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42 lines
1012 B
C#

4 years ago
using System;
using UnityEngine;
// Token: 0x020001AE RID: 430
public class Singleton<T> : UserBaseClass where T : UserBaseClass
{
// Token: 0x170001AE RID: 430
// (get) Token: 0x06000C65 RID: 3173 RVA: 0x00032D94 File Offset: 0x00030F94
public static T Instance
{
get
{
if (Singleton<T>.instance == null)
{
Singleton<T>.instance = (T)((object)UnityEngine.Object.FindObjectOfType(typeof(T)));
if (Singleton<T>.instance == null)
{
Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none.");
}
}
return Singleton<T>.instance;
}
}
// Token: 0x170001AF RID: 431
// (get) Token: 0x06000C66 RID: 3174 RVA: 0x00032E08 File Offset: 0x00031008
public static bool IsReady
{
get
{
if (Singleton<T>.instance == null)
{
Singleton<T>.instance = (T)((object)UnityEngine.Object.FindObjectOfType(typeof(T)));
}
return Singleton<T>.instance != null;
}
}
// Token: 0x04000968 RID: 2408
protected static T instance;
}