using System ;
using System.Collections ;
using Assets.Scripts ;
using Qoo ;
using Qoo.Application ;
using Qoo.File ;
using Qoo.Ks ;
using UnityEngine ;
// Token: 0x0200013C RID: 316
public class UnityApp : Singleton < UnityApp >
{
// Token: 0x170000F5 RID: 245
// (get) Token: 0x06000894 RID: 2196 RVA: 0x000264A0 File Offset: 0x000246A0
public bool IsInit
{
get
{
return this . m_isInit ;
}
}
// Token: 0x06000895 RID: 2197 RVA: 0x000264A8 File Offset: 0x000246A8
private void Start ( )
{
int language = PlayerPrefs . GetInt ( "language" ) ;
switch ( language )
{
case 0 :
this . locale = LocaleEnum . Japanese ;
break ;
case 1 :
this . locale = LocaleEnum . English ;
break ;
case 2 :
this . locale = LocaleEnum . Spanish ;
break ;
default :
this . locale = LocaleEnum . Japanese ;
break ;
}
//UnityEngine.Object.DontDestroyOnLoad(this);
Application . targetFrameRate = 60 ;
this . preferredFontSize = 28 ;
Application . runInBackground = true ;
//Screen.SetResolution(1024, 576, false, 60);
this . task = base . gameObject . AddComponent < TaskManager > ( ) ;
this . time = base . gameObject . AddComponent < UnityTimer > ( ) ;
this . file = base . gameObject . AddComponent < UnityFileLoader > ( ) ;
this . input = base . gameObject . AddComponent < GameInput > ( ) ;
this . graph = base . gameObject . AddComponent < UnityGraph > ( ) ;
this . sound = base . gameObject . AddComponent < ManSound > ( ) ;
UnityTask . SetMainTask ( this . InitData ( ) ) ;
this . m_isInit = false ;
}
// Token: 0x06000896 RID: 2198 RVA: 0x00026534 File Offset: 0x00024734
private void Update ( )
{
}
// Token: 0x06000897 RID: 2199 RVA: 0x00026538 File Offset: 0x00024738
private void OnEnable ( )
{
//AMAppStore.RegistrationEvent();
}
// Token: 0x06000898 RID: 2200 RVA: 0x00026540 File Offset: 0x00024740
private void OnDisable ( )
{
//AMAppStore.DeleteEvent();
}
// Token: 0x06000899 RID: 2201 RVA: 0x00026548 File Offset: 0x00024748
private void OnApplicationFocus ( bool isFocus )
{
if ( isFocus )
{
Qoo . Debug . Print ( "APP Focus!!" ) ;
}
else
{
Qoo . Debug . Print ( "APP FocusLost!!" ) ;
}
}
// Token: 0x0600089A RID: 2202 RVA: 0x0002656C File Offset: 0x0002476C
private void OnApplicationPause ( bool pauseStatus )
{
if ( pauseStatus )
{
Qoo . Debug . Print ( "APP PAUSE!!" ) ;
UnityApp . AutoSave ( ) ;
}
else
{
Qoo . Debug . Print ( "APP Resume!!" ) ;
}
}
// Token: 0x0600089B RID: 2203 RVA: 0x000265A0 File Offset: 0x000247A0
private void OnApplicationQuit ( )
{
Qoo . Debug . Print ( "APP QUIT!!" ) ;
UnityApp . AutoSave ( ) ;
//AMAppStore.End();
}
// Token: 0x0600089C RID: 2204 RVA: 0x000265B8 File Offset: 0x000247B8
private IEnumerator InitData ( )
{
this . m_LoadQueue . LoadOther ( "data0.nmb" , "nmb/" ) ;
this . m_LoadQueue . LoadOther ( "data1.nmb" , "nmb/" ) ;
while ( ! this . m_LoadQueue . IsReadEndAll ( ) )
{
yield return 0 ;
}
this . CreateNmb ( ) ;
this . m_LoadQueue . LoadOther ( "kslist.akb" , "ks/" ) ;
while ( ! this . m_LoadQueue . IsReadEndAll ( ) )
{
yield return 0 ;
}
this . CreateAkb ( ) ;
this . m_LoadQueue . LoadOther ( "h2m_font.fnt" , "font/" ) ;
this . m_LoadQueue . LoadResource ( "h2m_font_0" , "font/" ) ;
while ( ! this . m_LoadQueue . IsReadEndAll ( ) )
{
yield return 0 ;
}
this . CreateFontFile ( ) ;
App . Init ( ) ;
this . m_isInit = true ;
CSVManager . init ( ) ;
Qoo . Debug . Print ( "---Init End---" ) ;
if ( UnityEngine . Debug . isDebugBuild )
{
SceneManager . ChangeScene ( this . InitDebugScene ) ;
}
else
{
SceneManager . ChangeScene ( this . InitScene ) ;
}
GameObject lcamera = GameObject . Find ( "LoadingCamera" ) ;
if ( lcamera ! = null )
{
UnityEngine . Object . Destroy ( lcamera ) ;
lcamera = null ;
}
GameObject lsprite = GameObject . Find ( "LoadingSprite" ) ;
if ( lsprite ! = null )
{
UnityEngine . Object . Destroy ( lsprite ) ;
lsprite = null ;
}
yield break ;
}
// Token: 0x0600089D RID: 2205 RVA: 0x000265D4 File Offset: 0x000247D4
public int GetTimeMilli ( )
{
return this . time . GetTimeMilli ( ) ;
}
// Token: 0x0600089E RID: 2206 RVA: 0x000265E4 File Offset: 0x000247E4
public int FrameUpdate ( )
{
return UnityTask . FrameUpdate ( ) ;
}
// Token: 0x0600089F RID: 2207 RVA: 0x000265EC File Offset: 0x000247EC
private void CreateAkb ( )
{
Akb . Create ( this . m_LoadQueue . GetData ( "kslist.akb" ) ) ;
this . m_LoadQueue . Remove ( "kslist.akb" ) ;
}
// Token: 0x060008A0 RID: 2208 RVA: 0x00026620 File Offset: 0x00024820
private void CreateNmb ( )
{
Nmb . Add ( this . m_LoadQueue . GetData ( "data0.nmb" ) ) ;
Nmb . Add ( this . m_LoadQueue . GetData ( "data1.nmb" ) ) ;
this . m_LoadQueue . Remove ( "data0.nmb" ) ;
this . m_LoadQueue . Remove ( "data1.nmb" ) ;
}
// Token: 0x060008A1 RID: 2209 RVA: 0x0002667C File Offset: 0x0002487C
private void CreateFontFile ( )
{
this . graph . CreateFont ( "FOT-ニューロダン Pro B" , this . m_LoadQueue . GetData ( "h2m_font.fnt" ) , this . graph . m_ManSprite . SetTexture ( "h2m_font_0" , this . m_LoadQueue . GetObject ( "h2m_font_0" ) as Texture2D ) ) ;
this . m_LoadQueue . Remove ( "h2m_font.fnt" ) ;
this . m_LoadQueue . Remove ( "h2m_font_0" ) ;
}
// Token: 0x060008A2 RID: 2210 RVA: 0x000266F8 File Offset: 0x000248F8
public static void AutoSave ( )
{
if ( App . IsInit )
{
SaveLoadManager . SaveSystem ( ) ;
GameObject gameObject = GameObject . Find ( "SceneAdvMode" ) ;
if ( gameObject ! = null )
{
EventWnd component = gameObject . GetComponent < EventWnd > ( ) ;
if ( component ! = null & & component . Mode = = PLAY_MODE . NORMAL & & ! component . Player . RestoreOn )
{
SaveLoadManager . SaveAuto ( ) ;
Qoo . Debug . Print ( "Auto Save" ) ;
}
}
}
}
// Token: 0x060008A3 RID: 2211 RVA: 0x00026770 File Offset: 0x00024970
public static int GetOSVersion ( )
{
return 0 ;
}
// Token: 0x060008A4 RID: 2212 RVA: 0x00026774 File Offset: 0x00024974
public static void CleanMemory ( )
{
Resources . UnloadUnusedAssets ( ) ;
GC . Collect ( ) ;
GC . WaitForPendingFinalizers ( ) ;
GC . Collect ( ) ;
}
// Token: 0x170000F6 RID: 246
// (get) Token: 0x060008A5 RID: 2213 RVA: 0x0002678C File Offset: 0x0002498C
public static UnityApp PlatformApp
{
get
{
return Singleton < UnityApp > . Instance ;
}
}
// Token: 0x170000F7 RID: 247
// (get) Token: 0x060008A6 RID: 2214 RVA: 0x00026794 File Offset: 0x00024994
public static ManSound Sound
{
get
{
return Singleton < UnityApp > . Instance . sound ;
}
}
// Token: 0x170000F8 RID: 248
// (get) Token: 0x060008A7 RID: 2215 RVA: 0x000267A0 File Offset: 0x000249A0
public static UnityGraph Graph
{
get
{
return Singleton < UnityApp > . Instance . graph ;
}
}
// Token: 0x170000F9 RID: 249
// (get) Token: 0x060008A8 RID: 2216 RVA: 0x000267AC File Offset: 0x000249AC
public static Man2D Sprite
{
get
{
return Singleton < UnityApp > . Instance . graph . m_ManSprite ;
}
}
// Token: 0x170000FA RID: 250
// (get) Token: 0x060008A9 RID: 2217 RVA: 0x000267C0 File Offset: 0x000249C0
public static TaskManager Task
{
get
{
return Singleton < UnityApp > . Instance . task ;
}
}
// Token: 0x170000FB RID: 251
// (get) Token: 0x060008AA RID: 2218 RVA: 0x000267CC File Offset: 0x000249CC
public static UnityFileLoader File
{
get
{
return Singleton < UnityApp > . Instance . file ;
}
}
// Token: 0x170000FC RID: 252
// (get) Token: 0x060008AB RID: 2219 RVA: 0x000267D8 File Offset: 0x000249D8
public static GameInput Input
{
get
{
return Singleton < UnityApp > . Instance . input ;
}
}
// Token: 0x0400076B RID: 1899
private TaskManager task ;
// Token: 0x0400076C RID: 1900
private UnityFileLoader file ;
// Token: 0x0400076D RID: 1901
private UnityTimer time ;
// Token: 0x0400076E RID: 1902
private UnityGraph graph ;
// Token: 0x0400076F RID: 1903
private ManSound sound ;
// Token: 0x04000770 RID: 1904
private GameInput input ;
// Token: 0x04000771 RID: 1905
private UnityFileLoaderQueue m_LoadQueue = new UnityFileLoaderQueue ( ) ;
// Token: 0x04000772 RID: 1906
public string InitScene ;
// Token: 0x04000773 RID: 1907
public string InitDebugScene ;
// Token: 0x04000774 RID: 1908
private bool m_isInit ;
//internal bool isJapanese;
internal LocaleEnum locale = LocaleEnum . Japanese ;
public int preferredFontSize = 28 ;
}