temp fixes and stability improvements

pull/5/head
Arneth 4 years ago
parent 07448bc23d
commit 87a0d0fe7a

@ -0,0 +1,471 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\GoogleIABManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitBinding.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownload.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownloadState.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitProduct.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitTransaction.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AMAppStore.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvMenuTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvMode.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Color.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Vector3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AssetStream.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMFont.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMFontReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMGlyph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMSymbol.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ByteReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BytesEncrypter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BytesHash.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CBackLogWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CGCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CGSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CMessageText.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGList.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGListHolder.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemory.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemoryHolder.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CameraAspectOptimizer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CharObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CursorData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMenuWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMovieWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\EffectManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\EventWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\FrameBuffer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryCGWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogExitType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameKeyboardWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMenuWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMovieWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GallerySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Game\CHAR_ID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Game\GameInitilize.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GameInitWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GameInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GraphicManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\HelpWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\IImageAnimation.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\INPUT_STATUS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationLocalPosition.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationMaterialColor.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesLoader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageObject2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\IntroductionWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\LB_INIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ListItemObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\LogoMovieWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MOVIE_TEX_TYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Man2D.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManSound.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MemoryCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MemorySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Meter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MeterCollider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MobileMovieTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MonoBehaviourWrap.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MoveType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieTex.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MsgWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NameInputKeyboard.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQK3Node.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQPocketK3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQTkReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ERROR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_IDTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ITEMINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_NODETYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_OP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\Q_TOKEN.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBackWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionScreenWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSkipWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundItems.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundMeter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionTextWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceMeter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ParamWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Pathing.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentCallType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentDialogWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentExitType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\DatabaseProductID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\PaymentInit.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\RestoreMain.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentListWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentStoreApi\PaymentSave.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Point2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Point3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\AllocMem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\IO\QODirectory.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA_HEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SysSaveData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Application\App.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\CheckString.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Debug.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\BackLogDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\CHAR_POS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\CharaDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\DefSysParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\EffectDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\ErrorDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FONTINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FileDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FontDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GameDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GrpDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\KsDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGFONTSIZE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGWND_STYLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MsgDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\PayDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\PaymentDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SKIP_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SYSTEM_IDX.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SaveLoadDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SelectDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SoundDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\WndPri.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\DispAssert.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\FileId.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_BTREEITEM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEHEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\Nmb.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NmbFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\Chara.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAMECHAR_TABLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA_HEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GameData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KS_LOG_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KsExec.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\PaymentParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SaveData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SysData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SystemParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Effect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Graph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Movie.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\INPUT_STATE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_DIRINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEHEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_LABELINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\Akb.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CHAR_POS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CONFIG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\DRAW_COMMAND.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTBACKUPDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTECENR_NAME.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_BGM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_MSG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_OBJ.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SELCET.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP_NO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EventPlayer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KSID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsMsgConfig.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayerConfig.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsSceneDrawObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ADD.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ANIMATION.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BACKLOG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGIMAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG4.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA4.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA5.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CLEARMESSAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CMD.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_END.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ENDMEMORY.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXEC.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_F.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_FLASH.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MESSAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MOVIE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_RETURN.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SELECT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SET.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SHAKE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOPRW.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_WAIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTextSeparator.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsWorkLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\LabelData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MSG_STYLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MsgTagData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAYSTAT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAY_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\ParamData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENECALLDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENELOGDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENEPOSDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_RESTOREDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_SKIPFLAG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SWITCH.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TAG_RESULT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagBase.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Memory\MemFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BACKLOG_ITEM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BackLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\MSGWND_STYLE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\MessageStyle.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\GameParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Look.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\PARAM_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Read.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\AmCalc.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\Calc.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCNO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_VARTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SceneSelect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectBtn.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectItem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\SoundSystem\Sound.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Table\DirScaleTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Table\SelectTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Wnd\MessageDlg.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SLIDE_VECTOR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SPRITE_DRAW_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SPRITE_FX_FLAG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveFileInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadCallType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SceneManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenEffect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenKeyboardManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenMovieSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEvent.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventSelfHandler.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventTriger.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SelectWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Singleton.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Size.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SizeF.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundOptionType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundStream.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundVoice.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SplitImageObject2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\StorySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubPartCamera.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubPartTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubTaskBaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TASK_TYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TOUCH_STATE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TaskManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TextItem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TextMenuWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TitleRestoreWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TitleWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIAction.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionToggle.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIFont.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIObjectInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UITextureInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIValue.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityApp.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityBaseClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoaderQueue.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityGraph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTextSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTimer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UserBaseClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionCollider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionList.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbar.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbarSlider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\effect_sample_main.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\keyboard_sample_main.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\myClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\myClassChild.cs" />
<Compile Include="Assets\Scripts\P31RestKit\AbstractManager.cs" />
<Compile Include="Assets\Scripts\P31RestKit\ActionExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DTOBase.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DateTimeExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DeserializationExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\HTTPVerb.cs" />
<Compile Include="Assets\Scripts\P31RestKit\IJsonSerializerStrategy.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Json.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonArray.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonFormatter.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonObject.cs" />
<Compile Include="Assets\Scripts\P31RestKit\MonoBehaviourGUI.cs" />
<Compile Include="Assets\Scripts\P31RestKit\OAuthManager.cs" />
<Compile Include="Assets\Scripts\P31RestKit\OAuthResponse.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31DeserializeableFieldAttribute.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31Error.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31RestKit.cs" />
<Compile Include="Assets\Scripts\P31RestKit\PocoJsonSerializerStrategy.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\CacheResolver.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\GetHandler.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\MemberMapLoader.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\ReflectionUtils.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\SafeDictionary.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\SetHandler.cs" />
<Compile Include="Assets\Scripts\P31RestKit\SimpleJson.cs" />
<Compile Include="Assets\Scripts\P31RestKit\StringExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
<None Include="Assets\Resources\shader\effect\Transition.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
<None Include="Assets\Resources\shader\effect\Wave.shader" />
<None Include="Assets\Resources\shader\effect\CrossFade.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,471 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\GoogleIABManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitBinding.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownload.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownloadState.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitProduct.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitTransaction.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AMAppStore.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvMenuTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvMode.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdvSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Color.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Vector3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\AssetStream.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMFont.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMFontReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMGlyph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BMSymbol.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ByteReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BytesEncrypter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\BytesHash.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CBackLogWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CGCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CGSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CMessageText.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGList.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGListHolder.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemory.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemoryHolder.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CameraAspectOptimizer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CharObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\CursorData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMenuWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMovieWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\EffectManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\EventWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\FrameBuffer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryCGWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogExitType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameKeyboardWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMenuWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMovieWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GallerySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Game\CHAR_ID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Game\GameInitilize.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GameInitWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GameInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\GraphicManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\HelpWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\IImageAnimation.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\INPUT_STATUS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationLocalPosition.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationMaterialColor.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesLoader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ImageObject2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\IntroductionWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\LB_INIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ListItemObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\LogoMovieWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MOVIE_TEX_TYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Man2D.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManSound.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ManTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MemoryCharaSelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MemorySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Meter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MeterCollider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MobileMovieTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MonoBehaviourWrap.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MoveType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MovieTex.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\MsgWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NameInputKeyboard.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQK3Node.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQPocketK3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQTkReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ERROR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_IDTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ITEMINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_NODETYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_OP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\Q_TOKEN.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBackWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionScreenWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSkipWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundItems.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundMeter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionTextWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceMeter.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ParamWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Pathing.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentCallType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentDialogWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentExitType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\DatabaseProductID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\PaymentInit.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\RestoreMain.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentListWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentStoreApi\PaymentSave.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Point2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Point3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\AllocMem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\IO\QODirectory.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA_HEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SysSaveData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Application\App.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\CheckString.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Debug.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\BackLogDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\CHAR_POS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\CharaDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\DefSysParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\EffectDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\ErrorDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FONTINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FileDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FontDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GameDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GrpDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\KsDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGFONTSIZE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGWND_STYLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MsgDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\PayDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\PaymentDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SKIP_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SYSTEM_IDX.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SaveLoadDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SelectDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SoundDef.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\WndPri.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\DispAssert.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\FileId.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_BTREEITEM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEHEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\Nmb.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NmbFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\Chara.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAMECHAR_TABLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA_HEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\GameData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KS_LOG_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KsExec.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\PaymentParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SaveData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SysData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SystemParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Effect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Graph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Movie.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\INPUT_STATE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_DIRINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEHEADER.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_LABELINFO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\Akb.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CHAR_POS.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CONFIG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\DRAW_COMMAND.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTBACKUPDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTECENR_NAME.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_BGM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_MSG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_OBJ.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SELCET.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP_NO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EventPlayer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KSID.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsMsgConfig.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayerConfig.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsSceneDrawObject.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ADD.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ANIMATION.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BACKLOG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGIMAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG4.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA3.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA4.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA5.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CLEARMESSAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CMD.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_END.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ENDMEMORY.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXEC.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_F.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_FLASH.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MESSAGE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MOVIE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_NEXT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_RETURN.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE1.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SELECT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SET.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SHAKE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOPRW.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP_CALL.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_WAIT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTextSeparator.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsWorkLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\LabelData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MSG_STYLE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MsgTagData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAYSTAT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAY_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\ParamData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENECALLDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENELOGDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENEPOSDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_RESTOREDATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_SKIPFLAG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SWITCH.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TAG_RESULT.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagBase.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagReader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Memory\MemFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BACKLOG_ITEM.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BackLog.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\MSGWND_STYLE_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\MessageStyle.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\GameParam.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Look.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\PARAM_DATA.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Read.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\AmCalc.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\Calc.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCNO.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_VARTYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SceneSelect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectBtn.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectItem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\SoundSystem\Sound.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Table\DirScaleTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Table\SelectTable.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Wnd\MessageDlg.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SLIDE_VECTOR.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SPRITE_DRAW_MODE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SPRITE_FX_FLAG.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveFileInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadCallType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SceneManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenEffect.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenKeyboardManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScreenMovieSample.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEvent.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventSelfHandler.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventTriger.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SelectWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Singleton.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\Size.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SizeF.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundData.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundOptionType.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundStream.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundVoice.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SplitImageObject2.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\StorySelectWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubPartCamera.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubPartTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\SubTaskBaseWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TASK_TYPE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TOUCH_STATE.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TaskManager.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TextItem.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TextMenuWnd.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TitleRestoreWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\TitleWindow.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIAction.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionToggle.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIFont.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIObjectInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UITextureInfo.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UIValue.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityApp.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityBaseClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFile.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoaderQueue.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityGraph.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityInput.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTask.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTextSprite.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTexture.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTimer.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\UserBaseClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionCollider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionList.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbar.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbarSlider.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\effect_sample_main.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\keyboard_sample_main.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\myClass.cs" />
<Compile Include="Assets\Scripts\Assembly-CSharp\myClassChild.cs" />
<Compile Include="Assets\Scripts\P31RestKit\AbstractManager.cs" />
<Compile Include="Assets\Scripts\P31RestKit\ActionExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DTOBase.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DateTimeExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\DeserializationExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\HTTPVerb.cs" />
<Compile Include="Assets\Scripts\P31RestKit\IJsonSerializerStrategy.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Json.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonArray.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonFormatter.cs" />
<Compile Include="Assets\Scripts\P31RestKit\JsonObject.cs" />
<Compile Include="Assets\Scripts\P31RestKit\MonoBehaviourGUI.cs" />
<Compile Include="Assets\Scripts\P31RestKit\OAuthManager.cs" />
<Compile Include="Assets\Scripts\P31RestKit\OAuthResponse.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31DeserializeableFieldAttribute.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31Error.cs" />
<Compile Include="Assets\Scripts\P31RestKit\P31RestKit.cs" />
<Compile Include="Assets\Scripts\P31RestKit\PocoJsonSerializerStrategy.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Properties\AssemblyInfo.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\CacheResolver.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\GetHandler.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\MemberMapLoader.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\ReflectionUtils.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\SafeDictionary.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Reflection\SetHandler.cs" />
<Compile Include="Assets\Scripts\P31RestKit\SimpleJson.cs" />
<Compile Include="Assets\Scripts\P31RestKit\StringExtensions.cs" />
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
<None Include="Assets\Resources\shader\effect\Transition.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
<None Include="Assets\Resources\shader\effect\Wave.shader" />
<None Include="Assets\Resources\shader\effect\CrossFade.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

Binary file not shown.

Binary file not shown.

@ -2,4 +2,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("0.0.0.0")]
//[assembly: AssemblyVersion("0.0.0.0")]

@ -50,7 +50,8 @@ public class AdventureMenuWindow : SubTaskBaseWindow
int num = -480;
int num2 = 272;
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.renderer.material.mainTexture = tex;
gameObject.transform.parent = base.transform;
float num3 = (float)tex.width * scale_w;

@ -91,7 +91,8 @@ public abstract class BaseWindow : MonoBehaviourWrap
// Token: 0x06000C18 RID: 3096 RVA: 0x0003243C File Offset: 0x0003063C
public sealed override void Start()
{
base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
//base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
this.BeforeInit();
foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray())
{

@ -50,14 +50,17 @@ public class ByteReader
int num2 = (int)this.mBuffer[i++];
if (num2 == 10 || num2 == 13)
{
IL_81:
//IL_81:
string result = ByteReader.ReadLine(this.mBuffer, this.mOffset, i - this.mOffset - 1);
this.mOffset = i;
return result;
}
}
i++;
goto IL_81;
//goto IL_81;
string result1 = ByteReader.ReadLine(this.mBuffer, this.mOffset, i - this.mOffset - 1);
this.mOffset = i;
return result1;
}
this.mOffset = num;
return null;

@ -13,7 +13,8 @@ public class CreateSprite : MonoBehaviour
{
UnityEngine.Object.Destroy(meshRenderer.material);
}
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false;
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();
@ -31,7 +32,10 @@ public class CreateSprite : MonoBehaviour
{
UnityEngine.Object.Destroy(meshRenderer.material);
}
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
// TODO Font
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false;
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();

@ -6,6 +6,7 @@ using UnityEngine;
// Token: 0x0200010D RID: 269
public class GalleryInputNameWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000711 RID: 1809 RVA: 0x0001E2CC File Offset: 0x0001C4CC
protected sealed override void OnAwake()
{
@ -38,9 +39,9 @@ public class GalleryInputNameWindow : BaseWindow
{
if (obj != null)
{
if (GalleryInputNameWindow.<>f__switch$mapA == null)
if (this.dict == null)
{
GalleryInputNameWindow.<>f__switch$mapA = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"BackGround",
@ -49,7 +50,7 @@ public class GalleryInputNameWindow : BaseWindow
};
}
int num;
if (GalleryInputNameWindow.<>f__switch$mapA.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num != 0)
{

@ -5,6 +5,8 @@ using UnityEngine;
// Token: 0x02000111 RID: 273
public abstract class GallerySelectWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000725 RID: 1829
protected abstract void BeforeInitGallerySelect();
@ -228,9 +230,9 @@ public abstract class GallerySelectWindow : BaseWindow
}
if (obj != null)
{
if (GallerySelectWindow.<>f__switch$map7 == null)
if (this.dict == null)
{
GallerySelectWindow.<>f__switch$map7 = new Dictionary<string, int>(13)
this.dict = new Dictionary<string, int>(13)
{
{
"Thumbnail00",
@ -287,7 +289,7 @@ public abstract class GallerySelectWindow : BaseWindow
};
}
int num;
if (GallerySelectWindow.<>f__switch$map7.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num != 0)
{

@ -7,6 +7,8 @@ using UnityEngine;
// Token: 0x02000113 RID: 275
public class HelpWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
protected sealed override string GetBGMName()
{
@ -74,9 +76,9 @@ public class HelpWindow : BaseWindow
{
if (obj != null)
{
if (HelpWindow.<>f__switch$mapC == null)
if (this.dict == null)
{
HelpWindow.<>f__switch$mapC = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"Cancel",
@ -85,7 +87,7 @@ public class HelpWindow : BaseWindow
};
}
int num;
if (HelpWindow.<>f__switch$mapC.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{

@ -72,17 +72,20 @@ public class ImageObject : MonoBehaviour
{
base.transform.localScale = vector2;
}
// TODO Color
/*
if (base.renderer.material.color != color)
{
base.renderer.material.color = color;
}
base.renderer.material.color = color;
}*/
}
// Token: 0x06000BC0 RID: 3008 RVA: 0x00031778 File Offset: 0x0002F978
public static ImageObject Create(UIObjectInfo uiObject, Transform parent = null, bool collisionEnable = false)
{
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.transform.parent = parent;
gameObject.collider.enabled = collisionEnable;
ImageObject imageObject = gameObject.AddComponent<ImageObject>();
@ -105,7 +108,8 @@ public class ImageObject : MonoBehaviour
{
this.OnTextureLoadComplete2();
}
this.OnViewColor = base.renderer.material.color;
//not needed when using unity unlit. if custom shaders fixed, add back
//this.OnViewColor = base.renderer.material.color;
}
// Token: 0x06000BC2 RID: 3010 RVA: 0x00031844 File Offset: 0x0002FA44
@ -185,7 +189,9 @@ public class ImageObject : MonoBehaviour
this.loadCompleted = true;
this.imageUnityTexture = unityTexture;
base.renderer.material.mainTexture = unityTexture.m_Texture;
base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
// TODO issue with changeTexture, fix later
// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
base.renderer.enabled = true;
this.OnTextureLoadComplete2();
}

@ -116,7 +116,8 @@ public class ImageObject2
public static ImageObject2 Create(Transform parent, string name, int x, int y, int z, UnityTexture uniTex)
{
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.name = name;
gameObject.transform.parent = parent;
return new ImageObject2(gameObject, x, y, z, uniTex);

@ -47,7 +47,7 @@ public class ManTexture : MonoBehaviour
this.array[name].IncCount();
return this.array[name];
}
this.array.Add(name, new UnityTexture(name, tex, null));
this.array.Add(name, new UnityTexture(name, tex));
return this.array[name];
}

@ -76,12 +76,14 @@ namespace NsQT
{
if (this._NEXT())
{
IL_35:
//IL_35:
this.END_ID();
return Q_TOKEN.QTK_NUM;
}
}
goto IL_35;
//goto IL_35;
this.END_ID();
return Q_TOKEN.QTK_NUM;
}
// Token: 0x06000489 RID: 1161 RVA: 0x000108C8 File Offset: 0x0000EAC8
@ -646,16 +648,20 @@ namespace NsQT
}
if (this._NEXT())
{
IL_7D:
//IL_7D:
this.END_ID();
return Q_TOKEN.QTK_STR;
}
}
if (this.INC_READPTR)
{
goto IL_7D;
//goto IL_7D;
this.END_ID();
return Q_TOKEN.QTK_STR;
}
goto IL_7D;
//goto IL_7D;
this.END_ID();
return Q_TOKEN.QTK_STR;
}
// Token: 0x06000495 RID: 1173 RVA: 0x000112E8 File Offset: 0x0000F4E8
@ -772,15 +778,19 @@ namespace NsQT
continue;
}
}
IL_8C:
//IL_8C:
this.RESET_ID();
return Q_TOKEN.QTK_STR;
}
if (this.INC_READPTR)
{
goto IL_8C;
//goto IL_8C;
this.RESET_ID();
return Q_TOKEN.QTK_STR;
}
goto IL_8C;
//goto IL_8C;
this.RESET_ID();
return Q_TOKEN.QTK_STR;
}
// Token: 0x06000498 RID: 1176 RVA: 0x00011518 File Offset: 0x0000F718

@ -6,6 +6,8 @@ using UnityEngine;
// Token: 0x0200011D RID: 285
public class OptionBackWindow : OptionBaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000793 RID: 1939 RVA: 0x000205AC File Offset: 0x0001E7AC
private void OnClose()
{
@ -67,9 +69,9 @@ public class OptionBackWindow : OptionBaseWindow
{
if (obj != null)
{
if (OptionBackWindow.<>f__switch$mapF == null)
if (this.dict == null)
{
OptionBackWindow.<>f__switch$mapF = new Dictionary<string, int>(2)
this.dict = new Dictionary<string, int>(2)
{
{
"NextNodeSkip",
@ -82,7 +84,7 @@ public class OptionBackWindow : OptionBaseWindow
};
}
int num;
if (OptionBackWindow.<>f__switch$mapF.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num != 0)
{

@ -6,6 +6,8 @@ using UnityEngine;
// Token: 0x02000121 RID: 289
public class OptionTextWindow : OptionBaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x060007BF RID: 1983 RVA: 0x0002138C File Offset: 0x0001F58C
private void SetTextWaitHandler(int value)
{
@ -113,9 +115,9 @@ public class OptionTextWindow : OptionBaseWindow
base.OnBaseWindowOnButton(obj);
if (obj != null)
{
if (OptionTextWindow.<>f__switch$map12 == null)
if (this.dict == null)
{
OptionTextWindow.<>f__switch$map12 = new Dictionary<string, int>(10)
this.dict = new Dictionary<string, int>(10)
{
{
"TextWait0",
@ -160,7 +162,7 @@ public class OptionTextWindow : OptionBaseWindow
};
}
int num;
if (OptionTextWindow.<>f__switch$map12.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num != 0)
{

@ -7,6 +7,8 @@ using UnityEngine;
// Token: 0x02000122 RID: 290
public class OptionVoiceWindow : OptionBaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x060007CC RID: 1996 RVA: 0x00021A0C File Offset: 0x0001FC0C
private void OnVoiceFlag()
{
@ -180,9 +182,9 @@ public class OptionVoiceWindow : OptionBaseWindow
base.OnBaseWindowOnButton(obj);
if (obj != null)
{
if (OptionVoiceWindow.<>f__switch$map15 == null)
if (this.dict == null)
{
OptionVoiceWindow.<>f__switch$map15 = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"VoiceFlag",
@ -191,7 +193,7 @@ public class OptionVoiceWindow : OptionBaseWindow
};
}
int num;
if (OptionVoiceWindow.<>f__switch$map15.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{

@ -6,6 +6,8 @@ using Qoo;
// Token: 0x02000123 RID: 291
public class PaymentDialogWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x060007D7 RID: 2007 RVA: 0x0002241C File Offset: 0x0002061C
protected sealed override void OnAwake()
{
@ -50,9 +52,9 @@ public class PaymentDialogWindow : BaseWindow
{
if (obj != null)
{
if (PaymentDialogWindow.<>f__switch$map16 == null)
if (this.dict == null)
{
PaymentDialogWindow.<>f__switch$map16 = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"Close",
@ -61,7 +63,7 @@ public class PaymentDialogWindow : BaseWindow
};
}
int num;
if (PaymentDialogWindow.<>f__switch$map16.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{

@ -6,6 +6,8 @@ using Qoo;
// Token: 0x02000127 RID: 295
public class PaymentListWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x060007EB RID: 2027 RVA: 0x000228BC File Offset: 0x00020ABC
protected sealed override void OnAwake()
{
@ -40,9 +42,9 @@ public class PaymentListWindow : BaseWindow
{
if (obj != null)
{
if (PaymentListWindow.<>f__switch$map17 == null)
if (this.dict == null)
{
PaymentListWindow.<>f__switch$map17 = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"Close",
@ -51,7 +53,7 @@ public class PaymentListWindow : BaseWindow
};
}
int num;
if (PaymentListWindow.<>f__switch$map17.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{

@ -2,4 +2,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("0.0.0.0")]
//[assembly: AssemblyVersion("0.0.0.0")]

@ -11,7 +11,7 @@ namespace Qoo
// Token: 0x06000021 RID: 33 RVA: 0x0000231C File Offset: 0x0000051C
static Debug()
{
if (Debug.isDebugBuild)
if (UnityEngine.Debug.isDebugBuild)
{
Debug.m_IsDebug = true;
}
@ -50,7 +50,7 @@ namespace Qoo
{
if (Debug.IsDebug)
{
Debug.Log(message);
UnityEngine.Debug.Log(message);
}
}
@ -60,7 +60,7 @@ namespace Qoo
if (Debug.IsDebug && !assert)
{
Debug.Print("ASSERT!!");
Debug.DebugBreak();
UnityEngine.Debug.DebugBreak();
}
}
@ -70,7 +70,7 @@ namespace Qoo
if (Debug.IsDebug && !assert)
{
Debug.Print(message);
Debug.DebugBreak();
UnityEngine.Debug.DebugBreak();
}
}

@ -14,11 +14,12 @@ namespace Qoo.Game
// Token: 0x06000611 RID: 1553 RVA: 0x00019374 File Offset: 0x00017574
internal static bool KsExecProc(string Func, string Param, string Value, int count)
{
Dictionary<string,int> dict = null;
if (Func != null)
{
if (KsExec.<>f__switch$map1 == null)
if (dict == null)
{
KsExec.<>f__switch$map1 = new Dictionary<string, int>(2)
dict = new Dictionary<string, int>(2)
{
{
"inputname",
@ -31,7 +32,7 @@ namespace Qoo.Game
};
}
int num;
if (KsExec.<>f__switch$map1.TryGetValue(Func, out num))
if (dict.TryGetValue(Func, out num))
{
if (num != 0)
{
@ -144,7 +145,7 @@ namespace Qoo.Game
// Token: 0x06000614 RID: 1556 RVA: 0x00019604 File Offset: 0x00017804
private static void KeyboardMain()
{
switch (Application.platform)
switch (UnityEngine.Application.platform)
{
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.Android:

@ -22,12 +22,16 @@ namespace Qoo.Input
}
KsInput.m_eState = value;
}
} = INPUT_STATE.WAIT;
}
// TODO add default initialization later
//= INPUT_STATE.WAIT;
// Token: 0x1700002A RID: 42
// (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940
// (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948
public static bool IsLock { get; private set; } = false;
public static bool IsLock { get; private set; }
// TODO add default initialization later
//= false;
// Token: 0x1700002B RID: 43
// (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950
@ -152,7 +156,9 @@ namespace Qoo.Input
// Token: 0x17000036 RID: 54
// (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04
// (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C
public static bool IsAutoLock { get; set; } = false;
public static bool IsAutoLock { get; set; }
// TODO add default initialization later
//= false;
// Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14
public static void SetAuto()
@ -225,7 +231,7 @@ namespace Qoo.Input
break;
case INPUT_STATUS.PUSH:
{
bool isDebugBuild = Debug.isDebugBuild;
bool isDebugBuild = UnityEngine.Debug.isDebugBuild;
if (isDebugBuild)
{
KsInput.m_iPushTime++;

@ -9,6 +9,7 @@ namespace Qoo.Ks
static CONFIG()
{
CONFIG.LABEL_MAX = 200;
CONFIG.KS_MAX = 200;
}
// Token: 0x17000052 RID: 82
@ -19,6 +20,6 @@ namespace Qoo.Ks
// Token: 0x17000053 RID: 83
// (get) Token: 0x060001ED RID: 493 RVA: 0x000083A8 File Offset: 0x000065A8
// (set) Token: 0x060001EE RID: 494 RVA: 0x000083B0 File Offset: 0x000065B0
public static int KS_MAX { get; private set; } = 200;
public static int KS_MAX { get; private set; }
}
}

@ -468,7 +468,7 @@ namespace Qoo.Ks
continue;
}
}
IL_165:
//IL_165:
if (ksTagInfo.GetId() == KSID.MOVIE)
{
this.Scene.SceneApply(false, true);
@ -482,7 +482,19 @@ namespace Qoo.Ks
{
this.Scene.SceneResetEffect();
}
goto IL_165;
//goto IL_165;
if (ksTagInfo.GetId() == KSID.MOVIE)
{
this.Scene.SceneApply(false, true);
}
this.RestoreOn = false;
KsInput.Unlock();
base.ResetCallCount(-1);
return TAG_RESULT.CONTINUE_EXIT;
if (ksTagInfo.IsJumpEffectResetTag())
{
this.Scene.SceneResetEffect();
}
}
SKIP_MODE skip = SysData.GetSkip();
if (skip != SKIP_MODE.DISABLE)

@ -194,7 +194,14 @@ namespace Qoo.Memory
// Token: 0x060005CF RID: 1487 RVA: 0x0001737C File Offset: 0x0001557C
internal void SetBool(bool IsString)
{
this.SetInt8((!IsString) ? 0 : 1);
//Unity didn't like the ternary operator
//this.SetInt8((!IsString) ? 0 : 1);
if(!IsString){
this.SetInt8(0);
}
else{
this.SetInt8(1);
}
}
// Token: 0x060005D0 RID: 1488 RVA: 0x00017394 File Offset: 0x00015594

@ -114,9 +114,14 @@ public class SceneManager : MonoBehaviour
}
// Token: 0x0600088C RID: 2188 RVA: 0x00026388 File Offset: 0x00024588
private static AsyncOperation LoadScene(string sceneName)
/*private static AsyncOperation LoadScene(string sceneName)
{
return Application.LoadLevelAdditiveAsync(sceneName);
}*/
private static void LoadScene(string sceneName)
{
Application.LoadLevelAdditive(sceneName);
}
// Token: 0x0600088D RID: 2189 RVA: 0x00026390 File Offset: 0x00024590
@ -151,7 +156,8 @@ public class SceneManager : MonoBehaviour
// Token: 0x06000891 RID: 2193 RVA: 0x000263FC File Offset: 0x000245FC
private IEnumerator WaitForLoadScene(string currentSceneName, string nextSceneName, Action<string> action)
{
AsyncOperation ao = SceneManager.LoadScene(nextSceneName);
//AsyncOperation ao = SceneManager.LoadScene(nextSceneName);
SceneManager.LoadScene(nextSceneName);
if (currentSceneName != null)
{
SceneManager.UnloadScene(currentSceneName);
@ -160,10 +166,10 @@ public class SceneManager : MonoBehaviour
{
action(nextSceneName);
}
while (ao.progress < 1f)
/*while (ao.progress < 1f)
{
yield return new WaitForSeconds(0.1f);
}
}*/
GameObject go = GameObject.Find(nextSceneName + "/Wnd");
if (go != null)
{

@ -156,7 +156,10 @@ public class SelectWnd : Singleton<SelectWnd>
goto IL_1DB;
}
}
goto IL_198;
//goto IL_198;
Singleton<Man2D>.Instance.RemoveSprite(this.m_LoveAnim);
this.m_LoveAnim = null;
goto IL_1DB;
}
yield return new WaitForSeconds(1f);
IL_1DB:

@ -5,6 +5,8 @@ using PaymentGameApi;
// Token: 0x02000133 RID: 307
public class TitleRestoreWindow : BaseWindow
{
private Dictionary<string,int> dict = null;
// Token: 0x06000840 RID: 2112 RVA: 0x00025028 File Offset: 0x00023228
protected sealed override void OnAwake()
{
@ -38,9 +40,9 @@ public class TitleRestoreWindow : BaseWindow
{
if (obj != null)
{
if (TitleRestoreWindow.<>f__switch$map1B == null)
if (this.dict == null)
{
TitleRestoreWindow.<>f__switch$map1B = new Dictionary<string, int>(1)
this.dict = new Dictionary<string, int>(1)
{
{
"Close",
@ -49,7 +51,7 @@ public class TitleRestoreWindow : BaseWindow
};
}
int num;
if (TitleRestoreWindow.<>f__switch$map1B.TryGetValue(obj, out num))
if (this.dict.TryGetValue(obj, out num))
{
if (num == 0)
{

@ -10,6 +10,11 @@ public class UIActionButton : UIAction
UIActionButton uiactionButton = go.AddComponent<UIActionButton>();
uiactionButton.m_NormalIndex = normal;
uiactionButton.m_PressIndex = press;
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
go.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
go.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
return uiactionButton;
}
@ -32,12 +37,22 @@ public class UIActionButton : UIAction
// Token: 0x06000BFA RID: 3066 RVA: 0x000321D4 File Offset: 0x000303D4
private void OnMouseDown()
{
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,0f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_PressIndex);
}
// Token: 0x06000BFB RID: 3067 RVA: 0x000321E4 File Offset: 0x000303E4
private void OnMouseUp()
{
//TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_NormalIndex);
}

@ -92,13 +92,16 @@ public class UnityInput : MonoBehaviour
// Token: 0x1700016E RID: 366
// (get) Token: 0x06000AB8 RID: 2744 RVA: 0x0002F22C File Offset: 0x0002D42C
// (set) Token: 0x06000AB9 RID: 2745 RVA: 0x0002F234 File Offset: 0x0002D434
private protected TOUCH_STATE State
//private
protected TOUCH_STATE State
{
protected get
//protected
get
{
return this.m_eState;
}
private set
//private
set
{
this.m_eState = value;
}

@ -95,7 +95,7 @@ namespace Prime31
// Token: 0x06000095 RID: 149 RVA: 0x000064D0 File Offset: 0x000046D0
public static T decode<T>(string json)
{
return (T)((object)SimpleJson.decode(json, typeof(T)));
return (T)((object)SimpleJson.decode(json, typeof(T), null));
}
// Token: 0x06000096 RID: 150 RVA: 0x000064FC File Offset: 0x000046FC

Binary file not shown.

@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp-vs.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.IndentWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.IndentWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

@ -0,0 +1,18 @@
<Properties>
<MonoDevelop.Ide.Workspace />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\UIActionButton.cs">
<Files>
<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="124" Column="3" />
<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="37" Column="84" />
<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="251" Column="79" />
<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="54" Column="91" />
<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="179" Column="16" />
<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="55" Column="3" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>
Loading…
Cancel
Save