temp fixes and stability improvements

This commit is contained in:
Arneth
2022-01-21 19:15:14 -05:00
parent 07448bc23d
commit 87a0d0fe7a
71 changed files with 1212 additions and 75 deletions
@@ -22,12 +22,16 @@ namespace Qoo.Input
}
KsInput.m_eState = value;
}
} = INPUT_STATE.WAIT;
}
// TODO add default initialization later
//= INPUT_STATE.WAIT;
// Token: 0x1700002A RID: 42
// (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940
// (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948
public static bool IsLock { get; private set; } = false;
public static bool IsLock { get; private set; }
// TODO add default initialization later
//= false;
// Token: 0x1700002B RID: 43
// (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950
@@ -152,7 +156,9 @@ namespace Qoo.Input
// Token: 0x17000036 RID: 54
// (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04
// (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C
public static bool IsAutoLock { get; set; } = false;
public static bool IsAutoLock { get; set; }
// TODO add default initialization later
//= false;
// Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14
public static void SetAuto()
@@ -225,7 +231,7 @@ namespace Qoo.Input
break;
case INPUT_STATUS.PUSH:
{
bool isDebugBuild = Debug.isDebugBuild;
bool isDebugBuild = UnityEngine.Debug.isDebugBuild;
if (isDebugBuild)
{
KsInput.m_iPushTime++;