temp fixes and stability improvements
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@@ -22,12 +22,16 @@ namespace Qoo.Input
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}
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KsInput.m_eState = value;
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}
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} = INPUT_STATE.WAIT;
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}
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// TODO add default initialization later
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//= INPUT_STATE.WAIT;
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// Token: 0x1700002A RID: 42
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// (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940
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// (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948
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public static bool IsLock { get; private set; } = false;
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public static bool IsLock { get; private set; }
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// TODO add default initialization later
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//= false;
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// Token: 0x1700002B RID: 43
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// (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950
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@@ -152,7 +156,9 @@ namespace Qoo.Input
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// Token: 0x17000036 RID: 54
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// (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04
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// (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C
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public static bool IsAutoLock { get; set; } = false;
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public static bool IsAutoLock { get; set; }
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// TODO add default initialization later
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//= false;
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// Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14
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public static void SetAuto()
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@@ -225,7 +231,7 @@ namespace Qoo.Input
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break;
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case INPUT_STATUS.PUSH:
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{
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bool isDebugBuild = Debug.isDebugBuild;
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bool isDebugBuild = UnityEngine.Debug.isDebugBuild;
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if (isDebugBuild)
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{
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KsInput.m_iPushTime++;
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