; bor_no03.ks

*bor_no03_01

; 【時間経過】イベント中

[set value="scene" param="VISITOR 3rd encounter"]

;全体ＭＡＰ
[clearmessage]
[bgimage file="bg_001_map_c.png"]
[bgm file="bgm_passage_a_ali.wav"]

[stoprw]

[cg file="eye_catch_bg.png" layer="1" effect="eye_catch01" time="1504"]

[cg2 file="eye_catch_shita.png" posx="0" posy="232" layer="2"]
[cg3 file="eye_catch_mot_bor.png" posx="200" posy="181" layer="3"]
[cg4 file="eye_eve_v03.png" posx="258" posy="235" layer="4" effect="grad_l" time="504"]

[wait key="true" cursor="false" time="2004"]

[cg2]
[cg3]
[cg4]

[wait time="504"]

;滞在地全景
[cg]
[bgimage file="bg_059_ymon_c.png" effect="eye_catch02" time="1504"]

;イベント背景
[bgm file="amuse_gate_p_ali.wav"]
[bgimage file="bg_060_ynai_c.png"]
[cg effect="eye_catch02" time="1800"]

[wait time="305"]

[next file="com_no03.ks" target="*com_no03_gow_bor_01"]



*bor_no03_03

; 【時間経過】イベント中
[se1]
[se2]
[cg]
[bgimage file="bg_001_map_c.png" time="1205"]

[bgimage file="bg_black.png" time="1205"]

[wait time="505"]

[endmemory]

[if_param_next value="stay" param="castle" comp="bor_no03.ks" comptarget="*bor_no03_cas_memory"]

[if_param_next value="stay" param="hatter" comp="bor_no03.ks" comptarget="*bor_no03_hat_memory"]

[next file="bor_no03.ks" target="*bor_no03_tow_memory"]

*bor_no03_cas_memory

[se1]

[next file="nig06.ks" target="*nig06_01"]

*bor_no03_hat_memory

[se1]

[next file="nig06.ks" target="*nig06_01"]

*bor_no03_tow_memory

[se1]

[next file="nig06.ks" target="*nig06_01"]
