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using System;
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using UnityEngine;
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// Token: 0x0200015B RID: 347
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public class CharObject
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{
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// Token: 0x060009F6 RID: 2550 RVA: 0x0002C2D8 File Offset: 0x0002A4D8
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public CharObject()
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{
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}
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// Token: 0x060009F7 RID: 2551 RVA: 0x0002C2FC File Offset: 0x0002A4FC
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public CharObject(char code_, int size_, int x_, int y_, BMGlyph glyph_, float scale_, Color32 col_)
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{
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this.X = x_;
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this.Y = y_;
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this.glyph = glyph_;
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this.size = size_;
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this.width = size_;
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this.height = size_;
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this.scale = scale_;
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this.code = code_;
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this.color = col_;
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}
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// Token: 0x060009F8 RID: 2552 RVA: 0x0002C364 File Offset: 0x0002A564
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public CharObject(char code_, int size_, int x_, int y_)
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{
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this.X = x_;
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this.Y = y_;
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this.glyph = null;
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this.size = size_;
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this.width = size_;
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this.height = size_;
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this.scale = 0f;
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this.code = code_;
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this.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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}
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// Token: 0x1700013A RID: 314
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// (get) Token: 0x060009F9 RID: 2553 RVA: 0x0002C3E4 File Offset: 0x0002A5E4
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public int Width
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{
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get
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{
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return this.width;
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}
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}
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// Token: 0x1700013B RID: 315
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// (get) Token: 0x060009FA RID: 2554 RVA: 0x0002C3EC File Offset: 0x0002A5EC
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public int Height
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{
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get
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{
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return this.height;
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}
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}
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// Token: 0x0400081A RID: 2074
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public int X;
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// Token: 0x0400081B RID: 2075
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public int Y;
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// Token: 0x0400081C RID: 2076
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public BMGlyph glyph;
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// Token: 0x0400081D RID: 2077
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public int width;
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// Token: 0x0400081E RID: 2078
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public int height;
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// Token: 0x0400081F RID: 2079
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public int size;
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// Token: 0x04000820 RID: 2080
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public char code;
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// Token: 0x04000821 RID: 2081
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public Color32 color = default(Color32);
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// Token: 0x04000822 RID: 2082
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public float scale;
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}
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