<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion= "4.0" DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<PropertyGroup >
<LangVersion > 9.0</LangVersion>
</PropertyGroup>
<PropertyGroup >
<Configuration Condition= " '$(Configuration)' == '' " > Debug</Configuration>
<Platform Condition= " '$(Platform)' == '' " > AnyCPU</Platform>
<ProductVersion > 10.0.20506</ProductVersion>
<SchemaVersion > 2.0</SchemaVersion>
<RootNamespace > </RootNamespace>
<ProjectGuid > {898885DA-9B00-E504-B00E-81386AF5A377}</ProjectGuid>
<OutputType > Library</OutputType>
<AppDesignerFolder > Properties</AppDesignerFolder>
<AssemblyName > Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion > v4.7.1</TargetFrameworkVersion>
<FileAlignment > 512</FileAlignment>
<BaseDirectory > .</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
<DebugSymbols > true</DebugSymbols>
<DebugType > full</DebugType>
<Optimize > false</Optimize>
<OutputPath > Temp\Bin\Debug\</OutputPath>
<DefineConstants > UNITY_2022_2_12;UNITY_2022_2;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoWarn > 0169</NoWarn>
<AllowUnsafeBlocks > False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " >
<DebugType > pdbonly</DebugType>
<Optimize > true</Optimize>
<OutputPath > Temp\bin\Release\</OutputPath>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoWarn > 0169</NoWarn>
<AllowUnsafeBlocks > False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup >
<NoConfig > true</NoConfig>
<NoStdLib > true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences > false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades > false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades > false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup >
<ProjectTypeGuids > {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator > Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion > 2.0.17</UnityProjectGeneratorVersion>
<UnityProjectType > Game:1</UnityProjectType>
<UnityBuildTarget > StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion > 2022.2.12f1</UnityVersion>
</PropertyGroup>
<ItemGroup >
<Analyzer Include= "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include= "C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include= "C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup >
<Compile Include= "Assets\Scripts\Assembly-CSharp\AMAppStore.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SceneManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BMFontReader.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Utils.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\SetHandler.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SPRITE_DRAW_MODE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Message\MessageStyle.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CBackLogWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\CheckString.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\ErrorDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GameInitWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\IntroductionWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityTask.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\VoiceOptionList.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsLog.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA5.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CreditsWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CSVManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA_HEADER.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Singleton.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\DebugMenuWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageAnimationMaterialColor.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogExitType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\HelpWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\FrameBuffer.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BytesEncrypter.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SubPartTask.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CursorData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayerConfig.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG4.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Meter.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\P31RestKit.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\MemberMapLoader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\MsgTagData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CMD.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ListItemObject.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_VARTYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageBytesInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SoundData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GameInput.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SysSaveData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAY_MODE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\effect_sample_main.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\HTTPVerb.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\JsonArray.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE1.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\MSG_STYLE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA3.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\SafeDictionary.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\SoundDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownloadState.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbar.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_NEXT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BaseWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AdvMenuTask.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MovieDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MOVIE_TEX_TYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\CHAR_POS.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Properties\AssemblyInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\LabelData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\SKIP_MODE.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\DeserializationExtensions.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionVoiceMeter.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\GrpDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SplitImageObject2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AdvSample.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\GoogleIABManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGWND_STYLE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitProduct.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionSoundWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BytesHash.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_FLASH.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TitleRestoreWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\PaymentParam.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\FileId.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityApp.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Param\Read.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CSVCGListHolder.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CSVSceneMemory.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_SKIPFLAG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Param\GameParam.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\EffectDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SELCET.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_BGM.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\ReflectionUtils.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TaskManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Properties\AssemblyInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Size.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\QO\IO\QODirectory.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIActionToggle.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UITextureInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\NmbFile.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\DRAW_COMMAND.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SizeF.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\EventWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScreenEffect.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAYSTAT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityFile.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIAction.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryCGWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\CharaDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageObject2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentGameApi\PaymentInit.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Movie.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnitySprite.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\keyboard_sample_main.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\INPUT_STATUS.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScreenResWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\Akb.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\SaveLoadDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MESSAGE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveLoadType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ManSound.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryCharaSelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTECENR_NAME.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SWITCH.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BACKLOG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NameInputKeyboard.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\BackLogDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MemoryCharaSelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\StorySelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ManSprite.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\SYSTEM_IDX.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\CONFIG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryInputNameWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TASK_TYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagTable.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentCallType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryInputNameKeyboardWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\LB_INIT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\KS_LOG_DATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENECALLDATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MOVIE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BMSymbol.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTBACKUPDATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TitleWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityBaseClass.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectItem.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\QK3_ERROR.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\QK3_IDTYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentExitType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CreateSprite.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionSkipWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENELOGDATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\WndPri.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\CQTkReader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_DIRINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KSID.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_RETURN.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_LABELINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MovieManager.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\JsonFormatter.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CGSelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\SaveData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA4.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Game\GameInitilize.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\GetHandler.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\DTOBase.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentListWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryMenuWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SoundStream.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_BTREEITEM.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Script\Calc.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionScreenWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\IImageAnimation.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ENDMEMORY.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveLoadManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Game\CHAR_ID.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\KsDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\PaymentDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MsgWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TextMenuWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\CQK3Node.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\MonoBehaviourGUI.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\PocoJsonSerializerStrategy.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionSoundItems.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AdvMode.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ADD.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\LogoMovieWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Message\BackLog.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA1.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryMovieWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Point2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ManTexture.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MovieTex.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGFONTSIZE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SubTaskBaseWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MobileMovieTexture.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\CQPocketK3.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AnimationRange_Color.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\KsExec.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AnimationRange_Vector3.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCTYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG2.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UserBaseClass.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentDialogWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\Chara.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SelectWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\GameDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsSceneDrawObject.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_NEXT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownload.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\FileDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\myClass.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENEPOSDATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MeterCollider.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\Q_TOKEN.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityTexture.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Reflection\CacheResolver.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageObject.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CameraAspectOptimizer.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SPRITE_FX_FLAG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScriptEventSelfHandler.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CLEARMESSAGE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TextItem.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SubPartCamera.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXEC.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbarSlider.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveLoadWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BMGlyph.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\OAuthManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTextSeparator.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Message\MSGWND_STYLE_DATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Select\SelectBtn.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\PayDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\DispAssert.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsMsgConfig.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\P31DeserializeableFieldAttribute.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentStoreApi\PaymentSave.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\DateTimeExtensions.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayer.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\DebugMovieWnd.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\SimpleJson.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOPRW.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\ParamData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BR.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\FONTINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\QK3_ITEMINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_OBJ.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_F.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_CG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CharObject.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\JsonObject.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_MSG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MemorySelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEHEADER.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Wnd\MessageDlg.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Script\AmCalc.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\MsgDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentTask.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ParamWnd.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveLoadCallType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScreenKeyboardManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SoundVoice.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentGameApi\RestoreMain.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MoveType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveFileInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Application\App.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityFileLoaderQueue.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SoundOptionType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ANIMATION.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionVoiceWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_NEXT.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\JsonExtensions.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIValue.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIFont.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEHEADER.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageBytesLoader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EventPlayer.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA_HEADER.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_RESTOREDATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_WAIT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIActionButton.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEINFO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\QK3_NODETYPE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\QO\AllocMem.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_NEXT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GallerySelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityTextSprite.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Param\PARAM_DATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionBaseWindow.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\P31Error.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityGraph.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ByteReader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CGCharaSelectWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityTimer.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\VoiceOptionCollider.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\ActionExtensions.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScreenMovieSample.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitTransaction.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\GAMECHAR_TABLE.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\StringExtensions.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGIMAGE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Select\SceneSelect.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Memory\MemFile.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Table\DirScaleTable.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\IJsonSerializerStrategy.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Input\INPUT_STATE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Man2D.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GraphicManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_END.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\GameData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\BMFont.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionTextWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CMessageText.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Table\SelectTable.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Effect.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\TOUCH_STATE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CSVSceneMemoryHolder.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UnityInput.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SHAKE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagBase.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\Json.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXIT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\StoreKitBinding.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SLIDE_VECTOR.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\CSVCGList.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\MonoBehaviourWrap.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScriptEvent.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\AbstractManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG1.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Graph.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\CG.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\File\Nmb.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionSoundMeter.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagReader.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Point3.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ScriptEventTriger.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\myClassChild.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp-firstpass\Properties\AssemblyInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\EffectManager.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\DefSysParam.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\TAG_RESULT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Param\Look.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\OptionBackWindow.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\SaveLoadSample.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCNO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\SelectDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsWorkLog.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Pathing.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Def\FontDef.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AssetStream.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BGM.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\SysData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Message\BACKLOG_ITEM.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ImageAnimationLocalPosition.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\UIObjectInfo.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\GAME_SAVE_DATA.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogType.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_CALL.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Game\SystemParam.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\AnimationRange.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\SoundSystem\Sound.cs" />
<Compile Include= "Assets\Scripts\P31RestKit\OAuthResponse.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\CHAR_POS.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_NEXT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP_NO.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsData.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\NsQT\QK3_OP.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Debug.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SELECT.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SET.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG3.cs" />
<Compile Include= "Assets\Scripts\Assembly-CSharp\PaymentGameApi\DatabaseProductID.cs" />
</ItemGroup>
<ItemGroup >
<None Include= "Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include= "Assets\Resources\shader\sprite\Sprite Sub.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<None Include= "Assets\Resources\shader\effect\CrossFade.shader" />
<None Include= "Assets\Resources\shader\sprite\TextSprite.shader" />
<None Include= "Assets\StreamingAssets\font\h2m_font.fnt" />
<None Include= "Assets\Resources\shader\effect\Ripple.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<None Include= "Assets\Resources\shader\color\UnlitColor.shader" />
<None Include= "Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
<None Include= "Assets\Resources\shader\sprite\Sprite Back.shader" />
<None Include= "Assets\Resources\shader\sprite\Sprite Add.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include= "Assets\Resources\shader\movie\YCbCrtoRGB.cginc" />
<None Include= "Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<None Include= "Assets\Resources\shader\effect\Wave.shader" />
<None Include= "Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include= "Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
<None Include= "Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include= "Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include= "Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include= "Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include= "Assets\Resources\shader\sprite\Sprite Flash.shader" />
<None Include= "Assets\Resources\shader\sprite\Sprite.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include= "Assets\Resources\shader\effect\Transition.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include= "Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include= "Assets\Resources\shader\effect\Mosaic.shader" />
<None Include= "Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
</ItemGroup>
<ItemGroup >
<Reference Include= "UnityEngine" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ARModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AccessibilityModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AndroidJNIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AnimationModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AssetBundleModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AudioModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClothModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClusterInputModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClusterRendererModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ContentLoadModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.CoreModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.CrashReportingModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.DSPGraphModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.DirectorModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.GIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.GameCenterModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.GridModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.HotReloadModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ImageConversionModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.InputModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.InputLegacyModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.JSONSerializeModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.LocalizationModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ParticleSystemModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PerformanceReportingModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.Physics2DModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ProfilerModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PropertiesModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ScreenCaptureModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SharedInternalsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SpriteMaskModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SpriteShapeModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.StreamingModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SubstanceModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SubsystemsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TLSModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TerrainModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TerrainPhysicsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TextCoreFontEngineModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TextCoreTextEngineModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TextRenderingModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TilemapModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UIElementsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UmbraModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityAnalyticsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityAnalyticsCommonModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityConnectModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityCurlModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityTestProtocolModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestAssetBundleModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestAudioModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestTextureModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestWWWModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VFXModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VRModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VehiclesModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VideoModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VirtualTexturingModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.WindModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.XRModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.CoreModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.DeviceSimulatorModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.DiagnosticsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.EditorToolbarModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.GraphViewModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.PresetsUIModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.QuickSearchModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.SceneTemplateModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.SceneViewModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.TextCoreFontEngineModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.TextCoreTextEngineModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UIBuilderModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UIElementsModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UIElementsSamplesModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UnityConnectModule" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include= "Unity.Android.Types" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
</Reference>
<Reference Include= "Unity.Android.Gradle" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
</Reference>
<Reference Include= "Unity.Android.GradleProject" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.GradleProject.dll</HintPath>
</Reference>
<Reference Include= "netstandard" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.Win32.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.AppContext" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include= "System.Buffers" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.Concurrent" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include= "System.Collections" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.NonGeneric" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.Specialized" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.EventBasedAsync" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.TypeConverter" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include= "System.Console" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include= "System.Data.Common" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Contracts" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Debug" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.FileVersionInfo" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Process" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.StackTrace" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.TextWriterTraceListener" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Tools" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.TraceSource" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Tracing" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include= "System.Drawing.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Dynamic.Runtime" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization.Calendars" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization.Extensions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Compression" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Compression.ZipFile" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include= "System.IO" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.DriveInfo" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.Watcher" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include= "System.IO.IsolatedStorage" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include= "System.IO.MemoryMappedFiles" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Pipes" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include= "System.IO.UnmanagedMemoryStream" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include= "System.Linq" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Expressions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Parallel" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Queryable" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include= "System.Memory" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Http" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include= "System.Net.NameResolution" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include= "System.Net.NetworkInformation" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Ping" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Requests" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Security" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Sockets" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebHeaderCollection" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebSockets.Client" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebSockets" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include= "System.Numerics.Vectors" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include= "System.ObjectModel" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.DispatchProxy" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit.ILGeneration" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit.Lightweight" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Extensions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.Reader" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.ResourceManager" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.Writer" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.CompilerServices.VisualC" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Extensions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Handles" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices.RuntimeInformation" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Numerics" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Formatters" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Json" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Xml" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Claims" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Algorithms" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Csp" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Encoding" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Primitives" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.X509Certificates" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Principal" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include= "System.Security.SecureString" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include= "System.Text.Encoding" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include= "System.Text.Encoding.Extensions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Text.RegularExpressions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include= "System.Threading" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Overlapped" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks.Extensions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks.Parallel" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Thread" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.ThreadPool" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Timer" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include= "System.ValueTuple" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.ReaderWriter" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XDocument" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XmlDocument" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XmlSerializer" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XPath" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XPath.XDocument" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices.WindowsRuntime" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include= "mscorlib" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.Composition" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include= "System.Core" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include= "System.Data" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include= "System" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include= "System.Drawing" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Compression.FileSystem" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include= "System.Net" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include= "System.Numerics" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.Web" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include= "System.Transactions" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include= "System.Web" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include= "System.Windows" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include= "System.Xml" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.Linq" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.Serialization" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include= "Unity.Timeline" >
<HintPath > Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include= "Unity.Sysroot.Linux_x86_64" >
<HintPath > Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
</Reference>
<Reference Include= "Unity.AI.Navigation" >
<HintPath > Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
</Reference>
<Reference Include= "Unity.SysrootPackage.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.AI.Navigation.Updater" >
<HintPath > Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
</Reference>
<Reference Include= "Unity.Timeline.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.VisualStudio.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.TextMeshPro" >
<HintPath > Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UI" >
<HintPath > Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include= "Unity.TextMeshPro.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include= "Unity.AI.Navigation.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.Rider.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.AI.Navigation.Editor.ConversionSystem" >
<HintPath > Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
</Reference>
<Reference Include= "Unity.VSCode.Editor" >
<HintPath > Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include= "Unity.Toolchain.Win-x86_64-Linux-x86_64" >
<HintPath > Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup >
</ItemGroup>
<Import Project= "$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name= "GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name= "BeforeBuild" >
</Target>
<Target Name= "AfterBuild" >
</Target>
-->
</Project>