changes
This commit is contained in:
@@ -1,3 +1,5 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/Sprite Add"
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{
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Properties
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@@ -45,7 +47,7 @@ Shader "QO/Sprite Add"
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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@@ -1,3 +1,5 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/Sprite Back"
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{
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Properties
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@@ -45,7 +47,7 @@ Shader "QO/Sprite Back"
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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@@ -1,3 +1,5 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/Sprite Flash"
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{
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Properties
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@@ -47,7 +49,7 @@ Shader "QO/Sprite Flash"
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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@@ -1,3 +1,5 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/Sprite NoTexAlpha"
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{
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Properties
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@@ -45,7 +47,7 @@ Shader "QO/Sprite NoTexAlpha"
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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@@ -53,7 +55,7 @@ Shader "QO/Sprite NoTexAlpha"
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half4 frag (v2f IN) : COLOR
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{
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float3 rest = tex2D(_MainTex, IN.texcoord).xyz;
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float4 together = (rest.x,rest.y, rest.z, 0.0);
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float4 together = float4(rest.x,rest.y, rest.z, 0.0);
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//float4 tex = tex2D(_MainTex, IN.texcoord);
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float4 tmpvar_1 = (together * _Color);
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return tmpvar_1;
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@@ -1,4 +1,6 @@
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Shader "QO/Sprite"
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/Sprite"
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{
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Properties
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{
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@@ -45,7 +47,7 @@
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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@@ -1,3 +1,5 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "QO/TextSprite"
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{
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Properties
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@@ -52,7 +54,7 @@ Shader "QO/TextSprite"
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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o.texcoord = v.texcoord;
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return o;
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