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using Qoo.Game;
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using System;
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using System.Collections;
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using UnityEngine;
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// Token: 0x0200010C RID: 268
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public class GalleryInputNameKeyboardWindow : BaseWindow
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{
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// Token: 0x0600070E RID: 1806 RVA: 0x0001E298 File Offset: 0x0001C498
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protected sealed override void BeforeInit()
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{
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UnityTask.SetMainTask(this.Run());
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}
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// Token: 0x0600070F RID: 1807 RVA: 0x0001E2A8 File Offset: 0x0001C4A8
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public IEnumerator Run()
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{
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string initvalue = UIValue.GalleryInputNameDialog_Name;
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string initvalue2 = UIValue.GalleryInputNameDialog_LastName;
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yield return NameInputKeyboard.Open(initvalue, initvalue2, false);
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/*switch (Application.platform)
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{
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.Android:
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yield return NameInputKeyboard.Open(initvalue, false);
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goto IL_82;
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}*/
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//NameInputKeyboard.DebugInputText = initvalue;
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IL_82:
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UIValue.GalleryInputNameDialog_Name = NameInputKeyboard.InputText;
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UIValue.GalleryInputNameDialog_LastName = NameInputKeyboard.InputTextLastName;
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UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INPUT;
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base.DeleteLastAddScene();
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NameInputKeyboard.Close();
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yield break;
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}
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}
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