This commit is contained in:
Arneth
2022-03-13 13:56:59 -04:00
parent f98eb96584
commit 2816ca2aff
128 changed files with 15790 additions and 1635 deletions
@@ -1,3 +1,5 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Add"
{
Properties
@@ -45,7 +47,7 @@ Shader "QO/Sprite Add"
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
@@ -1,3 +1,5 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Back"
{
Properties
@@ -45,7 +47,7 @@ Shader "QO/Sprite Back"
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
@@ -1,3 +1,5 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite Flash"
{
Properties
@@ -47,7 +49,7 @@ Shader "QO/Sprite Flash"
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
@@ -1,3 +1,5 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite NoTexAlpha"
{
Properties
@@ -45,7 +47,7 @@ Shader "QO/Sprite NoTexAlpha"
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
@@ -53,7 +55,7 @@ Shader "QO/Sprite NoTexAlpha"
half4 frag (v2f IN) : COLOR
{
float3 rest = tex2D(_MainTex, IN.texcoord).xyz;
float4 together = (rest.x,rest.y, rest.z, 0.0);
float4 together = float4(rest.x,rest.y, rest.z, 0.0);
//float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (together * _Color);
return tmpvar_1;
+4 -2
View File
@@ -1,4 +1,6 @@
Shader "QO/Sprite"
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/Sprite"
{
Properties
{
@@ -45,7 +47,7 @@
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
@@ -1,3 +1,5 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "QO/TextSprite"
{
Properties
@@ -52,7 +54,7 @@ Shader "QO/TextSprite"
v2f vert (appdata_t v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
o.texcoord = v.texcoord;
return o;