saving font size fixes
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@@ -3,6 +3,7 @@ using System.Collections;
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using Assets.Scripts;
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using Qoo;
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using Qoo.Application;
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using Qoo.Def;
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using Qoo.File;
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using Qoo.Ks;
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using UnityEngine;
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@@ -62,9 +63,32 @@ public class UnityApp : Singleton<UnityApp>
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this.font = FontEnum.NewRodin;
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break;
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}
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this.preferredFontSize = PlayerPrefs.GetInt("fontsize");
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switch (this.preferredFontSize)
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{
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case 0:
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FontDef.SetFontInfo(new FONTINFO[]
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{
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new FONTINFO(22, 22, 1f, 0),
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new FONTINFO(22, 22, 1f, 0),
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new FONTINFO(42, 42, 1f, -1),
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new FONTINFO(62, 62, 1f, -2)
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});
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break;
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case 1:
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default:
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FontDef.SetFontInfo(new FONTINFO[]
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{
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new FONTINFO(22, 22, 1f, 0),
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new FONTINFO(28, 28, 1f, 0),
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new FONTINFO(42, 42, 1f, -1),
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new FONTINFO(62, 62, 1f, -2)
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});
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break;
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}
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//UnityEngine.Object.DontDestroyOnLoad(this);
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Application.targetFrameRate = 60;
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this.preferredFontSize = 28;
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Application.runInBackground = true;
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//Screen.SetResolution(1024, 576, false, 60);
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@@ -394,5 +418,5 @@ public class UnityApp : Singleton<UnityApp>
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internal FontEnum font = FontEnum.NewRodin;
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public int preferredFontSize = 28;
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internal int preferredFontSize = 28;
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}
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