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48 lines
1.0 KiB
C#

4 years ago
using System;
using System.Collections;
using UnityEngine;
// Token: 0x020000F1 RID: 241
public class SubPartTask
{
// Token: 0x06000683 RID: 1667 RVA: 0x0001B004 File Offset: 0x00019204
protected IEnumerator Open(string sceneName, bool bFade)
{
SceneManager.AddScene(sceneName);
GameObject go = null;
while (go == null)
{
yield return 0;
Singleton<TaskManager>.Instance.UpdateReadTask();
go = GameObject.Find(sceneName + "/Wnd");
}
Singleton<UnityGraph>.Instance.Disable(false);
if (bFade)
{
EffectManager.FadeBlackIn(0.5f);
while (EffectManager.FadeIsEnd())
{
yield return 0;
}
}
SubTaskBaseWindow baseTaskWindow = go.GetComponent<SubTaskBaseWindow>();
while (!baseTaskWindow.IsTaskEnd)
{
yield return 0;
Singleton<TaskManager>.Instance.UpdateReadTask();
}
if (bFade)
{
EffectManager.FadeBlackOut(0.5f);
while (EffectManager.FadeIsEnd())
{
yield return 0;
}
}
Singleton<UnityGraph>.Instance.Enable(false);
yield return 0;
SceneManager.DeleteLastAddScene();
yield break;
}
}