fix maybe

Main
Arneth 2 years ago
parent 4b6f21836b
commit 77a516fadc

@ -1,6 +1,7 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 09a4f8f2257f5ca41b3db81895d9f313 guid: f0f46c031f5d9ba4092a3530c134f894
TextScriptImporter: folderAsset: yes
DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:
assetBundleName: assetBundleName:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bce3128c5179c944087a1b0a4fb5fdf7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -1,25 +0,0 @@
<linker>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Localization.Locale" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Object" preserve="all" />
</assembly>
</linker>

@ -133,7 +133,7 @@ public class UnityFile
name = Pathing.ToPlatformAssetBundleName(name); name = Pathing.ToPlatformAssetBundleName(name);
} }
//string text = Pathing.appContentDataPath + localpath + name; //string text = Pathing.appContentDataPath + localpath + name;
string text = "file://localhost/" + HelperFunctions.CreateFilePath(("/" + localpath+ name)); string text = "file://localhost/" + HelperFunctions.CreateFilePath(("/" + localpath+ name)).TrimStart('/');
Debug.LogWarning("Loader: "+ text); Debug.LogWarning("Loader: "+ text);
return text; return text;
} }

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