temp fixes and stability improvements

pull/5/head
Arneth 4 years ago
parent 07448bc23d
commit 87a0d0fe7a

@ -0,0 +1,471 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -2,4 +2,4 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("0.0.0.0")] //[assembly: AssemblyVersion("0.0.0.0")]

@ -50,7 +50,8 @@ public class AdventureMenuWindow : SubTaskBaseWindow
int num = -480; int num = -480;
int num2 = 272; int num2 = 272;
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); //gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.renderer.material.mainTexture = tex; gameObject.renderer.material.mainTexture = tex;
gameObject.transform.parent = base.transform; gameObject.transform.parent = base.transform;
float num3 = (float)tex.width * scale_w; float num3 = (float)tex.width * scale_w;

@ -91,7 +91,8 @@ public abstract class BaseWindow : MonoBehaviourWrap
// Token: 0x06000C18 RID: 3096 RVA: 0x0003243C File Offset: 0x0003063C // Token: 0x06000C18 RID: 3096 RVA: 0x0003243C File Offset: 0x0003063C
public sealed override void Start() public sealed override void Start()
{ {
base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f); //base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
this.BeforeInit(); this.BeforeInit();
foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray()) foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray())
{ {

@ -50,14 +50,17 @@ public class ByteReader
int num2 = (int)this.mBuffer[i++]; int num2 = (int)this.mBuffer[i++];
if (num2 == 10 || num2 == 13) if (num2 == 10 || num2 == 13)
{ {
IL_81: //IL_81:
string result = ByteReader.ReadLine(this.mBuffer, this.mOffset, i - this.mOffset - 1); string result = ByteReader.ReadLine(this.mBuffer, this.mOffset, i - this.mOffset - 1);
this.mOffset = i; this.mOffset = i;
return result; return result;
} }
} }
i++; i++;
goto IL_81; //goto IL_81;
string result1 = ByteReader.ReadLine(this.mBuffer, this.mOffset, i - this.mOffset - 1);
this.mOffset = i;
return result1;
} }
this.mOffset = num; this.mOffset = num;
return null; return null;

@ -13,7 +13,8 @@ public class CreateSprite : MonoBehaviour
{ {
UnityEngine.Object.Destroy(meshRenderer.material); UnityEngine.Object.Destroy(meshRenderer.material);
} }
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); //meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.castShadows = false; meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false; meshRenderer.receiveShadows = false;
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>(); MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();
@ -31,7 +32,10 @@ public class CreateSprite : MonoBehaviour
{ {
UnityEngine.Object.Destroy(meshRenderer.material); UnityEngine.Object.Destroy(meshRenderer.material);
} }
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader); // TODO Font
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
meshRenderer.castShadows = false; meshRenderer.castShadows = false;
meshRenderer.receiveShadows = false; meshRenderer.receiveShadows = false;
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>(); MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();

@ -6,6 +6,7 @@ using UnityEngine;
// Token: 0x0200010D RID: 269 // Token: 0x0200010D RID: 269
public class GalleryInputNameWindow : BaseWindow public class GalleryInputNameWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x06000711 RID: 1809 RVA: 0x0001E2CC File Offset: 0x0001C4CC // Token: 0x06000711 RID: 1809 RVA: 0x0001E2CC File Offset: 0x0001C4CC
protected sealed override void OnAwake() protected sealed override void OnAwake()
{ {
@ -38,9 +39,9 @@ public class GalleryInputNameWindow : BaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (GalleryInputNameWindow.<>f__switch$mapA == null) if (this.dict == null)
{ {
GalleryInputNameWindow.<>f__switch$mapA = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"BackGround", "BackGround",
@ -49,7 +50,7 @@ public class GalleryInputNameWindow : BaseWindow
}; };
} }
int num; int num;
if (GalleryInputNameWindow.<>f__switch$mapA.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num != 0) if (num != 0)
{ {

@ -5,6 +5,8 @@ using UnityEngine;
// Token: 0x02000111 RID: 273 // Token: 0x02000111 RID: 273
public abstract class GallerySelectWindow : BaseWindow public abstract class GallerySelectWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x06000725 RID: 1829 // Token: 0x06000725 RID: 1829
protected abstract void BeforeInitGallerySelect(); protected abstract void BeforeInitGallerySelect();
@ -228,9 +230,9 @@ public abstract class GallerySelectWindow : BaseWindow
} }
if (obj != null) if (obj != null)
{ {
if (GallerySelectWindow.<>f__switch$map7 == null) if (this.dict == null)
{ {
GallerySelectWindow.<>f__switch$map7 = new Dictionary<string, int>(13) this.dict = new Dictionary<string, int>(13)
{ {
{ {
"Thumbnail00", "Thumbnail00",
@ -287,7 +289,7 @@ public abstract class GallerySelectWindow : BaseWindow
}; };
} }
int num; int num;
if (GallerySelectWindow.<>f__switch$map7.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num != 0) if (num != 0)
{ {

@ -7,6 +7,8 @@ using UnityEngine;
// Token: 0x02000113 RID: 275 // Token: 0x02000113 RID: 275
public class HelpWindow : BaseWindow public class HelpWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C // Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
protected sealed override string GetBGMName() protected sealed override string GetBGMName()
{ {
@ -74,9 +76,9 @@ public class HelpWindow : BaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (HelpWindow.<>f__switch$mapC == null) if (this.dict == null)
{ {
HelpWindow.<>f__switch$mapC = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"Cancel", "Cancel",
@ -85,7 +87,7 @@ public class HelpWindow : BaseWindow
}; };
} }
int num; int num;
if (HelpWindow.<>f__switch$mapC.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num == 0) if (num == 0)
{ {

@ -72,17 +72,20 @@ public class ImageObject : MonoBehaviour
{ {
base.transform.localScale = vector2; base.transform.localScale = vector2;
} }
// TODO Color
/*
if (base.renderer.material.color != color) if (base.renderer.material.color != color)
{ {
base.renderer.material.color = color; base.renderer.material.color = color;
} }*/
} }
// Token: 0x06000BC0 RID: 3008 RVA: 0x00031778 File Offset: 0x0002F978 // Token: 0x06000BC0 RID: 3008 RVA: 0x00031778 File Offset: 0x0002F978
public static ImageObject Create(UIObjectInfo uiObject, Transform parent = null, bool collisionEnable = false) public static ImageObject Create(UIObjectInfo uiObject, Transform parent = null, bool collisionEnable = false)
{ {
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); //gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.transform.parent = parent; gameObject.transform.parent = parent;
gameObject.collider.enabled = collisionEnable; gameObject.collider.enabled = collisionEnable;
ImageObject imageObject = gameObject.AddComponent<ImageObject>(); ImageObject imageObject = gameObject.AddComponent<ImageObject>();
@ -105,7 +108,8 @@ public class ImageObject : MonoBehaviour
{ {
this.OnTextureLoadComplete2(); this.OnTextureLoadComplete2();
} }
this.OnViewColor = base.renderer.material.color; //not needed when using unity unlit. if custom shaders fixed, add back
//this.OnViewColor = base.renderer.material.color;
} }
// Token: 0x06000BC2 RID: 3010 RVA: 0x00031844 File Offset: 0x0002FA44 // Token: 0x06000BC2 RID: 3010 RVA: 0x00031844 File Offset: 0x0002FA44
@ -185,7 +189,9 @@ public class ImageObject : MonoBehaviour
this.loadCompleted = true; this.loadCompleted = true;
this.imageUnityTexture = unityTexture; this.imageUnityTexture = unityTexture;
base.renderer.material.mainTexture = unityTexture.m_Texture; base.renderer.material.mainTexture = unityTexture.m_Texture;
base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad); // TODO issue with changeTexture, fix later
// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
base.renderer.enabled = true;
this.OnTextureLoadComplete2(); this.OnTextureLoadComplete2();
} }

@ -116,7 +116,8 @@ public class ImageObject2
public static ImageObject2 Create(Transform parent, string name, int x, int y, int z, UnityTexture uniTex) public static ImageObject2 Create(Transform parent, string name, int x, int y, int z, UnityTexture uniTex)
{ {
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); //gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
gameObject.name = name; gameObject.name = name;
gameObject.transform.parent = parent; gameObject.transform.parent = parent;
return new ImageObject2(gameObject, x, y, z, uniTex); return new ImageObject2(gameObject, x, y, z, uniTex);

@ -47,7 +47,7 @@ public class ManTexture : MonoBehaviour
this.array[name].IncCount(); this.array[name].IncCount();
return this.array[name]; return this.array[name];
} }
this.array.Add(name, new UnityTexture(name, tex, null)); this.array.Add(name, new UnityTexture(name, tex));
return this.array[name]; return this.array[name];
} }

@ -76,12 +76,14 @@ namespace NsQT
{ {
if (this._NEXT()) if (this._NEXT())
{ {
IL_35: //IL_35:
this.END_ID(); this.END_ID();
return Q_TOKEN.QTK_NUM; return Q_TOKEN.QTK_NUM;
} }
} }
goto IL_35; //goto IL_35;
this.END_ID();
return Q_TOKEN.QTK_NUM;
} }
// Token: 0x06000489 RID: 1161 RVA: 0x000108C8 File Offset: 0x0000EAC8 // Token: 0x06000489 RID: 1161 RVA: 0x000108C8 File Offset: 0x0000EAC8
@ -646,16 +648,20 @@ namespace NsQT
} }
if (this._NEXT()) if (this._NEXT())
{ {
IL_7D: //IL_7D:
this.END_ID(); this.END_ID();
return Q_TOKEN.QTK_STR; return Q_TOKEN.QTK_STR;
} }
} }
if (this.INC_READPTR) if (this.INC_READPTR)
{ {
goto IL_7D; //goto IL_7D;
this.END_ID();
return Q_TOKEN.QTK_STR;
} }
goto IL_7D; //goto IL_7D;
this.END_ID();
return Q_TOKEN.QTK_STR;
} }
// Token: 0x06000495 RID: 1173 RVA: 0x000112E8 File Offset: 0x0000F4E8 // Token: 0x06000495 RID: 1173 RVA: 0x000112E8 File Offset: 0x0000F4E8
@ -772,15 +778,19 @@ namespace NsQT
continue; continue;
} }
} }
IL_8C: //IL_8C:
this.RESET_ID(); this.RESET_ID();
return Q_TOKEN.QTK_STR; return Q_TOKEN.QTK_STR;
} }
if (this.INC_READPTR) if (this.INC_READPTR)
{ {
goto IL_8C; //goto IL_8C;
this.RESET_ID();
return Q_TOKEN.QTK_STR;
} }
goto IL_8C; //goto IL_8C;
this.RESET_ID();
return Q_TOKEN.QTK_STR;
} }
// Token: 0x06000498 RID: 1176 RVA: 0x00011518 File Offset: 0x0000F718 // Token: 0x06000498 RID: 1176 RVA: 0x00011518 File Offset: 0x0000F718

@ -6,6 +6,8 @@ using UnityEngine;
// Token: 0x0200011D RID: 285 // Token: 0x0200011D RID: 285
public class OptionBackWindow : OptionBaseWindow public class OptionBackWindow : OptionBaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x06000793 RID: 1939 RVA: 0x000205AC File Offset: 0x0001E7AC // Token: 0x06000793 RID: 1939 RVA: 0x000205AC File Offset: 0x0001E7AC
private void OnClose() private void OnClose()
{ {
@ -67,9 +69,9 @@ public class OptionBackWindow : OptionBaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (OptionBackWindow.<>f__switch$mapF == null) if (this.dict == null)
{ {
OptionBackWindow.<>f__switch$mapF = new Dictionary<string, int>(2) this.dict = new Dictionary<string, int>(2)
{ {
{ {
"NextNodeSkip", "NextNodeSkip",
@ -82,7 +84,7 @@ public class OptionBackWindow : OptionBaseWindow
}; };
} }
int num; int num;
if (OptionBackWindow.<>f__switch$mapF.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num != 0) if (num != 0)
{ {

@ -6,6 +6,8 @@ using UnityEngine;
// Token: 0x02000121 RID: 289 // Token: 0x02000121 RID: 289
public class OptionTextWindow : OptionBaseWindow public class OptionTextWindow : OptionBaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x060007BF RID: 1983 RVA: 0x0002138C File Offset: 0x0001F58C // Token: 0x060007BF RID: 1983 RVA: 0x0002138C File Offset: 0x0001F58C
private void SetTextWaitHandler(int value) private void SetTextWaitHandler(int value)
{ {
@ -113,9 +115,9 @@ public class OptionTextWindow : OptionBaseWindow
base.OnBaseWindowOnButton(obj); base.OnBaseWindowOnButton(obj);
if (obj != null) if (obj != null)
{ {
if (OptionTextWindow.<>f__switch$map12 == null) if (this.dict == null)
{ {
OptionTextWindow.<>f__switch$map12 = new Dictionary<string, int>(10) this.dict = new Dictionary<string, int>(10)
{ {
{ {
"TextWait0", "TextWait0",
@ -160,7 +162,7 @@ public class OptionTextWindow : OptionBaseWindow
}; };
} }
int num; int num;
if (OptionTextWindow.<>f__switch$map12.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num != 0) if (num != 0)
{ {

@ -7,6 +7,8 @@ using UnityEngine;
// Token: 0x02000122 RID: 290 // Token: 0x02000122 RID: 290
public class OptionVoiceWindow : OptionBaseWindow public class OptionVoiceWindow : OptionBaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x060007CC RID: 1996 RVA: 0x00021A0C File Offset: 0x0001FC0C // Token: 0x060007CC RID: 1996 RVA: 0x00021A0C File Offset: 0x0001FC0C
private void OnVoiceFlag() private void OnVoiceFlag()
{ {
@ -180,9 +182,9 @@ public class OptionVoiceWindow : OptionBaseWindow
base.OnBaseWindowOnButton(obj); base.OnBaseWindowOnButton(obj);
if (obj != null) if (obj != null)
{ {
if (OptionVoiceWindow.<>f__switch$map15 == null) if (this.dict == null)
{ {
OptionVoiceWindow.<>f__switch$map15 = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"VoiceFlag", "VoiceFlag",
@ -191,7 +193,7 @@ public class OptionVoiceWindow : OptionBaseWindow
}; };
} }
int num; int num;
if (OptionVoiceWindow.<>f__switch$map15.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num == 0) if (num == 0)
{ {

@ -6,6 +6,8 @@ using Qoo;
// Token: 0x02000123 RID: 291 // Token: 0x02000123 RID: 291
public class PaymentDialogWindow : BaseWindow public class PaymentDialogWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x060007D7 RID: 2007 RVA: 0x0002241C File Offset: 0x0002061C // Token: 0x060007D7 RID: 2007 RVA: 0x0002241C File Offset: 0x0002061C
protected sealed override void OnAwake() protected sealed override void OnAwake()
{ {
@ -50,9 +52,9 @@ public class PaymentDialogWindow : BaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (PaymentDialogWindow.<>f__switch$map16 == null) if (this.dict == null)
{ {
PaymentDialogWindow.<>f__switch$map16 = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"Close", "Close",
@ -61,7 +63,7 @@ public class PaymentDialogWindow : BaseWindow
}; };
} }
int num; int num;
if (PaymentDialogWindow.<>f__switch$map16.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num == 0) if (num == 0)
{ {

@ -6,6 +6,8 @@ using Qoo;
// Token: 0x02000127 RID: 295 // Token: 0x02000127 RID: 295
public class PaymentListWindow : BaseWindow public class PaymentListWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x060007EB RID: 2027 RVA: 0x000228BC File Offset: 0x00020ABC // Token: 0x060007EB RID: 2027 RVA: 0x000228BC File Offset: 0x00020ABC
protected sealed override void OnAwake() protected sealed override void OnAwake()
{ {
@ -40,9 +42,9 @@ public class PaymentListWindow : BaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (PaymentListWindow.<>f__switch$map17 == null) if (this.dict == null)
{ {
PaymentListWindow.<>f__switch$map17 = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"Close", "Close",
@ -51,7 +53,7 @@ public class PaymentListWindow : BaseWindow
}; };
} }
int num; int num;
if (PaymentListWindow.<>f__switch$map17.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num == 0) if (num == 0)
{ {

@ -2,4 +2,4 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("0.0.0.0")] //[assembly: AssemblyVersion("0.0.0.0")]

@ -11,7 +11,7 @@ namespace Qoo
// Token: 0x06000021 RID: 33 RVA: 0x0000231C File Offset: 0x0000051C // Token: 0x06000021 RID: 33 RVA: 0x0000231C File Offset: 0x0000051C
static Debug() static Debug()
{ {
if (Debug.isDebugBuild) if (UnityEngine.Debug.isDebugBuild)
{ {
Debug.m_IsDebug = true; Debug.m_IsDebug = true;
} }
@ -50,7 +50,7 @@ namespace Qoo
{ {
if (Debug.IsDebug) if (Debug.IsDebug)
{ {
Debug.Log(message); UnityEngine.Debug.Log(message);
} }
} }
@ -60,7 +60,7 @@ namespace Qoo
if (Debug.IsDebug && !assert) if (Debug.IsDebug && !assert)
{ {
Debug.Print("ASSERT!!"); Debug.Print("ASSERT!!");
Debug.DebugBreak(); UnityEngine.Debug.DebugBreak();
} }
} }
@ -70,7 +70,7 @@ namespace Qoo
if (Debug.IsDebug && !assert) if (Debug.IsDebug && !assert)
{ {
Debug.Print(message); Debug.Print(message);
Debug.DebugBreak(); UnityEngine.Debug.DebugBreak();
} }
} }

@ -14,11 +14,12 @@ namespace Qoo.Game
// Token: 0x06000611 RID: 1553 RVA: 0x00019374 File Offset: 0x00017574 // Token: 0x06000611 RID: 1553 RVA: 0x00019374 File Offset: 0x00017574
internal static bool KsExecProc(string Func, string Param, string Value, int count) internal static bool KsExecProc(string Func, string Param, string Value, int count)
{ {
Dictionary<string,int> dict = null;
if (Func != null) if (Func != null)
{ {
if (KsExec.<>f__switch$map1 == null) if (dict == null)
{ {
KsExec.<>f__switch$map1 = new Dictionary<string, int>(2) dict = new Dictionary<string, int>(2)
{ {
{ {
"inputname", "inputname",
@ -31,7 +32,7 @@ namespace Qoo.Game
}; };
} }
int num; int num;
if (KsExec.<>f__switch$map1.TryGetValue(Func, out num)) if (dict.TryGetValue(Func, out num))
{ {
if (num != 0) if (num != 0)
{ {
@ -144,7 +145,7 @@ namespace Qoo.Game
// Token: 0x06000614 RID: 1556 RVA: 0x00019604 File Offset: 0x00017804 // Token: 0x06000614 RID: 1556 RVA: 0x00019604 File Offset: 0x00017804
private static void KeyboardMain() private static void KeyboardMain()
{ {
switch (Application.platform) switch (UnityEngine.Application.platform)
{ {
case RuntimePlatform.IPhonePlayer: case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.Android: case RuntimePlatform.Android:

@ -22,12 +22,16 @@ namespace Qoo.Input
} }
KsInput.m_eState = value; KsInput.m_eState = value;
} }
} = INPUT_STATE.WAIT; }
// TODO add default initialization later
//= INPUT_STATE.WAIT;
// Token: 0x1700002A RID: 42 // Token: 0x1700002A RID: 42
// (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940 // (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940
// (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948 // (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948
public static bool IsLock { get; private set; } = false; public static bool IsLock { get; private set; }
// TODO add default initialization later
//= false;
// Token: 0x1700002B RID: 43 // Token: 0x1700002B RID: 43
// (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950 // (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950
@ -152,7 +156,9 @@ namespace Qoo.Input
// Token: 0x17000036 RID: 54 // Token: 0x17000036 RID: 54
// (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04 // (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04
// (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C // (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C
public static bool IsAutoLock { get; set; } = false; public static bool IsAutoLock { get; set; }
// TODO add default initialization later
//= false;
// Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14 // Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14
public static void SetAuto() public static void SetAuto()
@ -225,7 +231,7 @@ namespace Qoo.Input
break; break;
case INPUT_STATUS.PUSH: case INPUT_STATUS.PUSH:
{ {
bool isDebugBuild = Debug.isDebugBuild; bool isDebugBuild = UnityEngine.Debug.isDebugBuild;
if (isDebugBuild) if (isDebugBuild)
{ {
KsInput.m_iPushTime++; KsInput.m_iPushTime++;

@ -9,6 +9,7 @@ namespace Qoo.Ks
static CONFIG() static CONFIG()
{ {
CONFIG.LABEL_MAX = 200; CONFIG.LABEL_MAX = 200;
CONFIG.KS_MAX = 200;
} }
// Token: 0x17000052 RID: 82 // Token: 0x17000052 RID: 82
@ -19,6 +20,6 @@ namespace Qoo.Ks
// Token: 0x17000053 RID: 83 // Token: 0x17000053 RID: 83
// (get) Token: 0x060001ED RID: 493 RVA: 0x000083A8 File Offset: 0x000065A8 // (get) Token: 0x060001ED RID: 493 RVA: 0x000083A8 File Offset: 0x000065A8
// (set) Token: 0x060001EE RID: 494 RVA: 0x000083B0 File Offset: 0x000065B0 // (set) Token: 0x060001EE RID: 494 RVA: 0x000083B0 File Offset: 0x000065B0
public static int KS_MAX { get; private set; } = 200; public static int KS_MAX { get; private set; }
} }
} }

@ -468,7 +468,7 @@ namespace Qoo.Ks
continue; continue;
} }
} }
IL_165: //IL_165:
if (ksTagInfo.GetId() == KSID.MOVIE) if (ksTagInfo.GetId() == KSID.MOVIE)
{ {
this.Scene.SceneApply(false, true); this.Scene.SceneApply(false, true);
@ -482,7 +482,19 @@ namespace Qoo.Ks
{ {
this.Scene.SceneResetEffect(); this.Scene.SceneResetEffect();
} }
goto IL_165; //goto IL_165;
if (ksTagInfo.GetId() == KSID.MOVIE)
{
this.Scene.SceneApply(false, true);
}
this.RestoreOn = false;
KsInput.Unlock();
base.ResetCallCount(-1);
return TAG_RESULT.CONTINUE_EXIT;
if (ksTagInfo.IsJumpEffectResetTag())
{
this.Scene.SceneResetEffect();
}
} }
SKIP_MODE skip = SysData.GetSkip(); SKIP_MODE skip = SysData.GetSkip();
if (skip != SKIP_MODE.DISABLE) if (skip != SKIP_MODE.DISABLE)

@ -194,7 +194,14 @@ namespace Qoo.Memory
// Token: 0x060005CF RID: 1487 RVA: 0x0001737C File Offset: 0x0001557C // Token: 0x060005CF RID: 1487 RVA: 0x0001737C File Offset: 0x0001557C
internal void SetBool(bool IsString) internal void SetBool(bool IsString)
{ {
this.SetInt8((!IsString) ? 0 : 1); //Unity didn't like the ternary operator
//this.SetInt8((!IsString) ? 0 : 1);
if(!IsString){
this.SetInt8(0);
}
else{
this.SetInt8(1);
}
} }
// Token: 0x060005D0 RID: 1488 RVA: 0x00017394 File Offset: 0x00015594 // Token: 0x060005D0 RID: 1488 RVA: 0x00017394 File Offset: 0x00015594

@ -114,9 +114,14 @@ public class SceneManager : MonoBehaviour
} }
// Token: 0x0600088C RID: 2188 RVA: 0x00026388 File Offset: 0x00024588 // Token: 0x0600088C RID: 2188 RVA: 0x00026388 File Offset: 0x00024588
private static AsyncOperation LoadScene(string sceneName) /*private static AsyncOperation LoadScene(string sceneName)
{ {
return Application.LoadLevelAdditiveAsync(sceneName); return Application.LoadLevelAdditiveAsync(sceneName);
}*/
private static void LoadScene(string sceneName)
{
Application.LoadLevelAdditive(sceneName);
} }
// Token: 0x0600088D RID: 2189 RVA: 0x00026390 File Offset: 0x00024590 // Token: 0x0600088D RID: 2189 RVA: 0x00026390 File Offset: 0x00024590
@ -151,7 +156,8 @@ public class SceneManager : MonoBehaviour
// Token: 0x06000891 RID: 2193 RVA: 0x000263FC File Offset: 0x000245FC // Token: 0x06000891 RID: 2193 RVA: 0x000263FC File Offset: 0x000245FC
private IEnumerator WaitForLoadScene(string currentSceneName, string nextSceneName, Action<string> action) private IEnumerator WaitForLoadScene(string currentSceneName, string nextSceneName, Action<string> action)
{ {
AsyncOperation ao = SceneManager.LoadScene(nextSceneName); //AsyncOperation ao = SceneManager.LoadScene(nextSceneName);
SceneManager.LoadScene(nextSceneName);
if (currentSceneName != null) if (currentSceneName != null)
{ {
SceneManager.UnloadScene(currentSceneName); SceneManager.UnloadScene(currentSceneName);
@ -160,10 +166,10 @@ public class SceneManager : MonoBehaviour
{ {
action(nextSceneName); action(nextSceneName);
} }
while (ao.progress < 1f) /*while (ao.progress < 1f)
{ {
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f);
} }*/
GameObject go = GameObject.Find(nextSceneName + "/Wnd"); GameObject go = GameObject.Find(nextSceneName + "/Wnd");
if (go != null) if (go != null)
{ {

@ -156,7 +156,10 @@ public class SelectWnd : Singleton<SelectWnd>
goto IL_1DB; goto IL_1DB;
} }
} }
goto IL_198; //goto IL_198;
Singleton<Man2D>.Instance.RemoveSprite(this.m_LoveAnim);
this.m_LoveAnim = null;
goto IL_1DB;
} }
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
IL_1DB: IL_1DB:

@ -5,6 +5,8 @@ using PaymentGameApi;
// Token: 0x02000133 RID: 307 // Token: 0x02000133 RID: 307
public class TitleRestoreWindow : BaseWindow public class TitleRestoreWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null;
// Token: 0x06000840 RID: 2112 RVA: 0x00025028 File Offset: 0x00023228 // Token: 0x06000840 RID: 2112 RVA: 0x00025028 File Offset: 0x00023228
protected sealed override void OnAwake() protected sealed override void OnAwake()
{ {
@ -38,9 +40,9 @@ public class TitleRestoreWindow : BaseWindow
{ {
if (obj != null) if (obj != null)
{ {
if (TitleRestoreWindow.<>f__switch$map1B == null) if (this.dict == null)
{ {
TitleRestoreWindow.<>f__switch$map1B = new Dictionary<string, int>(1) this.dict = new Dictionary<string, int>(1)
{ {
{ {
"Close", "Close",
@ -49,7 +51,7 @@ public class TitleRestoreWindow : BaseWindow
}; };
} }
int num; int num;
if (TitleRestoreWindow.<>f__switch$map1B.TryGetValue(obj, out num)) if (this.dict.TryGetValue(obj, out num))
{ {
if (num == 0) if (num == 0)
{ {

@ -10,6 +10,11 @@ public class UIActionButton : UIAction
UIActionButton uiactionButton = go.AddComponent<UIActionButton>(); UIActionButton uiactionButton = go.AddComponent<UIActionButton>();
uiactionButton.m_NormalIndex = normal; uiactionButton.m_NormalIndex = normal;
uiactionButton.m_PressIndex = press; uiactionButton.m_PressIndex = press;
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
go.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
go.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
return uiactionButton; return uiactionButton;
} }
@ -32,12 +37,22 @@ public class UIActionButton : UIAction
// Token: 0x06000BFA RID: 3066 RVA: 0x000321D4 File Offset: 0x000303D4 // Token: 0x06000BFA RID: 3066 RVA: 0x000321D4 File Offset: 0x000303D4
private void OnMouseDown() private void OnMouseDown()
{ {
// TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,0f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_PressIndex); this.SetImageIndex(this.m_PressIndex);
} }
// Token: 0x06000BFB RID: 3067 RVA: 0x000321E4 File Offset: 0x000303E4 // Token: 0x06000BFB RID: 3067 RVA: 0x000321E4 File Offset: 0x000303E4
private void OnMouseUp() private void OnMouseUp()
{ {
//TODO determine why game isn't handling texture offset correctly
// below is a temp fix
this.gameObject.renderer.material.SetTextureOffset ("_MainTex",new Vector2(0f,.5f));
this.gameObject.renderer.material.SetTextureScale ("_MainTex",new Vector2(1f,.5f));
this.SetImageIndex(this.m_NormalIndex); this.SetImageIndex(this.m_NormalIndex);
} }

@ -92,13 +92,16 @@ public class UnityInput : MonoBehaviour
// Token: 0x1700016E RID: 366 // Token: 0x1700016E RID: 366
// (get) Token: 0x06000AB8 RID: 2744 RVA: 0x0002F22C File Offset: 0x0002D42C // (get) Token: 0x06000AB8 RID: 2744 RVA: 0x0002F22C File Offset: 0x0002D42C
// (set) Token: 0x06000AB9 RID: 2745 RVA: 0x0002F234 File Offset: 0x0002D434 // (set) Token: 0x06000AB9 RID: 2745 RVA: 0x0002F234 File Offset: 0x0002D434
private protected TOUCH_STATE State //private
protected TOUCH_STATE State
{ {
protected get //protected
get
{ {
return this.m_eState; return this.m_eState;
} }
private set //private
set
{ {
this.m_eState = value; this.m_eState = value;
} }

@ -95,7 +95,7 @@ namespace Prime31
// Token: 0x06000095 RID: 149 RVA: 0x000064D0 File Offset: 0x000046D0 // Token: 0x06000095 RID: 149 RVA: 0x000064D0 File Offset: 0x000046D0
public static T decode<T>(string json) public static T decode<T>(string json)
{ {
return (T)((object)SimpleJson.decode(json, typeof(T))); return (T)((object)SimpleJson.decode(json, typeof(T), null));
} }
// Token: 0x06000096 RID: 150 RVA: 0x000064FC File Offset: 0x000046FC // Token: 0x06000096 RID: 150 RVA: 0x000064FC File Offset: 0x000046FC

Binary file not shown.

@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp-vs.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.IndentWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.IndentWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

@ -0,0 +1,18 @@
<Properties>
<MonoDevelop.Ide.Workspace />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\UIActionButton.cs">
<Files>
<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="124" Column="3" />
<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="37" Column="84" />
<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="251" Column="79" />
<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="54" Column="91" />
<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="179" Column="16" />
<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="55" Column="3" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>
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