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116 lines
2.9 KiB
C#

4 years ago
using System;
using UnityEngine;
// Token: 0x020000F4 RID: 244
public class VoiceOptionCollider : MonoBehaviour
{
// Token: 0x06000689 RID: 1673 RVA: 0x0001B0B0 File Offset: 0x000192B0
private void Start()
{
base.gameObject.AddComponent<BoxCollider>();
}
// Token: 0x0600068A RID: 1674 RVA: 0x0001B0C0 File Offset: 0x000192C0
private void Update()
{
if (this.m_Drag)
{
return;
}
Vector3 localPosition = this.ListObject.transform.localPosition;
float basePositionY = this.BasePositionY;
if (localPosition.y < basePositionY)
{
float num = localPosition.y - basePositionY;
num /= 3f;
if (Mathf.Abs(num) < 1f)
{
localPosition.y = basePositionY;
}
else
{
localPosition.y = basePositionY + num;
}
}
else if (localPosition.y > this.Height)
{
float num2 = Mathf.Abs(localPosition.y - this.Height);
num2 /= 3f;
localPosition.y = this.Height + ((Mathf.Abs(num2) >= 1f) ? num2 : 0f);
if (Mathf.Abs(num2) < 1f)
{
localPosition.y = this.Height;
}
else
{
localPosition.y = this.Height + num2;
}
}
this.ListObject.transform.localPosition = localPosition;
}
// Token: 0x0600068B RID: 1675 RVA: 0x0001B1D8 File Offset: 0x000193D8
public void SetInfo(GameObject dragObject, int height)
{
this.ListObject = dragObject;
this.BasePositionY = this.ListObject.transform.localPosition.y;
this.Height = (float)height;
}
// Token: 0x0600068C RID: 1676 RVA: 0x0001B214 File Offset: 0x00019414
public void AddScrollBar(VoiceOptionScrollbar scrollbar)
{
this.m_Scrollbar = scrollbar;
}
// Token: 0x0600068D RID: 1677 RVA: 0x0001B220 File Offset: 0x00019420
private void OnMouseDown()
{
this.m_Drag = true;
this.OnInputStartObjectPosition = this.ListObject.transform.position;
this.OnInputStartMousePosition = Input.mousePosition;
}
// Token: 0x0600068E RID: 1678 RVA: 0x0001B258 File Offset: 0x00019458
private void OnMouseDrag()
{
Camera camera = SubPartCamera.GetCamera();
Vector3 position = camera.WorldToScreenPoint(this.OnInputStartObjectPosition);
Vector3 vector = Input.mousePosition - this.OnInputStartMousePosition;
position.y += vector.y;
position = camera.ScreenToWorldPoint(position);
this.ListObject.transform.position = position;
if (this.m_Scrollbar != null)
{
this.m_Scrollbar.SetValue((int)(this.BasePositionY - position.y));
}
}
// Token: 0x0600068F RID: 1679 RVA: 0x0001B2E4 File Offset: 0x000194E4
private void OnMouseUp()
{
this.m_Drag = false;
}
// Token: 0x040005E9 RID: 1513
public GameObject ListObject;
// Token: 0x040005EA RID: 1514
public bool m_Drag;
// Token: 0x040005EB RID: 1515
public float BasePositionY;
// Token: 0x040005EC RID: 1516
public float Height;
// Token: 0x040005ED RID: 1517
private Vector3 OnInputStartMousePosition;
// Token: 0x040005EE RID: 1518
private Vector3 OnInputStartObjectPosition;
// Token: 0x040005EF RID: 1519
private VoiceOptionScrollbar m_Scrollbar;
}