@ -133,7 +133,7 @@ public class UnityFile
name = Pathing.ToPlatformAssetBundleName(name);
}
//string text = Pathing.appContentDataPath + localpath + name;
string text = HelperFunctions.CreateFilePath(("/" + localpath+ name));
string text = "file://localhost/" + HelperFunctions.CreateFilePath(("/" + localpath+ name));
Debug.LogWarning("Loader: "+ text);
return text;