maybe fix path
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@@ -133,7 +133,7 @@ public class UnityFile
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name = Pathing.ToPlatformAssetBundleName(name);
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}
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//string text = Pathing.appContentDataPath + localpath + name;
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string text = HelperFunctions.CreateFilePath(("/" + localpath+ name));
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string text = "file://localhost/" + HelperFunctions.CreateFilePath(("/" + localpath+ name));
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Debug.LogWarning("Loader: "+ text);
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return text;
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}
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