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using System;
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using System.Collections;
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using UnityEngine;
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// Token: 0x020000F1 RID: 241
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public class SubPartTask
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{
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// Token: 0x06000683 RID: 1667 RVA: 0x0001B004 File Offset: 0x00019204
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protected IEnumerator Open(string sceneName, bool bFade)
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{
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SceneManager.AddScene(sceneName);
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GameObject go = null;
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while (go == null)
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{
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yield return 0;
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Singleton<TaskManager>.Instance.UpdateReadTask();
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go = GameObject.Find(sceneName + "/Wnd");
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}
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Singleton<UnityGraph>.Instance.Disable(false);
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if (bFade)
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{
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EffectManager.FadeBlackIn(0.5f);
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while (EffectManager.FadeIsEnd())
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{
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yield return 0;
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}
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}
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SubTaskBaseWindow baseTaskWindow = go.GetComponent<SubTaskBaseWindow>();
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while (!baseTaskWindow.IsTaskEnd)
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{
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yield return 0;
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Singleton<TaskManager>.Instance.UpdateReadTask();
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}
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if (bFade)
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{
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EffectManager.FadeBlackOut(0.5f);
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while (EffectManager.FadeIsEnd())
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{
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yield return 0;
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}
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}
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Singleton<UnityGraph>.Instance.Enable(false);
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yield return 0;
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SceneManager.DeleteLastAddScene();
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yield break;
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}
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}
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