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144 lines
3.5 KiB
C#

4 years ago
using System;
using System.Collections;
// Token: 0x0200018E RID: 398
public class UnityTask
{
// Token: 0x06000B62 RID: 2914 RVA: 0x00030C08 File Offset: 0x0002EE08
public UnityTask(IEnumerator task_)
{
this.task = task_;
this.type = TASK_TYPE.COROUTINE;
this.IsTaskEnd = false;
}
// Token: 0x06000B63 RID: 2915 RVA: 0x00030C28 File Offset: 0x0002EE28
public UnityTask(IEnumerator task_, bool isNoUnityTask)
{
this.task = task_;
if (isNoUnityTask)
{
this.type = TASK_TYPE.COROUTINE_NOUNITY;
}
else
{
this.type = TASK_TYPE.COROUTINE;
}
this.IsTaskEnd = false;
}
// Token: 0x06000B64 RID: 2916 RVA: 0x00030C58 File Offset: 0x0002EE58
private UnityTask(TASK_TYPE type_)
{
this.task = null;
this.type = type_;
this.IsTaskEnd = false;
}
// Token: 0x06000B65 RID: 2917 RVA: 0x00030C78 File Offset: 0x0002EE78
private UnityTask(float waitTime)
{
this.type = TASK_TYPE.TIME_WAIT;
this.param_float = waitTime;
this.IsTaskEnd = false;
}
// Token: 0x06000B66 RID: 2918 RVA: 0x00030C98 File Offset: 0x0002EE98
private UnityTask(string name_, float time_)
{
this.type = TASK_TYPE.EFFECT;
this.param_string = name_;
this.param_float = time_;
}
// Token: 0x17000185 RID: 389
// (get) Token: 0x06000B67 RID: 2919 RVA: 0x00030CB8 File Offset: 0x0002EEB8
// (set) Token: 0x06000B68 RID: 2920 RVA: 0x00030CC0 File Offset: 0x0002EEC0
public bool IsTaskEnd { get; set; }
// Token: 0x06000B69 RID: 2921 RVA: 0x00030CCC File Offset: 0x0002EECC
public static int FrameUpdate()
{
Singleton<TaskManager>.Instance.AddSubTask(new UnityTask(TASK_TYPE.NEXT_FRAME));
return 0;
}
// Token: 0x06000B6A RID: 2922 RVA: 0x00030CE0 File Offset: 0x0002EEE0
public static int Effect(string name, float time)
{
Singleton<TaskManager>.Instance.AddSubTask(new UnityTask(name, time));
return 0;
}
// Token: 0x06000B6B RID: 2923 RVA: 0x00030CF8 File Offset: 0x0002EEF8
public static int Wait(float time)
{
Singleton<TaskManager>.Instance.AddSubTask(new UnityTask(time));
return 0;
}
// Token: 0x06000B6C RID: 2924 RVA: 0x00030D0C File Offset: 0x0002EF0C
public static int SetMainTask(IEnumerator task_)
{
Singleton<TaskManager>.Instance.AddMainTask(new UnityTask(task_));
return 0;
}
// Token: 0x06000B6D RID: 2925 RVA: 0x00030D20 File Offset: 0x0002EF20
public static int SetSubTask(IEnumerator task_)
{
Singleton<TaskManager>.Instance.AddSubTask(new UnityTask(task_));
return 0;
}
// Token: 0x06000B6E RID: 2926 RVA: 0x00030D34 File Offset: 0x0002EF34
public static int SetSubNoUnityTask(IEnumerator task_)
{
Singleton<TaskManager>.Instance.AddSubTask(new UnityTask(task_, true));
return 0;
}
// Token: 0x06000B6F RID: 2927 RVA: 0x00030D4C File Offset: 0x0002EF4C
public static void SetReadTask(IEnumerator task_)
{
Singleton<TaskManager>.Instance.AddReadTask(new UnityTask(task_));
}
// Token: 0x06000B70 RID: 2928 RVA: 0x00030D60 File Offset: 0x0002EF60
public bool MoveNext()
{
if (this.m_Child != null)
{
if (this.m_Child.MoveNext())
{
return true;
}
this.m_Child = null;
}
if (this.task.MoveNext())
{
if (this.task.Current is IEnumerator)
{
this.m_Child = new UnityTask(this.task.Current as IEnumerator);
}
return true;
}
return false;
}
// Token: 0x040008FD RID: 2301
private UnityTask m_Child;
// Token: 0x040008FE RID: 2302
public IEnumerator task;
// Token: 0x040008FF RID: 2303
public TASK_TYPE type;
// Token: 0x04000900 RID: 2304
public float param_float;
// Token: 0x04000901 RID: 2305
public string param_string;
}