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using System;
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using System.Collections;
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using Qoo;
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using Qoo.Application;
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using Qoo.Game;
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using Qoo.SoundSystem;
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using UnityEngine;
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// Token: 0x020000DF RID: 223
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public class AdvMode : UserBaseClass
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{
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// Token: 0x06000619 RID: 1561 RVA: 0x000197D8 File Offset: 0x000179D8
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private void Start()
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{
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UnityTask.SetMainTask(this.Run());
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}
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// Token: 0x0600061A RID: 1562 RVA: 0x000197E8 File Offset: 0x000179E8
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private void Update()
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{
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}
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// Token: 0x0600061B RID: 1563 RVA: 0x000197EC File Offset: 0x000179EC
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public IEnumerator Run()
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{
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if (GameData.MemoryMode_IsActive())
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{
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PaymentParam.Conv();
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yield return AdvMode.ExecKs(base.gameObject, GameData.MemoryKs, GameData.MemoryLabel, false);
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GameData.MemoryMode_Destroy();
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SceneManager.BackScene();
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}
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else
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{
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do
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{
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PaymentParam.Conv();
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if (GameData.IsLoadData())
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{
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yield return AdvMode.ExecLoad(base.gameObject);
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}
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else
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{
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GameData.Init();
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string InitKsName = (App.AdvMode != 0) ? "honpen.txt" : "prologue.txt";
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if (SysData.IsTrial())
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{
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InitKsName = "op00_trial.txt";
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}
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yield return AdvMode.ExecKs(base.gameObject, InitKsName, string.Empty, true);
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}
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}
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while (GameData.IsLoadData() || Qoo.Debug.IsAutoKsDebug);
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SceneManager.ChangeScene("SceneTitle");
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}
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yield break;
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}
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// Token: 0x0600061C RID: 1564 RVA: 0x00019808 File Offset: 0x00017A08
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private static IEnumerator ExecKs(GameObject obj, string nameKs, string nameLabel, bool IsNormalPlay)
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{
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Sound.SeSlotStopAll();
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Sound.BgmStop(1000);
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GameData.IsMoveTitle = false;
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GameData.LockGameData();
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yield return Singleton<Man2D>.Instance.EraseFrameBuffer();
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UnityApp.Graph.Enable(false);
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EventWnd wnd = obj.AddComponent<EventWnd>();
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ParamWnd paramwnd = obj.AddComponent<ParamWnd>();
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yield return wnd.Exec(nameKs, nameLabel, IsNormalPlay);
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UnityApp.Graph.Disable(false);
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UnityEngine.Object.Destroy(wnd);
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UnityEngine.Object.Destroy(paramwnd);
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GameData.IsMoveTitle = false;
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yield return Singleton<Man2D>.Instance.EraseFrameBuffer();
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GameData.UnlockGameData();
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yield break;
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}
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// Token: 0x0600061D RID: 1565 RVA: 0x00019854 File Offset: 0x00017A54
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private static IEnumerator ExecLoad(GameObject obj)
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{
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Sound.SeSlotStopAll();
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Sound.BgmStop(1000);
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GameData.IsMoveTitle = false;
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yield return Singleton<Man2D>.Instance.EraseFrameBuffer();
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UnityApp.Graph.Enable(false);
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EventWnd wnd = obj.AddComponent<EventWnd>();
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ParamWnd paramwnd = obj.AddComponent<ParamWnd>();
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yield return wnd.ExecLoad();
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UnityEngine.Object.Destroy(wnd);
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UnityEngine.Object.Destroy(paramwnd);
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GameData.IsMoveTitle = false;
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yield return Singleton<Man2D>.Instance.EraseFrameBuffer();
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UnityApp.Graph.Disable(false);
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yield break;
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}
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}
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