_name) as Shader);
}
// Token: 0x060009DE RID: 2526 RVA: 0x0002B940 File Offset: 0x00029B40
@ -258,11 +258,11 @@ public class UnitySprite
{
if (this.tex != null)
{
this.obj.renderer.material.mainTexture = this.tex.m_Texture;
this.obj.GetComponent<Renderer>().material.mainTexture = this.tex.m_Texture;
}
else
{
this.obj.renderer.material.mainTexture = null;
this.obj.GetComponent<Renderer>().material.mainTexture = null;
}
}
this.UpdateUVAnim();
@ -277,14 +277,14 @@ public class UnitySprite
}
if (this.Brend != SPRITE_DRAW_MODE.OTHER)
{
this.obj.renderer.material.SetVector("_UVWH", new Vector4((float)this.U / (float)this.OrgW, (float)(this.OrgH - this.V) / (float)this.OrgH - (float)this.VH / (float)this.OrgH, (float)this.UW / (float)this.OrgW, (float)this.VH / (float)this.OrgH));
this.obj.GetComponent<Renderer>().material.SetVector("_UVWH", new Vector4((float)this.U / (float)this.OrgW, (float)(this.OrgH - this.V) / (float)this.OrgH - (float)this.VH / (float)this.OrgH, (float)this.UW / (float)this.OrgW, (float)this.VH / (float)this.OrgH));
SPRITE_DRAW_MODE brend = this.Brend;
if (brend == SPRITE_DRAW_MODE.TEX_ALPHA)
{
this.obj.renderer.material.SetColor("_EffectColor", this.m_colorFx);
this.obj.GetComponent<Renderer>().material.SetColor("_EffectColor", this.m_colorFx);
}
}
this.obj.renderer.material.color = new Color((float)this.R / 255f, (float)this.G / 255f, (float)this.B / 255f, (float)this.A / 255f);
this.obj.GetComponent<Renderer>().material.color = new Color((float)this.R / 255f, (float)this.G / 255f, (float)this.B / 255f, (float)this.A / 255f);
}
// Token: 0x060009DF RID: 2527 RVA: 0x0002BC1C File Offset: 0x00029E1C
@ -333,7 +333,7 @@ public class UnitySprite
{
this.A = 0;
}
this.obj.renderer.material.mainTexture = offscreen;
this.obj.GetComponent<Renderer>().material.mainTexture = offscreen;
this.OrgW = w_;
this.UW = w_;
this.w = w_;
@ -349,7 +349,7 @@ public class UnitySprite
this.IsUseTex = false;
if (this.obj)
{
this.obj.renderer.material = mat_;
this.obj.GetComponent<Renderer>().material = mat_;
this.OrgW = screenW;
this.UW = screenW;
this.w = screenW;

@ -284,16 +284,16 @@ public class UnityTextSprite : UnitySprite
{
if (this.tex != null)
{
this.obj.renderer.material.mainTexture = this.tex.m_Texture;
this.obj.GetComponent<Renderer>().material.mainTexture = this.tex.m_Texture;
}
else
{
this.obj.renderer.material.mainTexture = null;
this.obj.GetComponent<Renderer>().material.mainTexture = null;
}
}
this.obj.transform.localPosition = new Vector3((float)(this.x - ScrW / 2), (float)(-(float)this.y + ScrH / 2), worldZ);
this.obj.transform.localScale = new Vector3(this.fWidth, this.fHeight, 0f);
this.obj.renderer.material.color = new Color((float)this.R / 255f, (float)this.G / 255f, (float)this.B / 255f, (float)this.A / 255f);
this.obj.GetComponent<Renderer>().material.color = new Color((float)this.R / 255f, (float)this.G / 255f, (float)this.B / 255f, (float)this.A / 255f);
this.obj.SetActive(this.Show);
}
@ -335,7 +335,11 @@ public class UnityTextSprite : UnitySprite
this.mesh.triangles = this.mIndices;
}
this.mesh.RecalculateBounds();
this.mFilter.mesh = this.mesh;
if (this.mFilter != null)
{
this.mFilter.mesh = this.mesh;
}
}
// Token: 0x06000A11 RID: 2577 RVA: 0x0002CCE4 File Offset: 0x0002AEE4

@ -11,10 +11,10 @@ public class effect_sample_main : MonoBehaviour
this.idx = 0;
yield return base.StartCoroutine(this.loadAssetBundle());
GameObject panel = GameObject.Find("Panel");
panel.renderer.material.mainTexture = this.fromTex;
panel.GetComponent<Renderer>().material.mainTexture = this.fromTex;
for (;;)
{
EffectManager.Init(this.ManageEffects[this.idx], this.transTime, panel.renderer, this.fromTex, this.toTex);
EffectManager.Init(this.ManageEffects[this.idx], this.transTime, panel.GetComponent<Renderer>(), this.fromTex, this.toTex);
yield return new WaitForSeconds(1f);
yield return base.StartCoroutine(EffectManager.StartEffect());
this.idx++;

@ -74,7 +74,7 @@ namespace Prime31
GameObject gameObject = new GameObject(type.ToString());
gameObject.AddComponent(type);
gameObject.transform.parent = prime31ManagerGameObject.transform;
UnityEngine.Object.DontDestroyOnLoad(gameObject);
//UnityEngine.Object.DontDestroyOnLoad(gameObject);
}
}
catch (UnityException)

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After

Width:  |  Height:  |  Size: 18 KiB

@ -0,0 +1,44 @@
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"com.unity.ide.rider": "3.0.9",
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"com.unity.timeline": "1.6.3",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

@ -0,0 +1,383 @@
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"url": "https://packages.unity.com"
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"depth": 0,
"source": "registry",
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},
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"depth": 0,
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"url": "https://packages.unity.com"
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