commit
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@ -1,50 +1,34 @@
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|||||||
# These are some examples of commonly ignored file patterns.
|
#Unity
|
||||||
# You should customize this list as applicable to your project.
|
/[Ll]ibrary/
|
||||||
# Learn more about .gitignore:
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/[Tt]emp/
|
||||||
# https://www.atlassian.com/git/tutorials/saving-changes/gitignore
|
/[Oo]bj/
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||||||
|
/[Bb]uild/
|
||||||
# Node artifact files
|
/[Bb]uilds/
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||||||
node_modules/
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/[Ll]ogs/
|
||||||
dist/
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/[Uu]ser[Ss]ettings/
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||||||
|
|
||||||
# Compiled Java class files
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# Unity3D generated file on crash reports
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||||||
*.class
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sysinfo.txt
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||||||
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||||||
# Compiled Python bytecode
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||||||
*.py[cod]
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|
||||||
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|
||||||
# Log files
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# Log files
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||||||
*.log
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*.log
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||||||
|
|
||||||
# Package files
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# Large Assets
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||||||
*.jar
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/[Aa]ssets/AssetBundles/*
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||||||
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/[Aa]ssets/StreamingAssets/*
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||||||
# Maven
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/[Aa]ssets/Resources/*
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||||||
target/
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||||||
dist/
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||||||
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||||||
# JetBrains IDE
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||||||
.idea/
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||||||
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|
||||||
# Unit test reports
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TEST*.xml
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||||||
# Generated by MacOS
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||||||
.DS_Store
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||||||
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||||||
# Generated by Windows
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#Unity Meta Files
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||||||
Thumbs.db
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*.meta
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||||||
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|
||||||
# Applications
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
*.app
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*.app
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||||||
*.exe
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*.war
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||||||
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||||||
# Large media files
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# Gradle cache directory
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||||||
*.mp4
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.gradle/
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||||||
*.tiff
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*.avi
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*.flv
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*.mov
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*.wmv
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||||||
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||||||
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# Visual Studio cache directory
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.vs/
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@ -0,0 +1,103 @@
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--- !u!196 &9
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--- !u!114 &10
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%YAML 1.1
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--- !u!29 &5
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &6
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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--- !u!157 &8
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--- !u!196 &9
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--- !u!1 &1
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GameObject:
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--- !u!1 &2
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GameObject:
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serializedVersion: 5
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m_Component:
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--- !u!4 &3
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m_GameObject: {fileID: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!4 &4
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m_GameObject: {fileID: 2}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &10
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m_Script: {fileID: 11500000, guid: e42de164e6dc949469ad0d29dcdb58d3, type: 3}
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%YAML 1.1
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--- !u!29 &3
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serializedVersion: 2
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m_OcclusionBakeSettings:
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smallestHole: 0.25
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backfaceThreshold: 100
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m_SceneGUID: a6e3112c41b4cbe41be0559b13f374ea
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &5
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_IndirectSpecularColor: {r: 0.446579, g: 0.4964133, b: 0.5748178, a: 1}
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--- !u!157 &7
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LightmapSettings:
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serializedVersion: 11
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m_GIWorkflowMode: 1
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serializedVersion: 2
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m_BounceScale: 1
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m_IndirectOutputScale: 1
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m_AlbedoBoost: 1
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m_TemporalCoherenceThreshold: 1
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m_EnvironmentLightingMode: 0
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m_EnableRealtimeLightmaps: 1
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m_UseShadowmask: 1
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--- !u!196 &8
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NavMeshSettings:
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m_BuildSettings:
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tileSize: 256
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debug:
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--- !u!1 &1
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GameObject:
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m_IsActive: 1
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--- !u!4 &2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!81 &4
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AudioListener:
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|
m_GameObject: {fileID: 1}
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m_Enabled: 1
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--- !u!114 &9
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MonoBehaviour:
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m_GameObject: {fileID: 1}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2fd2e91bbbbb89c47aa0ef4acfd11c92, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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InitScene: SceneTitle
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|
InitDebugScene:
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue