using Qoo.Def ;
using System ;
using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
// Token: 0x02000113 RID: 275
public class ScreenResWindow : BaseWindow
{
private Dictionary < string , int > dict = null ;
// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
protected sealed override string GetBGMName ( )
{
return "honobono1_a_ali" ;
}
// Token: 0x06000747 RID: 1863 RVA: 0x0001F464 File Offset: 0x0001D664
protected sealed override void OnAwake ( )
{
this . moveBackGround = new ScreenResWindow . MoveBackGround ( ) ;
this . pageManager = new ScreenResWindow . PageManager ( 5 ) ;
}
// Token: 0x06000748 RID: 1864 RVA: 0x0001F480 File Offset: 0x0001D680
protected sealed override string [ ] newSceneTextureNameArray ( )
{
return new string [ ]
{
"screen/title/help_01" ,
"screen/title/help_02" ,
"screen/title/help_03" ,
"screen/title/help_04" ,
"screen/title/help_05" ,
"screen/common/cancel" ,
"screen/cgmemory/cgm_arwl" ,
"screen/cgmemory/cgm_arwr"
} ;
}
// Token: 0x06000749 RID: 1865 RVA: 0x0001F4D8 File Offset: 0x0001D6D8
protected sealed override void BeforeInit ( )
{
}
// Token: 0x0600074A RID: 1866 RVA: 0x0001F4DC File Offset: 0x0001D6DC
protected sealed override void AfterInit ( )
{
//this.moveBackGround.Init(base.GetGameObject("Before"), base.GetGameObject("After"), base.GetGameObject("BackGround"));
float delay = 0f ;
int repeat = 0 ;
float speed = 0.8f ;
//ImageObject imageObject = base.GetImageObject("ArrowL");
//imageObject.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(-25f, 0f, 0f)));
//ImageObject imageObject2 = base.GetImageObject("ArrowR");
//imageObject2.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(25f, 0f, 0f)));
}
// Token: 0x0600074B RID: 1867 RVA: 0x0001F5AC File Offset: 0x0001D7AC
protected sealed override BaseWindow . UIComponent [ ] newComponentArray ( )
{
int column1Button = 50 ;
int column1Text = 195 ;
int column1ButtonHeight = 100 ;
int column1TextHeight = column1ButtonHeight + 25 ;
int column2Button = column1Button + 325 ;
int column2Text = column1Text + 325 ;
int column2ButtonHeight = 100 ;
int column2TextHeight = column2ButtonHeight + 25 ;
int columnHeightIncrement = 65 ;
//string currentFPath = this.pageManager.GetCurrentFPath();
return new BaseWindow . UIComponent [ ]
{
//new BaseWindow.UIImage("Before", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("After", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, currentFPath, true, true),
new BaseWindow . UIImage ( "BackGround" , 0 , 0 , this . wndz , "screen/title/cgm_bg_1" , true , true ) ,
new BaseWindow . UIButton ( "Cancel" , 887 , 6 , this . wndz + 3 , "screen/common/cancel" , true , true , 1 , 2 , 0 ) ,
// Screen Resolution
new BaseWindow . UIText ( "ScreenResLabel" , column1Text , 50 , this . wndz + 4 , "Screen Size:" , 40 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "1024x576" , column1Button , column1ButtonHeight , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "1024x576res" , column1Text , column1TextHeight , this . wndz + 4 , "1024 x 576" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "1280× 720" , column1Button , column1ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "1280× 720res" , column1Text , column1TextHeight + = columnHeightIncrement , this . wndz + 4 , "1280 × 720" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "1366× 768" , column1Button , column1ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "1366× 768res" , column1Text , column1TextHeight + = columnHeightIncrement , this . wndz + 4 , "1366 × 768" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "1920× 1080" , column1Button , column1ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "1920× 1080res" , column1Text , column1TextHeight + = columnHeightIncrement , this . wndz + 4 , "1920 × 1080" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "2560× 1440" , column1Button , column1ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "2560× 1440res" , column1Text , column1TextHeight + = columnHeightIncrement , this . wndz + 4 , "2560 × 1440" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "Fullscreen" , column1Button , column1ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "Fullscreenres" , column1Text , column1TextHeight + = columnHeightIncrement , this . wndz + 4 , "Fullscreen" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
// Font Size
new BaseWindow . UIText ( "FontSizeLabel" , column2Text , 50 , this . wndz + 4 , "Font Size:" , 40 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "SmallFont" , column2Button , column2ButtonHeight , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "SmallFontOption" , column2Text , column2TextHeight , this . wndz + 4 , "Small" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "NormalFont" , column2Button , column2ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "NormalFontOption" , column2Text , column2TextHeight + = columnHeightIncrement , this . wndz + 4 , "Normal" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
// Language Select
new BaseWindow . UIText ( "LanguageSelectLabel" , column2Text , 250 , this . wndz + 4 , "Language:" , 40 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "JP" , column2Button , column2ButtonHeight + = ( columnHeightIncrement * 2 ) , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "JPOption" , column2Text , column2TextHeight + = ( columnHeightIncrement * 2 ) , this . wndz + 4 , "日本語" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
new BaseWindow . UIButton ( "EN" , column2Button , column2ButtonHeight + = columnHeightIncrement , this . wndz + 3 , "screen/title/buy02" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "ENOption" , column2Text , column2TextHeight + = columnHeightIncrement , this . wndz + 4 , "English" , 30 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . Center , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue ) ,
//new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true),
//new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true)
} ;
}
// Token: 0x0600074C RID: 1868 RVA: 0x0001F684 File Offset: 0x0001D884
protected sealed override void OnBaseWindowOnButton ( string obj )
{
if ( obj ! = null )
{
if ( this . dict = = null )
{
this . dict = new Dictionary < string , int > ( 1 )
{
{
"Cancel" ,
0
} ,
{
"1024x576" ,
1
} ,
{
"1280× 720" ,
2
} ,
{
"1366× 768" ,
3
} ,
{
"1600× 900" ,
4
} ,
{
"1920× 1080" ,
5
} ,
{
"2560× 1440" ,
6
} ,
{
"Fullscreen" ,
7
} ,
{
"SmallFont" ,
8
} ,
{
"NormalFont" ,
9
} ,
{
"JP" ,
10
} ,
{
"EN" ,
11
}
} ;
}
int num ;
if ( this . dict . TryGetValue ( obj , out num ) )
{
if ( num = = 0 )
{
base . PlaySE_Cancel ( ) ;
SceneManager . BackScene ( ) ;
}
else if ( num = = 1 )
{
Screen . SetResolution ( 1024 , 576 , false , 60 ) ;
}
else if ( num = = 2 )
{
Screen . SetResolution ( 1280 , 720 , false , 60 ) ;
}
else if ( num = = 3 )
{
Screen . SetResolution ( 1366 , 768 , false , 60 ) ;
}
else if ( num = = 4 )
{
Screen . SetResolution ( 1600 , 900 , false , 60 ) ;
}
else if ( num = = 5 )
{
Screen . SetResolution ( 1920 , 1080 , false , 60 ) ;
}
else if ( num = = 6 )
{
Screen . SetResolution ( 2560 , 1440 , false , 60 ) ;
}
else if ( num = = 7 )
{
Screen . fullScreen = ! Screen . fullScreen ;
}
else if ( num = = 8 )
{
UnityApp . PlatformApp . preferredFontSize = 22 ;
FontDef . SetFontInfo ( new FONTINFO [ ]
{
new FONTINFO ( 22 , 22 , 1f , 0 ) ,
new FONTINFO ( 22 , 22 , 1f , 0 ) ,
new FONTINFO ( 42 , 42 , 1f , - 1 ) ,
new FONTINFO ( 62 , 62 , 1f , - 2 )
} ) ;
}
else if ( num = = 9 )
{
UnityApp . PlatformApp . preferredFontSize = 28 ;
FontDef . SetFontInfo ( new FONTINFO [ ]
{
new FONTINFO ( 22 , 22 , 1f , 0 ) ,
new FONTINFO ( 28 , 28 , 1f , 0 ) ,
new FONTINFO ( 42 , 42 , 1f , - 1 ) ,
new FONTINFO ( 62 , 62 , 1f , - 2 )
} ) ;
}
else if ( num = = 10 )
{
UnityEngine . PlayerPrefs . SetInt ( "language" , 0 ) ;
//UnityApp.Instance.isJapanese = true;
RebootGame ( ) ;
}
else if ( num = = 11 )
{
UnityEngine . PlayerPrefs . SetInt ( "language" , 1 ) ;
//UnityApp.Instance.isJapanese = false;
RebootGame ( ) ;
}
}
}
}
async void RebootGame ( ) {
GameObject debugObj = GameObject . Find ( "DebugScene" ) ;
UnityEngine . SceneManagement . SceneManager . MoveGameObjectToScene ( debugObj , UnityEngine . SceneManagement . SceneManager . GetActiveScene ( ) ) ;
UnityEngine . AsyncOperation asyncOperation = UnityEngine . SceneManagement . SceneManager . LoadSceneAsync ( "EMPTY" , UnityEngine . SceneManagement . LoadSceneMode . Single ) ;
while ( asyncOperation . progress < . 9f )
{
UnityEngine . Debug . Log ( "waiting" ) ;
}
asyncOperation . allowSceneActivation = true ;
UnloadAllScenesExcept ( "EMPTY" ) ;
}
void UnloadAllScenesExcept ( string sceneName )
{
int c = UnityEngine . SceneManagement . SceneManager . sceneCount ;
for ( int i = 0 ; i < c ; i + + )
{
UnityEngine . SceneManagement . Scene scene = UnityEngine . SceneManagement . SceneManager . GetSceneAt ( i ) ;
print ( scene . name ) ;
if ( scene . name ! = sceneName )
{
UnityEngine . SceneManagement . SceneManager . UnloadSceneAsync ( scene ) ;
}
}
}
// Token: 0x0600074D RID: 1869 RVA: 0x0001F6EC File Offset: 0x0001D8EC
protected override void OnBaseWindowUpdate ( )
{
if ( this . moveBackGround . Moving )
{
if ( ! this . moveBackGround . Update ( ) )
{
base . SetTexture ( "BackGround" , "screen/title/" + this . pageManager . GetCurrentFPath ( ) ) ;
}
return ;
}
INPUT_STATUS status = UnityApp . Input . Status ;
if ( status = = INPUT_STATUS . DRAG | | status = = INPUT_STATUS . FLICK )
{
//this.OnFlick(UnityApp.Input.SlideDragVector);
}
}
// Token: 0x0600074E RID: 1870 RVA: 0x0001F770 File Offset: 0x0001D970
/ * private void OnFlick ( SLIDE_VECTOR slide )
{
string currentFPath = this . pageManager . GetCurrentFPath ( ) ;
if ( slide ! = SLIDE_VECTOR . LEFT )
{
if ( slide = = SLIDE_VECTOR . RIGHT )
{
base . PlaySE_Select ( ) ;
this . pageManager . Left ( ) ;
}
}
else
{
base . PlaySE_Select ( ) ;
this . pageManager . Right ( ) ;
}
string currentFPath2 = this . pageManager . GetCurrentFPath ( ) ;
if ( currentFPath2 ! = currentFPath )
{
Qoo . Debug . Print ( currentFPath2 ) ;
this . ChangeBG ( currentFPath , currentFPath2 , slide ) ;
}
} * /
// Token: 0x0600074F RID: 1871 RVA: 0x0001F7F4 File Offset: 0x0001D9F4
private void ChangeBG ( string beforePath , string afterPath , SLIDE_VECTOR slide )
{
this . moveBackGround . ChangeBG ( beforePath , afterPath , slide ) ;
if ( this . moveBackGround . Update ( ) )
{
base . StartCoroutine ( this . TransitionCoroutine ( this . moveBackGround . param ) ) ;
}
}
// Token: 0x06000750 RID: 1872 RVA: 0x0001F838 File Offset: 0x0001DA38
private IEnumerator TransitionCoroutine ( ScreenResWindow . TransitionParam param )
{
EffectManager . Init ( param . effectName , 500 , param . renderer , param . before , param . after ) ;
yield return base . StartCoroutine ( EffectManager . StartEffect ( ) ) ;
param . action ( ) ;
yield break ;
}
// Token: 0x040006A8 RID: 1704
private readonly int wndz ;
// Token: 0x040006A9 RID: 1705
private ScreenResWindow . MoveBackGround moveBackGround ;
// Token: 0x040006AA RID: 1706
private ScreenResWindow . PageManager pageManager ;
// Token: 0x02000114 RID: 276
private class PageManager
{
// Token: 0x06000751 RID: 1873 RVA: 0x0001F864 File Offset: 0x0001DA64
public PageManager ( int pageMax_ )
{
this . page = 0 ;
this . pageMax = pageMax_ ;
}
// Token: 0x06000752 RID: 1874 RVA: 0x0001F87C File Offset: 0x0001DA7C
public string GetCurrentFPath ( )
{
return this . getName ( this . page ) ;
}
// Token: 0x06000753 RID: 1875 RVA: 0x0001F88C File Offset: 0x0001DA8C
public string LeftFPath ( )
{
return this . getName ( this . getLeft ( ) ) ;
}
// Token: 0x06000754 RID: 1876 RVA: 0x0001F89C File Offset: 0x0001DA9C
public string RightFPath ( )
{
return this . getName ( this . getRight ( ) ) ;
}
// Token: 0x06000755 RID: 1877 RVA: 0x0001F8AC File Offset: 0x0001DAAC
public void Left ( )
{
this . page = this . getLeft ( ) ;
}
// Token: 0x06000756 RID: 1878 RVA: 0x0001F8BC File Offset: 0x0001DABC
public void Right ( )
{
this . page = this . getRight ( ) ;
}
// Token: 0x06000757 RID: 1879 RVA: 0x0001F8CC File Offset: 0x0001DACC
private string getName ( int page )
{
return ( page + 1 ) . ToString ( "screen/title/help_00" ) ;
}
// Token: 0x06000758 RID: 1880 RVA: 0x0001F8EC File Offset: 0x0001DAEC
private int getLeft ( )
{
return ( this . page ! = 0 ) ? ( this . page - 1 ) : ( this . pageMax - 1 ) ;
}
// Token: 0x06000759 RID: 1881 RVA: 0x0001F91C File Offset: 0x0001DB1C
private int getRight ( )
{
return ( this . page ! = this . pageMax - 1 ) ? ( this . page + 1 ) : 0 ;
}
// Token: 0x040006AC RID: 1708
private int page ;
// Token: 0x040006AD RID: 1709
private int pageMax ;
}
// Token: 0x02000115 RID: 277
private class MoveImage
{
// Token: 0x0600075A RID: 1882 RVA: 0x0001F940 File Offset: 0x0001DB40
public MoveImage ( )
{
this . go = null ;
}
// Token: 0x0600075B RID: 1883 RVA: 0x0001F950 File Offset: 0x0001DB50
public void Init ( GameObject go_ )
{
this . go = go_ ;
}
// Token: 0x0600075C RID: 1884 RVA: 0x0001F95C File Offset: 0x0001DB5C
public void SetTexture ( string fpath )
{
ImageObject component = this . go . GetComponent < ImageObject > ( ) ;
if ( component = = null )
{
return ;
}
component . SetTexture ( "screen/title/" + fpath ) ;
}
// Token: 0x0600075D RID: 1885 RVA: 0x0001F994 File Offset: 0x0001DB94
public Texture Texture ( )
{
ImageObject component = this . go . GetComponent < ImageObject > ( ) ;
if ( component = = null )
{
return null ;
}
return component . Texture ;
}
// Token: 0x040006AE RID: 1710
private GameObject go ;
}
// Token: 0x02000116 RID: 278
private class TransitionParam
{
// Token: 0x0600075E RID: 1886 RVA: 0x0001F9C4 File Offset: 0x0001DBC4
public TransitionParam ( string effectName_ = null , Texture before_ = null , Texture after_ = null , Renderer renderer_ = null , Action action_ = null )
{
this . effectName = effectName_ ;
this . before = before_ ;
this . after = after_ ;
this . renderer = renderer_ ;
this . action = action_ ;
}
// Token: 0x040006AF RID: 1711
public string effectName ;
// Token: 0x040006B0 RID: 1712
public Texture before ;
// Token: 0x040006B1 RID: 1713
public Texture after ;
// Token: 0x040006B2 RID: 1714
public Renderer renderer ;
// Token: 0x040006B3 RID: 1715
public Action action ;
}
// Token: 0x02000117 RID: 279
private class MoveBackGround
{
// Token: 0x0600075F RID: 1887 RVA: 0x0001F9F4 File Offset: 0x0001DBF4
public MoveBackGround ( )
{
this . param = null ;
this . before = new ScreenResWindow . MoveImage ( ) ;
this . after = new ScreenResWindow . MoveImage ( ) ;
this . moving = false ;
}
// Token: 0x170000DE RID: 222
// (get) Token: 0x06000760 RID: 1888 RVA: 0x0001FA2C File Offset: 0x0001DC2C
public bool Moving
{
get
{
return this . moving ;
}
}
// Token: 0x06000761 RID: 1889 RVA: 0x0001FA34 File Offset: 0x0001DC34
public void Init ( GameObject before_ , GameObject after_ , GameObject bg_ )
{
this . before . Init ( before_ ) ;
this . after . Init ( after_ ) ;
ImageObject component = bg_ . GetComponent < ImageObject > ( ) ;
if ( component = = null )
{
return ;
}
this . renderer = component . GetComponent < Renderer > ( ) ;
}
// Token: 0x06000762 RID: 1890 RVA: 0x0001FA7C File Offset: 0x0001DC7C
public void ChangeBG ( string beforePath , string afterPath , SLIDE_VECTOR slide )
{
string text = this . calcVector ( slide ) ;
this . before . SetTexture ( beforePath ) ;
this . after . SetTexture ( afterPath ) ;
if ( text ! = null )
{
this . moving = true ;
this . param = new ScreenResWindow . TransitionParam ( text , this . before . Texture ( ) , this . after . Texture ( ) , this . renderer , new Action ( this . SetTransitionFinish ) ) ;
}
}
// Token: 0x06000763 RID: 1891 RVA: 0x0001FAEC File Offset: 0x0001DCEC
public bool Update ( )
{
return this . moving ;
}
// Token: 0x06000764 RID: 1892 RVA: 0x0001FAF4 File Offset: 0x0001DCF4
private string calcVector ( SLIDE_VECTOR slide )
{
switch ( slide )
{
case SLIDE_VECTOR . LEFT :
return "/bytes/effect/grad_r" ;
case SLIDE_VECTOR . RIGHT :
return "/bytes/effect/grad_l" ;
case SLIDE_VECTOR . UP :
return "/bytes/effect/grad_d" ;
case SLIDE_VECTOR . DOWN :
return "/bytes/effect/grad_u" ;
default :
return null ;
}
}
// Token: 0x06000765 RID: 1893 RVA: 0x0001FB3C File Offset: 0x0001DD3C
private void SetTransitionFinish ( )
{
this . moving = false ;
}
// Token: 0x040006B4 RID: 1716
public ScreenResWindow . TransitionParam param ;
// Token: 0x040006B5 RID: 1717
private ScreenResWindow . MoveImage before ;
// Token: 0x040006B6 RID: 1718
private ScreenResWindow . MoveImage after ;
// Token: 0x040006B7 RID: 1719
private Renderer renderer ;
// Token: 0x040006B8 RID: 1720
private bool moving ;
}
}