added support for android and linux
This commit is contained in:
@@ -104,7 +104,7 @@ NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -117,7 +117,7 @@ NavMeshSettings:
|
||||
cellSize: 0.16666666
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
@@ -130,7 +130,7 @@ LightingSettings:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Settings.lighting
|
||||
serializedVersion: 5
|
||||
serializedVersion: 6
|
||||
m_GIWorkflowMode: 1
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
@@ -139,7 +139,7 @@ LightingSettings:
|
||||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 0
|
||||
m_BakeBackend: 0
|
||||
m_BakeBackend: 1
|
||||
m_LightmapMaxSize: 1024
|
||||
m_BakeResolution: 50
|
||||
m_Padding: 2
|
||||
@@ -186,6 +186,7 @@ LightingSettings:
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_PVRTiledBaking: 0
|
||||
m_NumRaysToShootPerTexel: -1
|
||||
m_RespectSceneVisibilityWhenBakingGI: 0
|
||||
--- !u!1 &501161484
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -105,7 +105,7 @@ NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -118,7 +118,7 @@ NavMeshSettings:
|
||||
cellSize: 0.16666666
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
|
||||
Reference in New Issue
Block a user