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87 lines
1.7 KiB
C#

4 years ago
using System;
using UnityEngine;
// Token: 0x0200015B RID: 347
public class CharObject
{
// Token: 0x060009F6 RID: 2550 RVA: 0x0002C2D8 File Offset: 0x0002A4D8
public CharObject()
{
}
// Token: 0x060009F7 RID: 2551 RVA: 0x0002C2FC File Offset: 0x0002A4FC
public CharObject(char code_, int size_, int x_, int y_, BMGlyph glyph_, float scale_, Color32 col_)
{
this.X = x_;
this.Y = y_;
this.glyph = glyph_;
this.size = size_;
this.width = size_;
this.height = size_;
this.scale = scale_;
this.code = code_;
this.color = col_;
}
// Token: 0x060009F8 RID: 2552 RVA: 0x0002C364 File Offset: 0x0002A564
public CharObject(char code_, int size_, int x_, int y_)
{
this.X = x_;
this.Y = y_;
this.glyph = null;
this.size = size_;
this.width = size_;
this.height = size_;
this.scale = 0f;
this.code = code_;
this.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
}
// Token: 0x1700013A RID: 314
// (get) Token: 0x060009F9 RID: 2553 RVA: 0x0002C3E4 File Offset: 0x0002A5E4
public int Width
{
get
{
return this.width;
}
}
// Token: 0x1700013B RID: 315
// (get) Token: 0x060009FA RID: 2554 RVA: 0x0002C3EC File Offset: 0x0002A5EC
public int Height
{
get
{
return this.height;
}
}
// Token: 0x0400081A RID: 2074
public int X;
// Token: 0x0400081B RID: 2075
public int Y;
// Token: 0x0400081C RID: 2076
public BMGlyph glyph;
// Token: 0x0400081D RID: 2077
public int width;
// Token: 0x0400081E RID: 2078
public int height;
// Token: 0x0400081F RID: 2079
public int size;
// Token: 0x04000820 RID: 2080
public char code;
// Token: 0x04000821 RID: 2081
public Color32 color = default(Color32);
// Token: 0x04000822 RID: 2082
public float scale;
}